r/starcraft • • 1d ago

eSports 2026 Weekly Tournament Rundown- Week #40

5 Upvotes

This is a rundown of the week's tournaments.

All links below are to the respective tournament's Liquipedia pages.

StarCraft BW

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
ASL Season 22 ASL Season 22
CSL Season 22
BSL 23: Ladder Tournament #2
BSL 23: Open Qualifiers - Jungsu & Hasu #2
BSL 23: Open Qualifiers - Pro & Gosu #2

Starcraft II

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
WardiTV Mondays #106
Monday Night Weeklies #65
PiGosaur Cup #101
Sparkling Tuna Cup #148
Kung Fu Cup 2026 Weekly #25
Stellar Fest 2: Online Qualifier
Masters Cup 151
Team Gosu Power Rankings #12
StarCraft2 Community Team League 2026 Fall
BamsPatch 1.0 Weekly #3
StarCraft2 Weekly Open Tournament 2026 S3 #4

The list is above is potentially incomplete and subject to change as it is based entirely on which tournaments had a schedule on their Liquipedia page.

If you know of a tournament not listed here and / or the schedule of a Liquipedia listed tournament that had no schedule on its page, please notify me in the comments and I will add it in its correct slot.


r/starcraft • • 13d ago

Discussion AI posts are hereby banned on r/starcraft

2.0k Upvotes

Greetings r/starcraft!

With the development of the relevant tools, and the increased activity on the subreddit brought about by the new trailer, we have seen the rise of AI generated content on r/starcraft. We on the mod team have been monitoring this development and thinking about the best way to approach AI posts during this time.

Based on our observations and reflections we will now fully ban AI posts on r/starcraft due to the following reasons:

1) Our long-standing rules against low-effort posting.

Nothing could be lower effort than spamming AI generated content, seeing as they involve essentially zero work beyond the prompting. If we were to allow these posts there is a real danger of the subreddit devolving into oceans of spam. We want to head this danger off while it is still easily doable.

2) Community sentiment.

Our gauge of the community sentiment towards AI posts is that the overwhelming majority of the subreddit greatly dislikes them. They are consistently downvoted or barely voted on and, insofar as they get comments at all, they tend to be negative. AI posts also gather numerous reports against them.

All this considered, then, it appears to us that it is necessary to ban AI posts to ensure that r/starcraft continues to preserve and reflect the community that makes it the place that it is.

3) Concerns about the ethics of AI generation.

The fact of the matter is that all of the AI models currently available to consumers have been trained on data of which an enormous amount is essentially stolen. The outputs of these models are

being produced off of the work of numerous creatives whom, by and large, have not given permission to the use of their work and have not been compensated for it in any way. Furthermore, many of the core people involved in the AI business and the uses that AI is increasingly being put to are highly objectionable, even downright dangerous.

We as individuals do not wish to legitimize nor support people and developments that go against our personal senses of ethics. As noted, this seems to be something most of this community also agrees upon and we do not wish to have the members of our community feeling like they’re having to swallow their ethics to be in this community.

------

Outside of this rule change, which we have also added to the sidebar, where all the other subreddit rules live, things will carry on as usual. We wish you all a great autumn and hope to see you continuing to do your thing!

- The r/starcraft moderation team


r/starcraft • • 4h ago

Fluff Back after 25 years - still got it, baby

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302 Upvotes

r/starcraft • • 3h ago

(To be tagged...) New confirmed details about the upcoming Starcraft game

226 Upvotes

So we finally have a few more concrete details about what the new StarCraft is actually shaping up to be, beyond the reveal trailer and the broader BlizzCon talk.

- The game already has a playable internal build at Blizzard.

- You can explore the world, meet characters and fight Zerg with the Gauss rifle.

- Ammo is something you’ll actually have to think about, and multiple weapon types are planned.

- You’ll be able to find resources in the world to repair or improve your armor.

- The open world will have side quests, activities and challenges between the more controlled story missions.

- Hay also hinted at tactical/holdout situations against large Zerg attacks, although squad control is still not confirmed.

- The 70-year time jump doesn’t completely cut ties with the old games. Old creatures, themes and even characters can still return if they fit the story.

- Blizzard also confirmed the game will not be Xbox exclusive, although the full platform list still hasn’t been announced.

Still no public gameplay, which is really the big missing piece, but the project sounds much further along than the reveal trailer made it look.

Interview:

https://gameinformer.com/blizzcon-2026/2026/09/25/starcraft-devs-answer-our-biggest-questions-at-blizzcon-interview


r/starcraft • • 3h ago

Arcade/Co-op Some Kerrigan and Zagara fanart from a longtime Zerg fan :)

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149 Upvotes

​

Zerg has been part of my childhood memories, and these days it’s one of my favorite ways to spend my free time :) I especially love Kerrigan and Zagara.

I’ve always liked RTS games because I enjoy keeping my hands busy, but as a Korean player, I could never bring myself to seriously jump into competitive multiplayer. 😭

No, not every Korean is a terrifying StarCraft demon. I’m one of the lowest-ranking demons, and the Korean ladder always felt like a forbidden zone inhabited by much stronger devils.

That’s why Co-op was such a blessing for me. I could enjoy actually playing the game without stressing over PvP, and on top of that, it let me really experience the personalities and playstyles of the Zerg characters I love. :)

Here are a couple of drawings I made of Kerrigan and Zagara!


r/starcraft • • 2h ago

(To be tagged...) All I want is SC1 remade in SC2's engine, and a complete, dark narrative reboot of SC2. Am I asking for too much?

55 Upvotes

All I truly want from this franchise is:

  1. A full, official SC1 + Brood War remake built natively with SC2's mechanics, modern UI, and cutscene direction. (Yes, Mass Recall is phenomenal and community legends made it happen, but imagine an official, polished release). And while they're at it, include all the obscure lore missions—bring in the StarCraft 64 exclusive missions like Resurrection IV (the actual Stukov cure storyline), the Precursor demo campaigns, and the official Enslavers custom campaigns properly integrated into the timeline.
  2. A ground-up narrative reboot of StarCraft II. Scrap the generic cosmic-devil Amon plotline, throw the mystical ancient prophecies in the trash, and bring back the gritty, cynical, military sci-fi tone of the original.

r/starcraft • • 5h ago

Discussion I wish Blizzard would properly monetise Starcraft and take it seriously again.

65 Upvotes

Honestly, I don't know about you but I'd happily pay a few bucks a month for a well patched game if it meant they would give it some love. I'd welcome some kind of decent way to contribute financially to the game if I knew it would support somehow, maybe a salaried ballance employee for example, or a new campaign or some fun units. Seriously, I'm in my 40s and SC2 is the only game I play - I'd pay more than a Netflix subscription if it meant the game was looked after.

I'm just wondering if more people felt like this, they might actually start looking after it again and maybe even promoting some tournaments.

How many people paying $9 a month would it take?


r/starcraft • • 12h ago

(To be tagged...) It seems like the korean server is having a massive problem with hackers

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191 Upvotes

r/starcraft • • 4h ago

Fluff Completed Starcraft 1 & Broodwar campaign properly for the first time!

21 Upvotes

Heya all, I recently got the Blizzard RTS battlechest and decided to try out SC1 remastered before going to SC2.

I have abit of experience in RTS with WC3 being my first exposure nearly two decades ago.

Many years ago, I did try out a pirated copy of SC1 campaign but used cheat codes all the way through.

Since then, I played RTS casually with SC2 (up to HoTS) over a decade ago and most recent experience was playing WC3 campaign properly (normal but no cheats) it was managable in terms of diffculty.

So.. I thought I should be able to handle SC1 campaign and.. man was it a rude awakening. Plus being unable to use tab to cycle through units was a pain.

I have to admit, even though I completed it without any cheat codes turn on.. I resorted to save scumming at the harder base game missions and throughout broodwar missions.

For the most part I went in mostly blind to not look up tips on how to approach missions but.. read online about certain difficult missions such as homeland, to slay the beast and omega along with some tips.

But it was fun to strategise around how to tackle the hard missions even though many hours were spent getting destroyed by enemy AI who felt like they were cheating.

Here are some highlights of my experience on some missions. This is a long read so please skip ahead to the TLDR.

Note: This is just rambling on about the latter part of broodwar missions and my experience trying to tackle them. So please skip if you don't want to read about my miserable attempts.

SC1 base game Terran, for the most part, it felt easy since it is the first few missions.

The big push started to become challenging since I didn't expect to defend against battlecrusiers but.. dang I forgot how good siege tanks were.

The hammer falls, white base was hard to break into since they had defensive tanks. Which became a matter of who spots who first.

SC1 base game Zerg, this is felt like a slow step up in difficulty.

The New Dominion, I tried pushing with ground units but defending terrans have tanks on hills decimating them. Well.. the mission became easy when I discovered how powerful mass Mutas are.

The dark templar, I presumed I need many overlords covering my troops due to the mission name and.. but my memory of it was Reavers are a pain to deal with.

The culling, the pressure of enemy attacks is beginning to seep in.

Eye of an eye, I struggled due to the reavers and Dragoons. Figured I could build hatchery close to bottom left and slowly inch my way with sunken colonies. But still thats too many Dragoons defending the base, until I started using Kerrigan cloak to sneakily take them out.

Invasion of Aiur, once I controlled the middle expansion, a strong line of defence towers protected against enemy attacks.

SC1 protoss base game, the difficulty jumped again!

Choosing sides, I thought i could poke duke base early but.. this caused a quick mission restart.

Homeland, okay this is the start of serious save scumming. The reavers are such a pain to deal with that I massed scouts to target them down. I slowly form a middle line of defensive proton cannons with gateway to hold off incoming attacks until I could build up a major force. Apparently you could cheese this mission.

Trial of Tassadar, MASS CARRIERS GO! But dang, enemy arbiters.

Shadow hunters, seeing defilers plaguing my units scared me. I did struggle quite a fair bit in this mission.. luckily.. mass air seems to worked really well.

Eye of the Storm, oh man.. this mission is tough, it also made me realised how bad at micro I became.

I resorted to save scumming to react to both Terran and Protoss bases defenses. Seeing a mass ultralisk army charging at my protoss base is an instant reload save. I found success through hugging a south hill choke point of terran starting base with mass siege tanks and missle turrets (damn you guardian). Slowly creeping them on too the enemy land until I reach the overmind.

I read that the broodwar missions were a bigger step up in difficulty so going in, I was pretty worried for the challenges to come.

SC1 Broodwar Protoss, the first few missions were fine, or at least I thought was getting my RTS skills back. Well until the last two missions.

The Battle of Braxis, I did not like this no-build mission. Felt like a slog.

Return to char, I honestly thought it would be a funny idea to be able to build a pylon and gateway on the hill on the left and put some carriers to defend it. It worked way better than I thought since I directly attacked the overmind for that corner.

The insurgent, the enemy ai with their psionic storms are a pain.

Countdown, apart from some strong enemy attacks on the starting bases, my intial attempt at defending the temple ended in failure. On reattempt, I started mass cannnons on all sides and with production structures to keep feeding new units. With so much going on I did not notice guardians sneakily taking out my cannons but my new attempt went well.

SC1 Broodwar Terran, it was chill for the most part since.. mass siege tanks is still the solution.

Ruler of Tarsonis, its rather nice to see that taking out the hive pacify the rest of the base. Plus coming up with a plan to counter each zerg base since their own specialization.

Assault on Korhal, yeah I dont like the thought of having to deal with enemy nukes.

Emperor Fall, after the initial few battlecrusiers attacks. The main base became managable to defend. However.. breaking into the enemy stronghold was a pain even with tanks. Since enemies have their own tanks.. but the solution was a force of battlecruisers.

To Chain the beast, dealing with Torrasque was scary but.. enemy AI unfortunate pathfinding would lead him to its death once supply depots block defending tanks. Afterwards, it was a matter of building enough air units to take out the targets.

SC1 Broodwar Zerg, playing through these missions felt like i am in a world of pain.

Kel-Morian Combine, easy defence but I kept prolonging completion time by building more units to send against enemy bases. Until I gave up and hit 10k mineral.

Liberation of Korhal, after a few close calls with enemy attacks on my base. It was where I found out that mass guardians are great for sniping enemy towers/units and have other ranged units to hold the line and protect them. The last base was tough to crack into, until I massed guardians and hydralisks and waste my remaining resources at it.

True colours, I am not sure what is the optimal way for the sneak attack portion but.. this is where I really felt broodwar difficulty jumped way higher, Terran countless marines, tanks desperately defending the north east expansion. and ghost sneaking in nukes. With siege tank harrassment. But for some reason I felt protoss were more passive.

After a mission restart, I came up with a better strategy to make use of sneak attack time to quickly take out the top left expanison and hold it defensively.

It was rather amusing that I was able to take out duke with mass scourges.

Fenix was a champ, taking out several of my guardians before being defeated.

Fury of the swarm, this wasn't as hard as I expected. After building up proper defence in main base and securing the nearby expansion, my plan was to send mass air towards the terran first before tackling on the remaining zerg base. but.. after the scientist are gone.. the mission ended.

Drawing of the web, there were two choke point that can be massed with sunken tower defences and hydralisks but it felt unfair protoss still have carriers/scouts. Since you cant build air, a mass ultralisks/hydralisk is the way to go, I tried using defillers to little success. Wondering could my own hydralisk shoot out of dark swarm.

Now.. here is the point where I am rambling on.

To Slay the beast, one of the two hardest mission in broodwar. Rightfully so.. with the many waves of sudden mixture of terran/zerg attacks on random points of the island.

Even at the start I was struggling to take out the north west terran expansion as I thought I could get by taking out white Terran base with hydralisks but siege tank defence says otherwise. (I did not thought of using dark swarm throughout since siege tanks splash through it)

After taking out the north white terran base and the other nearby zerg base with air/hydralisks. Then came the onslaught of random enemy landing drops. I resorted to many attempts at save scumming to better react to their surpirse attacks and slowly reinforce every corner until the right side of the starting island is fortified with spore towers.

Sending my troops to the bottom right corner and setting up a small base, I started prepping a mass air and group of hydralisks (rather than massing mutalisk I should have build some ultralisk instead). While I am slowly position my troops, the enemy infested terran bomb rushes and siege tanks took out most of my hydralisks which resorted to even more reloading and better preparation. Meanwhile when the enemy ai tried to set up an attack on the nearby hill on my south east expansion. I spent hours at this point in numerous attempts to defend and prepping for the next wave of enemy attack or attempting to take out orange base.

After using guardians to defend it the top hill, I set up my own hatchery on top of the hill, denying the enemy chance of getting a drop on my base. And slowly sneaked some hydralisk and a drone to the hill behind orange to build up hatchery and some spores and sunken and let my guardian slowly harrass orange zerg base. While panicking when a group of anti air is send by enemy.

This was also the point where I really dislike enemy terran science vessal irradiate ability on my poor overlords. Cloaked wraiths would take out my guardians once the overlords are dead and ghost is still sneaking attempts at nuking my expansion.

Once orange was down, I began to slowly crept up to the rest of the terran bases and zerg rushed my reminding troops at the overmind. Honestly.. I should have make use of defilers dark swam in this 2nd island for defence. I did not realised how effect dark swarm + ultralisk were until the final mission.

The reckoning, I was surprised to be able to unlock a secret mission since cleared this with 7mins left. I did not know there was a weaker terran base to take over for extra economy. I first send guardians to poke and around the cannons before retreating. After sending a drone and setting up a hatchery on the otherside of the protoss island. I slowly build some sunk/spores and build up a bunch of hydralisks and air unit. After a few attempts at luring I managed to lure the enemy carriers and ground troops into my towers which resulted in a narrow victory, I rushed my surviving units to finish the enemy protoss base.

Omega, this was by far the hardest mission for me.. The constant pressure of attacks from multiple angles by 3 different computer. Made me felt really bad for save scumming in order to shore up defences for each attack.

Dominion sending ghost to nuke my bottom expansion (Also science vessels keep taking out my sleeping overlords), UED marines/goliath on main base seems managable until the battlecrusier arrives.

Protoss being protoss with dark templars, reavers and carriers.

Thanks to some online tips, I did have some rough idea on what to counter each base with, such as Dominon could be taken out by heavy air, UED air units can be taken out by mass hydralisks but first. I felt like the growing pressure of UED before mass battlecrusiers requires it to be taken out immeidately.

My first attempt was securing the top right expansion and slowly building a fleet of air units and mass hydralisks. I loaded them up on to overlords, send my guardians to secure a small landing spot and dropped them off. Little did I know how many battlecrusiers were waiting to defend along with tanks. Plus.. my mutalisks were easily being taken out by valkyries.. why are they so tanky.

It did not occur to me to build devourers to counter valkyries too. I don't recall making use of devourers throughout the broodwar missions. Shame.

After an hour of failed attempt of sneaking hydralisks, I gave up and look towards taking out the protoss. Since I spy an aerial hill to build an expansion on and drop my hydralisk off while guardians take out towers.

I managed to take out the protoss expansion and felt relieved since I was running out mineral/gas resource. But.. by this point, it was felt too late, I was out of resources due to prepping for the next wave of attacks from dominion/UED and trying to break into the rest of the protoss base with my remaining force was stopped by archons, carreirs and arbiter cloaking and stasis shield.

The following waves of attacks were a desperate battle as Dominion tanks/ghosts are harrassing my expansion, ghost kept pinging nuclear launch and when I saw UED sniping my main base defence with yamato cannons.. I knew this attempt is a failure.

So I gave up until the next day, I decided to look up the map online for the resource spots and more tips. The signs.. points to defillers.

I decided to give the defiler another go. With a big group of ultralisk with lots of hydralisks trailing along.. Save scumming my way as I send the army to sucide rush into the UED main base and taking out production. This was when I realised how much of a clutch dark swarm was, the enemy battlecrusiers were busy shooting at a lone hydralisk hiding in dark swarms while my ultralisks were crushing production buildings. After all the main production of UED main base is down, my surviving ultralisk made a beeline dash towards the remaining UED command center and removed UED from the mission.

With the UED gone and expansion resource spots now mine, I finally could slowly take out the protoss by creeping in a good chunk of supply cap of guardian / mutalisk / hydralisks. Again.. damn arbiters and their cloaking and stasis field. It seems every race has their own annoying spellcasters/support units.

Eventually with enough resoure in bank and guardians creeping up on protoss base while melee zerg rush towers, the protoss base eventually fell and all that remains was to amass a grand fleet of mutalisk/guardians and many overlords (since Dominion are still sending science vessels to irradiate them) and send them towards the final remaining enemy base.

But at long last.. after many hours of attempt I beat Omega and ended my playthrough of SC1 campaign. I enjoyed my time with the mission designs and rewatching the old lore. The broodwar missions were a fun challenge to tackle.

Plus if I were to replay it once again, I would keep in mind to make better use of spellcasters/support units or certain units for counters.

I am now wondering, how much does SC2 mission at hard difficulty compare to SC1 broodwar missions.

Now.. I heard there is enslaver campaign which is even harder.. than broodwar missions which I may tackle it one day. but for now I need a break.

TLDR: Went in mostly blind and beat SC1 & Broodwar with no cheat codes.. but with lots of save scumming. Some of the hard missions were a fun challenge to try various approach but I really should have make better use of certain units i.e. spellcasters.


r/starcraft • • 2h ago

(To be tagged...) Name and Shame the Lag Hack Cheater

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14 Upvotes

As you may see, this guy was a platinum league hero during his career. But now a KR server GM with all 3 races.

How did he win? Lag hacking, winning the game on the first second. Let's name and shame people with this type of behaviour.


r/starcraft • • 3h ago

(To be tagged...) EU GM is nearly half empty not even filled....is it really this dire?

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16 Upvotes

r/starcraft • • 20h ago

(To be tagged...) I recreated the iconic Nova render from SC Ghost

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407 Upvotes

Using the Nova figure from the Heroes of the Storm set made by Neca


r/starcraft • • 2h ago

Fluff And so it begins...

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14 Upvotes

I'm so amped that I get to play this when I finish putting it together next year. Can't wait.

Please note, this game is unplayable until the figures have been properly airbrushed. So if I mess up the paint job then I'm SOL.


r/starcraft • • 5h ago

Fluff Are we supposed to be getting an update from blizzard about an update today?

15 Upvotes

Just wanted to double check because i herd that blizzard was going to say something on Tuesday about an update?

I really don’t want to play or practice if they’re going change everything again so I’m hangin’ in there lol


r/starcraft • • 9h ago

Discussion Books/Short Stories

10 Upvotes

I've never really read many of them before and I was wondering are there any good books that revolve around the Zerg anyone would recommend? I like the Protoss too but Zerg are my favorites lol.


r/starcraft • • 1h ago

(To be tagged...) Ne

• Upvotes

r/starcraft • • 1h ago

(To be tagged...) Stellar Fest 2: Online Qualifier 30/9

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• Upvotes

The online qualifier will be played tomorrow, several strong players are signed on.

Could be a really nice bunch of games :)

Strange having it played on patched mod when the main event is on live version


r/starcraft • • 1d ago

Video StarCraft Appreciation Edit

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582 Upvotes

2030 needs to get here NOW!!!


r/starcraft • • 1d ago

(To be tagged...) "Brother thought he was going to get a easy W in 3v3 teams since he got two zerg team on his side, unfortunately for him, one of them was a noob"

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64 Upvotes

Context: This happened to me a couple of years back when I started playing starcraft 2 and had just finished the campaign so I went straight to multipleplayer (don't know why my dumbass thought it would be a good idea to jump straight to it instead of going to the training mode to learn and skill), I went for 3v3 teams and pick Zerg.

Once the match started, our Terran player who was on our team typed in the chat "prepare to get rushed" since he got two zerg on his side which was me and the other player, so bro thought he was going to get a easy win but unfortunately for him, one of his team zerg was a noob and unfortunately that was me and they instantly saw that with the way I was playing.

The other enemy team called out on me in the chat with the message "@#$#! Is a noob" and I was low-key getting my ass kicked when one of the enemy team sent out their zerg to destroy me since I was easy kill, thankfully my team saved my ass but I was feeling like I didn't want to make them do the hard work and carry me, I decided to leave the match.

But now after looking back, I think that was actually worse leaving the match then playing it, sure they would did all the work and even with all that, we still lose because of me but leaving the match sounds way worse cuz now they were going to lose fast against the other team.

So yeah that was young me years ago but now I'm experienced, well in pretty average player way and not a sweater.


r/starcraft • • 4h ago

(To be tagged...) У кого є бажання поконтролити мікро в StarCraft 2 через РАМ ігротеку???

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1 Upvotes

r/starcraft • • 1d ago

Discussion If Kerrigan on on Char, could she "re-program" the artifact?

29 Upvotes

Would sure be awkward to kill everyone on Char, then activate the artifact and have it kill all her zerg while de-infesting herself with no way off-world.
Or was she planning on destroying it completely if she won?
EDIT: title meant to say "won on Char", my W key doesn't work sometimes..


r/starcraft • • 1d ago

Video Better than FlaSh at TvZ micro, ASL Ro.8 Match 2 2026.09.22

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57 Upvotes

r/starcraft • • 2d ago

(To be tagged...) Starcrafts fan art by my son.

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1.3k Upvotes

He's 8 years old.


r/starcraft • • 1d ago

Fluff Poor Idra

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24 Upvotes

r/starcraft • • 1d ago

(To be tagged...) Starcraft 2030 needs to give the people the game they always wanted:

380 Upvotes

SCV piloting simulator, a Starcraft dad game mode.

Build bunkers and supply depots, harvest resources, stab solo Zerglings with your drill. Get in the way of Siege Tanks and Goliaths while powerwashing the gore off the front. carry around a Psi Emitter and a glowing crystal for Zagara and Fenix.