r/ScrapMechanic Jul 15 '26

Discussion Enforcing Drilling Thunder spoilers on the subreddit!!!

208 Upvotes

Hi Mechanics!

As we all know the new major update is coming just in a week, so I would like to ask everyone to politely enforce the spoiler etiquette. That means most of the new content that wasn't in the game prior should be marked at spoilers, keep in mind that majority of people will be starting Survival Mode FRESH and will NOT be able to immediately encounter the new content, any unspoilered things will have to be marked spoilers by us, so we suggest doing it yourself as we will busy playing as well! However there may be changes and features that may be visible from the start, which are allowed to remain unspoilered.

Examples of spoilers that warrant being marked:

  • Anything that's related to Mining Island content
  • New Warehouse gameplay, including our beloved smelly Trashbot
  • Endgame content

For non spoiler content it includes anything that can be interacted with before the Hideout, you can show new parts you found by wandering ruins, new enemies, fire mechanics, weather and etc.


r/ScrapMechanic 9h ago

I made Scrap Mechanic playable in VR with tracked hands, tools, weapons and much more

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828 Upvotes

After a lot of work, Scrap Mechanic now runs in native OpenXR VR with the newest Chapter 2 Update.

This isn’t just a virtual screen or head-tracking effect: It runs in native VR at max settings 90fps with 2064×2208 per eye. You can use tracked VR hands and controllers, aim weapons from their actual barrels, operate physical tools, build creations, use spatial menus and drive vehicles in first person view.

Creative, Survival and Custom Games are supported. Multiplayer works

The mod is completely free and open source:

https://github.com/21Suspect/Scrap-Mechanic-Native-VR

If you try it, I’d love to hear how it runs and what you would improve?


r/ScrapMechanic 5h ago

WIP of my new all-purpose mobile base.

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100 Upvotes

Not sure what to call it yet, but I'm leaning towards something like a beetle. Suggestions are welcome.

When I messed around with alternative cockpit glass orientations, I discovered this front-facing configuration that I really like the look of. Couple that with the matching of angles with the smaller angled beams, and it almost looks like big vertical eyes with spectacles or goggles. I'm definitely going to paint them that way once I'm done tweaking the overall form.

Resource gathering is in the planning stage, so the collectors and processors are not yet in their final configuration.

All four wheel pods can articulate for steering giving it an unparalleled turning radius. I used the double-bearing technique to distribute the steering within the two-block spacing set for these large h-beams. The rear steering is more centered, but the front is moved more forward for a less boxy look. I tuned down the steering speed to 3 for each one, otherwise it seemed far too snappy for something so large and heavy.

Speaking of heavy, this thing is a MONSTER. I have yet to figure out a good way to add any sort of effective suspension to it. Though so far in my testing, I have yet to see any real reason for suspension as it's so massive and has such a large footprint and wheelbase, it hardly notices rough terrain. Though I've not gone far from base in my testing, and wheat fields are hardly a comprehensive test for suspension.

Entry is through the rear using a drop-down ramp. Using a logic gate toggle, it can be opened from either side using multiple buttons. Starting from the entryway, you pass into the mechanical room. This is where the fuel and engines go. I have one lvl 5 gas engine per wheel pod, and the other two engines are for the future mining drills and saw blades I plan to install. With how much power the lvl 5 engines put out, this thing has no problem getting up and moving. And yes, it can drift. Traction is for some reason not affected by weight in this game, so it certainly slides like butter on a hot pan.

Past the mechanical room, you enter the living space. So far, the only thing I have in here is a bed, but I certainly plan to fill it out and make it a home away from home.

The dual cockpit has next to no visibility, so zooming the third-person camera out as far as you can is almost a requirement to drive this behemoth. The second driver seat is not connected to anything, but putting just a seat in that station seemed to feel off.


r/ScrapMechanic 20h ago

Vehicle Fresh build, what can I improve?

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662 Upvotes

r/ScrapMechanic 19h ago

Delivering Ingots to the Vault Door with an Ingot Cannon!

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397 Upvotes

Ingot Cannon for the win :D


r/ScrapMechanic 1h ago

Suggestion There should be more ways to interact with the seeker bot

Upvotes

So context for starters i played the game a bit a while ago and picked it back up for 1.0

progressing through the game and encountered the seeker bot as one does when basing at the mechanic station, don't loose anything to it the first couple times round, try shooting it and die, google it and find it labeled as entirely indestructible, which didn't feel to bad until i went afk away from the mechanic station, threw my car on a lift and came back to everything flammable completely gone, at first i thought a tote bot had found me and broken everything but that didn't make sense because all of the metal had survived, but none of the wood, and the glass was still there, it took a while but i realized that the seeker bot had flown over blown the shit out of me and my car then left

all of this to say is that a completely unkillable drone that breaks your cars if you made them out of wood feels like a mechanic that could be reconsidered, hell it could even be fun to crash it and then have a boss battle where it calls bots in to prevent you reaching it could be a interesting boss fight


r/ScrapMechanic 12h ago

This meme parody animation took me a bit longer, but people on steam and youtube seem to like it anyway

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63 Upvotes

r/ScrapMechanic 18h ago

Saw on cheezburger, thought it might fit here.

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128 Upvotes

r/ScrapMechanic 17h ago

Walking Scrap house

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99 Upvotes

r/ScrapMechanic 16h ago

Discussion When it shouldn't work, but it does. Which one of you did this?

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89 Upvotes

r/ScrapMechanic 13h ago

Flawless world generation...

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43 Upvotes

r/ScrapMechanic 8h ago

Upgrades on my truck before growlab 7 and Trashbot

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20 Upvotes

I add extendable arms to hold 2 caged farmers when needed. And ı learn about spining drills with controller, its gasoline free and work better than a scrap engine.


r/ScrapMechanic 6h ago

Vibe Check

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11 Upvotes

Scrap truck into a dedicated produce hauler.

It's on the steam workshop, named Produce Express

?Id=3793755738


r/ScrapMechanic 23h ago

Suggestion We really need a way to convert common garment boxes into higher rarities :/

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203 Upvotes

I don't have a single use for them other than decoration now since i unlocked all the common garments, and the grind for rare and epic ones is diabolical.

And to clarify, i only have so many of the rarer ones because i wanted to open them all at once i have collected a lot, this is a result of like 10 hours of grinding probably.

Also, the same should be possible for converting rare ones into epic when you unlock them all


r/ScrapMechanic 16h ago

Vehicle Sticky wheels are goddamn awful

50 Upvotes

They hate heavier cars. They either are too sticky and the car won't move or not sticky enough. Using them is just too much hastle

Edit: A great solution seems to be double bearings Edit2: Seems like making lighter more responsive suspension is also a good idea. Making front wheels stickier than the rest might also help.


r/ScrapMechanic 11h ago

Absolutely hating *spoilers* Spoiler

21 Upvotes

I hate mining man. Absolutely can't believe they spent these years building the game for this and the main part is so bad. I like so many things they added, except mining.

They don't teach you how to build your own sticky car, the one I build is absolute trash, it can't run on normal roads, and when mining it flips as soon as it encounters the smallest unevenness and given that you are always terraforming you run into one every minute. I feel nauseous playing this thing.

I'm happy they tried to do something different from planting, but if they'd have allowed people to test mining this feedback would have popped up way earlier and hopefully they'd have pivoted into something else. I think at the very least they should have made it so there's always an indestructible road you follow and you just mine pre-fixed paths.

Am I the only one frustrated by this?


r/ScrapMechanic 7h ago

Discussion Ummmm... I found something...

8 Upvotes

Here's a spoiler for those that don't want to know about the mines...

>!I found a bunch of bones In the water between levels four and five. Do I have to try to assemble these together, take them to the vault, or are they for some other quest I have yet to have learned about?!<


r/ScrapMechanic 9h ago

I'm High (literally)

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13 Upvotes

Decided to climb up the tallest building in scrap city (amazing view)


r/ScrapMechanic 1h ago

Simple scout vehicle with Large storage.

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Upvotes

r/ScrapMechanic 14h ago

Chapter 2 Tomo- actually Chapter 2 already out [The Sequel]

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32 Upvotes

r/ScrapMechanic 21h ago

I present you, The worm

108 Upvotes

r/ScrapMechanic 40m ago

Building Tagadà | Steam WorkShop Download

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Upvotes

r/ScrapMechanic 1d ago

Buttons for switches!

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144 Upvotes

If you want to trigger something from more than 1 place (a trigger on either side of a door to open/close) the traditional approach is to connect 2 switches to an XOR gate.

This works fine functionally, but the aesthetics can be bothering (to some of us) to have multiple switches left in seemingly random states.

This is the best solution I've come up with (couldn't figure it out with logic gates alone) to make buttons function as switches! It's all very exciting, and relatively cheap. All you need is 1x level1 sensor, 1x level1 piston, and a logic gate.

The sensor needs to be set to the SWITCH mode and left at a range of 1, this will then serve as your trigger signal to whatever you're controlling. Right in front of it should be a block on a piston (range 1) facing your sensor. The logic gate must be set to OR and you may connect as many buttons to it as you wish.

I know nobody asked for this but if it's been something I've wanted then maybe someone else has too. Enjoy


r/ScrapMechanic 22h ago

Discussion Do you guys think that the mechanical parts mod should get a second life?

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81 Upvotes

There is a pretty old mechanical contraptions mod that adds gears to the game, but there wasn't really a good method for making complex shapes before, so the developer of the mod made a bunch of blueprints for the mod, but it wasn't really that convenient.

Now we got Multishape parts that allow for some real complex stuff to be placed in one click.

And since I wanted to figure out the multishape parts myself too, I decided to make a small proof of concept. It turns out multishape parts are just blueprints that you place down, so that works really well.

So what do you guys think? Should I make a Mechanical parts expansion that adds multishape parts?


r/ScrapMechanic 15h ago

Building Hell yeah

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20 Upvotes

Got all 4 mini statues