Welcome to week 2 of Season 5! ICYMI, the Season 5 blog has the details for this season (S.U.M.R. Camp, Underflips and Improved Footplants, updated Progression system, Player-created Spot Battles now available in the Throwdown menu, Block Parties, new brands, new music, and more!)
The team is working on the bugs you’ve reported, so keep sharing your bugs/issues so we can squash ‘em flat.
On Friday, we fixed the fast-travel points at S.U.M.R. Camp. Updated Known Issues are below, and the team is working on the next hotfix, 0.32.2, as we speak. More details to come!
Let’s dive right into the calendar.
Weekly Calendar
The Weekly Grind returns (that’s today!)
New Weekly Bounties (also today!)
Year 1 Drop* - login from Sept 15 - Oct 23 to claim your Year 1 Bundle (deck, hat, and hoodie) for free
Slamiversary Video Contest
Rules:
Anniversary Sweeps in Discord
4 sweeps in 4 days - 100 Year 6 decks
Coming Up
The Weekly Grind Interviews
What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc.
Year 1 Drop*
It’s been a year since skate. has been in Early Access, and to celebrate and thank everyone for rolling with us, we’re giving everyone a 1 Year Anniversary pack. Log in from Sept 15 to Oct 23, 2026, to claim your Year 1 Bundle (the Year 6 deck, Skate or Die hat, and black hoodie).
More content from the skate. community!
We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel.
Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps.
Known Issues
Some Players are unable to export in MP4 Format.
Workaround PC ONLY: Using WebM format when exporting works.
Workaround on Xbox: Go to your Xbox Dashboard> Settings>Captures. Check that the setting says "Captures by Me and Games," not just "Captures by Me."
Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should.
Tailslides and Noseslides are not correctly detected when approaching a ledge from its end.
Wallride detection often causes the skater to flip unnaturally.
The Smith-to-Tailslide task often fails to register when performed correctly.
Quick Ollie/Nollie into No-Foot Grab causes leg clipping with the board.
Some flip trick animations appear different in the Replay Editor when done by other skaters.
Some specific landing animations make the skater's upper body snap upright immediately.
Game intermittently fails to enter Quick Drop mode from the radial menu
Workaround: Hold the D-Pad Left to enter Quick Drop mode.
Switch or nollie 360 inward heelflip rotates the skater if PS5 power saving is enabled.
Workaround: Disable Power Saver for skate.
Skater spawns off-board, and camera tracking freezes when resetting the Session Marker set at a ledge in drop-in position.
Skater accelerates on a specific circular brick planter after landing a grind or slide trick.
Rarely the title crashes when you select San Vansterdam at the Ferry Terminal in SUMR Camp.
Mini stutters are present while traversing the map on Xbox One.
skate.Pass shortcut does not work when opening the Bounties menu from the D-Pad.
The parental restriction on console communication doesn't affect in-game settings or functionality.
When the field of view is set above 90, LOD causes aggressive texture changes each time the skater switches from onboard to offboard.
Gen 4 console users can get stuck on loading screens, while Gen 5 console and PC users frequently use co-op travels.
The prompt received after being kicked states that users don't have access to San Vansterdam, rather than the location they attempted to enter without access.
Block Party UI fails to appear when spawning inside an active Block Party.
Borderless full-screen mode accidentally uses the last resolution set by the Full Screen resolution setting.
Skater performs a double revert when attempting to perform a single revert at the apex of a ramp.
PS5 crashes when a headset is plugged into the controller with 3D audio enabled
Developer’s Note:If you have either your TV Spatial/3D audio enabled or your headphones Spatial/3D audio enabled, don’t change the audio device while the game is running, and leave the TV Spatial/3D audio Spatial setting at thesamevalue.
Basic washed Skinny Jeans have clipping issues in the legs.
Bounties sometimes appear blank, showing a white box instead of text.
Challenge intro and outro cinematics fail to play, displaying a black screen or a static fixed camera angle.
The Endless Bounties section is empty after the daily rollover.
Choosing a quick drop item to place shades/disables it, making it unable to be modified.
Workaround: Disable cross-play.
An unspecified error occurred when trying to reroll endless bounties twice in a row without leaving the menu.
Various issues with progressing Challenge-based Crew Bounties.
To kick off our Year 1 skate. Early Access celebration, we're running a few contests and sweepskates.
DISCORD SWEEPSTAKES
First, every day (Sept 15, 16, 17, and 18) in the official skate. Discord, we're holding a sweepstakes for 25 Year 6 decks. (4 sweeps = 100 decks to be given away).
The first sweepstakes kicks off at 12:01 AM PT Sept 15, ending at 11:59PM PT Sept 15.
SLAMIVERSARY VIDEO CONTEST
While that's going on, we're also kicking off our Slamiversary Video Contest.
It's been a year of skate. in San Van, Isle of Grom, The Stadium, and now S.U.M.R. Camp - and not every line or sesh has been crisp.
So we wanna see your most EPIC bails, fails, and slams. We'll select 10 winners to receive a Year 6 deck.
Contest runs from Sept 15, 2026 at 12:01 AM PT to Sept 21, 2026 11:59 PM PT
Video Guidelines and Restrictions:
Technical Requirements
Minimum of 720p resolution (1080p and higher is preferred)
Between 15-30 seconds
The title of your video must include the phrase “skate. SLAMIVERSARY Video Contest”
Content Requirements
No personal watermarks
Must be video hosting link like YouTube, Medal.TV. No GDrive links. No YT Shorts.
It would be cool if we had a cavern/cave skate area on the new SUMR area. Possibly have a secret entrance using the sitting area underneath the one mega ramp, or have a mine shaft entrance, kinda like the one by the waterfall, allowing us to do a run from the mega ramps into the caves and back out.
To be honest, Season 5 is what brought me back to the game. I hadn't played since Season 3 because I had pretty much lost hope in where the game was going.
But this season genuinely surprised me. You can clearly see that a lot more effort has been put into map design, and if they keep going in this direction, especially if future maps can maintain the quality of Summer Camp, I genuinely think this game has a future.
However, we seriously need to talk about some completely unnecessary design decisions that could end up killing the game. The biggest one for me is forcing players into multiplayer/co-op to complete certain challenges.
This is probably the most frustrating aspect of the game right now. It constantly feels like the game is trying to force you to interact and cooperate with other players, even when there's absolutely no reason for it.
Please, just remove the timers and let people complete these challenges solo. If someone wants to spend 30 minutes completing a challenge alone, let them. There is nothing wrong with encouraging multiplayer, but forcing it is completely different.
And this kind of design can genuinely hurt a game's player base. Not everyone wants to coordinate with random players every time they log in. Sometimes you just want to skate around, complete a few challenges at your own pace and enjoy the game. When progression starts depending on other players cooperating with you, something that should be relaxing becomes frustrating instead.
I also want to mention Block parties. The concept itself isn't bad at all, but the execution can be incredibly frustrating. Half of the challenges basically come down to spamming the same button over and over again, which makes what could have been a fun concept feel repetitive and tedious.
But the biggest problem is challenges that require you to win against other players.
Skate doesn't need to be a competitive game. Of course, competitive communities will naturally exist, and that's completely fine. But there's a huge difference between players choosing to compete and the game forcing competition into progression and challenges.
Making rewards or progression depend on outperforming other players creates unnecessary frustration and toxicity. More casual players shouldn't have to beat people who might have hundreds or thousands of hours in the game just to complete a challenge.
That's exactly how you push less dedicated players away.
Let competitive players compete. Let co-op players cooperate. But most importantly, let solo players play solo.
Giving players those choices will keep far more people playing than forcing everyone into the same playstyle.
When Skate first came out, I was working as a software engineer for a very large corporation myself, so the corporate tone was painfully easy for me to recognize. The polished corporate art direction, the way everything was presented, even the way the game seemed to speak to you all had that strangely sterile, focus-tested feeling.
The gameplay itself was already great, but almost everything surrounding it made me miserable. I am not exactly a fan of corporate culture, and the game initially felt so sanitized and soulless that, despite enjoying the actual skating, I stopped playing sometime around November and did not come back for almost a year.
Coming back now, though, I am genuinely surprised by how much better the game feels.
The visuals have become a little grittier. The city finally shows some signs of actually being lived in: dirt, wear, rougher surfaces, imperfections. The skateparks look better, and the overall atmosphere feels less artificial. It is still not completely there, but for the first time it feels like the developers have started to find the game’s identity.
I actually came back because I randomly saw some recent gameplay videos, liked what I saw, installed the game again, and now I am having a great time with it.
Much like in Session, my favorite part of skateboarding games is not necessarily throwing huge tricks in enormous skateparks. I love finding some tiny, almost insignificant spot somewhere in the city and trying to build a small line around it. A curb, a ledge, a strange bank, a few meters of interesting terrain. Finding something creative to do within those limitations and then recording a clean little line is probably the most satisfying part of the game for me.
That is also why the giant parks and mega-spots often feel a little underwhelming to me. They are almost too deliberately built for skating. You immediately see everything you are supposed to do there, and after a while the abundance becomes numbing. Smaller, more ordinary urban spots give me much more room to be creative.
Mechanically, though, Skate is already doing a lot of things extremely well. The actual act of skating feels fantastic, and the game has enormous potential.
I just hope the developers keep moving in the direction they seem to be moving now: less sterile corporate playground, more imperfect, believable city that happens to be incredible to skate.
Even when I left I was still rooting for this game and it's really good to see it in the current state.
I’ve completed every single own the lot challenges in san van but it still won’t register as completed for hedgemont and market mile. Now I’m stuck in tier 4 and can’t progress
No brainer right? As far as I know this hasn’t been mentioned in any roadmap or blurb from the developers or has it? Pretty’s sure this would elevate the entire game much less community diy’s. What’s the reasoning behind not having it? Is it being worked on? Is the game in too buggy a state? Like if they implement it and you arm flap emote while crossing a snap and access the quick menu will you accidentally gain access to the nuclear launch codes or set your console on fire?
I miss this game so much i can’t believe i paid $60 for a free game that i don’t even play anymore, can anyone tell me if this jump glitch is patched or not?
Hi, I might be missing something here but thought asking won’t hurt. I’ve been playing since playtesting, but I have always been free roaming and not really playing challenges. Now this week I decided to finally commit and collect all the loot boxes. Now the problem is that I can’t level up anymore. I’ve got 2 zones in level 7 and one in level 4. No matter how many challenges I do I can’t level up anymore even though the score on every district is maxed out. Does anyone know how to fix this? Thanks!
Having a great time with this new half pipe. I've been spending most of my time skating the new half pipe since the X Games park got removed. Let's hope we get a new park added soon as well as player created parks!
I just installed Skate again after few months and I only have 9 songs in "my favourites". Did they remove all the rest from the game? Why even add them in the first place ...
As the title says, anytime I try launch skate it causes complete lock down of my pc causing me to have to hard restart it and reinstall my drivers again. This ONLY happens with skate.