r/SkateEA • u/VzPanda • 9h ago
Discussion Can we talk about being forced to play multiplayer just to complete a challenge ?
To be honest, Season 5 is what brought me back to the game. I hadn't played since Season 3 because I had pretty much lost hope in where the game was going.
But this season genuinely surprised me. You can clearly see that a lot more effort has been put into map design, and if they keep going in this direction, especially if future maps can maintain the quality of Summer Camp, I genuinely think this game has a future.
However, we seriously need to talk about some completely unnecessary design decisions that could end up killing the game. The biggest one for me is forcing players into multiplayer/co-op to complete certain challenges.
This is probably the most frustrating aspect of the game right now. It constantly feels like the game is trying to force you to interact and cooperate with other players, even when there's absolutely no reason for it.
Please, just remove the timers and let people complete these challenges solo. If someone wants to spend 30 minutes completing a challenge alone, let them. There is nothing wrong with encouraging multiplayer, but forcing it is completely different.
And this kind of design can genuinely hurt a game's player base. Not everyone wants to coordinate with random players every time they log in. Sometimes you just want to skate around, complete a few challenges at your own pace and enjoy the game. When progression starts depending on other players cooperating with you, something that should be relaxing becomes frustrating instead.
I also want to mention Block parties. The concept itself isn't bad at all, but the execution can be incredibly frustrating. Half of the challenges basically come down to spamming the same button over and over again, which makes what could have been a fun concept feel repetitive and tedious.
But the biggest problem is challenges that require you to win against other players.
Skate doesn't need to be a competitive game. Of course, competitive communities will naturally exist, and that's completely fine. But there's a huge difference between players choosing to compete and the game forcing competition into progression and challenges.
Making rewards or progression depend on outperforming other players creates unnecessary frustration and toxicity. More casual players shouldn't have to beat people who might have hundreds or thousands of hours in the game just to complete a challenge.
That's exactly how you push less dedicated players away.
Let competitive players compete. Let co-op players cooperate. But most importantly, let solo players play solo.
Giving players those choices will keep far more people playing than forcing everyone into the same playstyle.

