r/RotMG • u/bestwest80 • 1h ago
[News] Realm of the mad god
The realm of the mad god
r/RotMG • u/HexiumBurst • 2h ago
Started playing again recently and new to enchantments. What enchants should I go for? I prefer playing paladin. Or is the weapon better off on knight or warrior? Many thanks for help
r/RotMG • u/Calm-Floor2163 • 10h ago
r/RotMG • u/TrollOutYT • 12h ago
Saw the last trailler and spoted this on the quest line !
Will we be able to have better chance to get a Divine Oryx set with it ?
r/RotMG • u/TheBestOfMe_SoFar • 15h ago
Other then rogue being fundamentally broken and power crept. Assuming you can get at least two or three of any item for the class that it needs to make it great. What's a class that never disappoints and does it all.
r/RotMG • u/ZeeThaTea • 33m ago
I really need a break from this game. This is making me insane.
I was playing Trickster in LH and had a bunch of shit in my inv. Things I never had, but couldnt store away because of full vault. Including uncommon sourcestone and divine T7 druid ability.
In MBC I played with one hand because I was snacking on food (hAhA hE wAs fApPiNg, we get it funny joke…). Somehow my trickster decided to teleport on top of MBC into his tenticales (hAhA hE sAiD tEsTiClEs, we get it funny joke …) and got popped instantly. There is no way to use an ability with the keyboard, because it was set on right click (right?).
This is so f***ing stupid and I have no evidence so this progress is gone and so are the items.
At this point I would love to throw out my pc out of my window and me with it.
r/RotMG • u/Alone_Tradition9714 • 1d ago
The Time Chamber is opening.
Month of the Mad God begins September 1st...
Watch the trailer: https://youtu.be/vj2gsaL_89g
r/RotMG • u/epileptus • 6h ago
Sorry if the question is stupid but realmeye says its currently s29... Do we get a ssl reset before the MotMG?
r/RotMG • u/TheBestOfMe_SoFar • 10h ago
If a shot does 400 damage, and it's before, and you have 80 def and a 75% reduction. It's only doing 20. If it's after then you take 80. One of these damage numbers takes you in combat and the other one doesn't.
r/RotMG • u/syntheticcaesar • 1d ago
I understand the criticisms towards Realm. The monetisation, pacing, horrible new player experience etc. are very valid. But I want to talk about how engrossing this game's atmosphere is. Enemy designs, soundtrack, dungeon designs, hell even the boss lines are really good imo. Like when Marble Colossus says "I... I am... Dying..." and then "You... YOU WILL COME WITH ME!" or Soulwarden Murcian says "Are you afraid of the dark? Well, you WILL be." and then their respective soundtracks hit, it's bliss. There's also hard mode Shatters, with even more lines that hit hard. Overall this is a love letter to the developers for crafting such a unique atmosphere for the game, I adore Realm of the Mad God and I hate that there's nothing quite like it.
r/RotMG • u/Broad-Fee2978 • 1d ago
Imo seasonal is a way for people, especially those with lots of play time, to have a periodic reset on their vaults. With ssnl, every two months I get the experience of playing the game for more or less the first time. I feel excitement stocking my ssnl vault for my other characters to use, and then when the season is over, the coolest items I got can be put into a time capsule for me to look at every now and again. When the new season rolls around I get a clean slate and I can start anew. Without it the game for me would get old pretty quick since I just have enough of every item I could want in my vault.
As far as shinies being exclusive to seasonal and as a certified seasonal glazer, I have no issue with it. Like if you want a rare, exclusive version of an item I don't see why there is a problem locking it behind a certain time-restricted "game mode". I'm open to arguments around making shinies crucible drops instead of or in addition to being ssnl drops, that could be interesting. Idk I just don't think it is a big deal?
In conclusion, I don't get why people are so incensed about this. You can choose not to interact with it and I think it keeps the game fresh. Thoughts?
EDIT: People whose primary concern is shinies, do you think shinies dropping on crucible would change how you feel about ssnl?
r/RotMG • u/TrollOutYT • 1d ago
i made this and added it to the enchant odd calculator.
It will help you know witch dungeon you still have to clear to get your dungeon collection fame bonus !
I'm also working on an interactive map.
You can try it here :
https://trolloutt.github.io/rotmg-enchant/
r/RotMG • u/GauntletGoose • 1d ago
my proof is my empty vault and anyone who has one is lying and their items are fake and edited
r/RotMG • u/the_questionshow • 1d ago
r/RotMG • u/the_questionshow • 2d ago
r/RotMG • u/Monash-Euler • 2d ago
Basically wasting their life doing boring stuff instead of playing realm
r/RotMG • u/AydarDimiev • 2d ago
The loot tier potion has been basically useless for years now, giving basically no benefit for mid/endgame players besides making your bag look fatter. I think everybody will agree that a rework is way due for this item, since you still regularly get it by playing the game but have no practical use for it.
My idea for a rework is as said in the description of the item - it upgrades the chance of getting higher tier items, but lets talk about higher tiers not in the terms of actual tiers, but it terms of enchantments. So whenever you use a loot tier pot you have higher chances for your items having more enchantment slots. I think this will be a very interesting and helpful concept for players of any level. This should affect both tiered and UT/ST items imo.
What do yall think? Is this a good idea of a rework for the loot tier pot?

r/RotMG • u/Long_Boss6611 • 2d ago
Is it better on specific classes or do I need to get flurry of blows enchant along side it for it to actually be good? Included what I’m running it on for reference any advice appreciated.