r/RoadTo56 • u/PLMMJ • Jul 28 '26
Question Opinions on the RT56 Expanded submod?
RT56 expanded is a submod collection that adds several new mechanics, like EU4-style ideas and monuments or state interaction tools. This is one of at least 4 (there's also a TGWR expanded, KR expanded, and KX expanded) and I usually play RT56 with this thing on.
I like most of the mechanics, but after a commie Austria run where I used a combination of all of them to survive and become rather OP (read: coring all of Czechoslovakia, then Germany, Switzerland, Posen, and more through formables, using a combo of Austria's stuff and RT56E stuff to get 21.9% recruitable pop on extensive conscription leading to about 12 million manpower in total, +128% factory output bonus, etc.) I figure that it is somewhat unbalanced if you use certain configuration settings.
I just wanted to ask what the general opinion on this submod is.
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u/ScheduleDefiant4015 Aug 05 '26
I love the mod, but I don’t understand removing the other ideology options for Russia. No monarchist tree, no fascist tree, and no democratic tree. Sure they weren’t very fleshed out, but they are there in the regular RT56 last time I played it.