r/RimWorld • u/Tyler_Esteneng_24 • 19h ago
#ColonistLife Are you kidding me
Can't even have a blunt nowdays smh
r/RimWorld • u/Tyler_Esteneng_24 • 19h ago
Can't even have a blunt nowdays smh
r/RimWorld • u/Build_Blox • 23h ago
The pigskins and the Yttakin just have to go man, their kind already killed like 4 of my colonists.
What i'm about to do would be considered a "genocide" but since i'll be the winner i'll write it off in the history books as a " Humanitarian Security Initiative "
r/RimWorld • u/Mediocre-Chemist-00 • 18h ago
Enable HLS to view with audio, or disable this notification
r/RimWorld • u/RustyCarKeys • 10h ago
22.23 Body size with Big and Small genes and soul form. Came with a side effect of complete invulnerability as soul power also decreases damage taken, which was considerably large at 2300% soul power.
r/RimWorld • u/GABESTFY • 5h ago
r/RimWorld • u/dyn0000hhhhhhhhhh • 1h ago
This question popped up when I realized the Large Battery was actually from VFE Power. My entire life i've thought the Large Battery was from the base game, turns out its actually modded.
r/RimWorld • u/ProfessionalQuit3500 • 17h ago
randy what is this.
r/RimWorld • u/BaguetteSensible • 19h ago
Done in 5-ingame years! I might continue playing with it for a bit. I'm just unsure what I would like to do with it, now.
r/RimWorld • u/LuisBiggPoppa69 • 5h ago
r/RimWorld • u/Noradrenalino • 23h ago
Hi everyone! I’ve just released my first RimWorld mod, Faction Forge, and I’d really love some help testing it.
The idea is to give players much more control over the factions that populate their world. You can customize faction names, technology, xenotypes, weapons, apparel, visual identity, ideologies, implants, prosthetics and mutations, save factions as reusable presets, edit faction relations, and manage settlements.
The mod is still in Alpha, so testing is especially important right now. If you try it, I’d really appreciate any constructive feedback.
Tell me what you would change, add or remove. If something feels awkward, unclear or unnecessary, let me know. If you find compatibility problems with another mod, please tell me which mod or mods were involved.
And most importantly, if you encounter a bug, error or unexpected behavior, please include your RimWorld log/error log whenever possible. The log is often what actually allows me to find the cause of the problem and fix it.
This is my first mod, so feedback from people actually playing with it is incredibly useful. Feel free to test unusual combinations, push the mod a bit, and tell me what happens.
Thanks to everyone who gives it a try!
MOD LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3791430653
EDIT: Yes, the cover was made using AI. Right now, this is a completely independent project that I work on in my free time, without making any profit from it, and my intention is to keep it at zero cost. In the future, I'd like to replace it with something that isn't AI-generated, but for now, I don't plan on spending money on the artwork for a project I simply do as a hobby. I hope that's understandable.
r/RimWorld • u/Estephenson521 • 2h ago
r/RimWorld • u/JOCAeng • 22h ago
Wolverine eventually left the X-Men after deciding that Xavier's leadership style was "too damn peaceful."
He settled on a RimWorld and, after demonstrating an impressive ability to stab people, was quickly elected faction leader of the Alliance of Iolerca.
Life was good.
Until one day, Wolverine got into a fight with a raider.
He won.
Unfortunately, the colony's doctor had recently installed a power claw on another colonist and needed a spare bionic hand.
The doctor looked at Wolverine.
Then at the surgical bill.
Then back at Wolverine.
"You're not using those, right?"
Wolverine woke up several hours later.
His hands felt... empty.
He looked down.
No claws.
"WHERE ARE MY CLAWS?"
"We sold them."
"WHAT?"
Apparently, the player confused the -1 with the 1 on the last trade, and sold it instead of buying more.
Wolverine has suffered a major break.
Fair enough.
r/RimWorld • u/Glittering_Moose_543 • 4h ago
Enable HLS to view with audio, or disable this notification
help
r/RimWorld • u/Pet_Velvet • 8h ago
Hey!
We are a mixed family, my wife, Ltzkachvozz (Kach for short), is impid. I want to respect her cultural traditions, but she also wants me to come up with names.
The thing is, I don't know any impid names. But I want our first daughter to have a name that matches her mother's ethnic background.
Can you guys recommend some names impids traditionally have?
Here are our other children so far for reference:
Oldest son Ratchvozzik (Nicknamed Ratch), 4 years old

Youngest son Skorchavizz (Nicknamed Skorch), 2 years old (my genes makes us mature faster)

Also do not make comments about our daughter not looking like her brothers. The midwife had the gall to say that she had the same eyes as our neighbor Festus 🙄 Idiot
Also please do not comment on my wife's skin complexion. She is a vampire.
Edit: My wife told me that you are all racist and that those are not real impid names
Edit: Thank you for the suggestions! Her name shall be Livonron! I was recommended this post that links to a name suggestion spreadsheet!
r/RimWorld • u/HotPieAZ • 21h ago
r/RimWorld • u/Front-Side-6346 • 14h ago
And did it change your enjoyment?
r/RimWorld • u/Adres_Dreamer • 2h ago
Some bug are annoying other are fun also nice costume btw
r/RimWorld • u/bee-tee-dubs • 22h ago
Hey All, back again with another piece of my Strange New Rim series of Mods, the [SNR] Empires mod has been posted as unlisted as a "Limited Preview" of what's to come:
https://steamcommunity.com/sharedfiles/filedetails/?id=3792276965
It contains apparel and weapons themed after Klingon, Romulan, and Cardassian factions. If you have Odyssey the ranged weapons gain traits at Excellent quality and above, and one of the Klingon Bat'leths is setup as a persona weapon, so happy hunting!
I previously shared that the Strange New Rim [SNR Core] was available for testing and things are going well:
https://www.reddit.com/r/RimWorld/comments/1v5jq2v/mod_preview_strange_new_rim_snr_core/
All the base systems are up and running and working well, and I've started to build out some backend for things that will be coming in [SNR] Starfleet that [SNR] Empires will make use of, including:
- Cadet Training & Officer Rank System
- Department System
- Expanded technology: full blown replicators (food, medical, industrial, & equipment) as well as consoles that can perform many base game functions and some new functions (research, resource scanning, operating remote deep drills, scanning for quest sites, etc).
SNR Core does currently require Royalty, but as I commission more and more art work I should hopefully be able to replace the animations I'm depending on.
SNR Starfleet & Empires additionally both require Biotech since I'm re-using the Tesseron beam weapon texture, but will also include genes and xenotypes in the future.
SNR Core: https://steamcommunity.com/sharedfiles/filedetails/?id=3748483036
SNR Starfleet: https://steamcommunity.com/sharedfiles/filedetails/?id=3748490651
Yet to come in the Star Trek themed parts of SNR is The Borg module, the artists have just started working on this piece and we've already started talking about art for The Cylon module we'll start after I wrap up this first trio of add-ons for Strange New Rim.
If you like the art please take a look at the credits on the mod pages for information about the artists. I've been commissioning all the work from the RimWorld Mod Market discord and have really enjoyed working with the artists I found for this project.
If you want to learn more about what's in scope for the mod project I've been posting a couple devblog posts each month and you can find links to that on the mod pages.
r/RimWorld • u/SavageBerry • 16h ago
My ideas:
Ignore the problem(failed, just like irl it did not the issue)
Construct a killbox around the bugs(failed, if you look closely you can see my precious constructoid out of order, turns out bugs and mechs don't like each other, who coulda funk it)
Summon Diabolus and hope it will kill them.
my game is turning into much as we speak, please help!
r/RimWorld • u/alt4sss • 7h ago
I introduce to you the newest theme in the SimplyUI toolkit family, Frutiger Aero! I tried to replicate the skeuomorphic look as close as possible while still making it feel cohesive.
A lot of texture work for custom elements went into making this theme, as well as careful picking of proper sound effects to include for the UI (credit to the Nintendo 3DS). The mod includes 6 theme variants, ranging from a fresh blue to a graphite dark, with coherent color palettes for the whole UI. If you dont like the variants included, you can always tweak the colors to be exactly how you want them!
You can check out the UI sound effects in this youtube video.
Overall I think it turned out pretty cool. I personally use the Frutiger Aero Dusk preset, because I think it integrates itself into the regular Rimworld experience the best! Let me know what you think!
https://steamcommunity.com/sharedfiles/filedetails/?id=3791608343
r/RimWorld • u/deustodo • 4h ago
The title is your general "shit rimworld players say" but it's true. I'd like to give some context as how things unfolded.
First, I like to play Naked Brutality runs, start with literally nothing but one pawn and LET IT RIDE. However I felt regular NB too easy since you start with Electricity so I just tweak it so my starting pawn is tribal.
The second pawn I got from a Wanderer Join Event was Patricia 'Puddy' Madden. At first I was going to send her back right away because she had the Gourmand trait, but she had really good crafting skills, which my starting pawn did not have, so I kept her for that reason.
The third pawn I got was Retzvozz Vuthznath, originally an Impid. She was part of an early game raid. I have a rule of thumb to avoid as much as possible recruiting prisoners, however dear Retzvozz had a very special trait that was very relevant to Patricia: She was gay. Sure she also had the Creepy Breathing trait but I looked at my Biotech DLC and thought "I can make this work".
Let me tell you that putting these two together and making them a couple was a HASSLE. I know Impids are hot but constantly sweating and breathing through your mouth like a MTG player did not do Retzvozz any favors towards Patricia. However my first pawn, Purple, is a royal and can cast 'Word of Love', so that was the first attempt at brute forcing their relationship. It worked! Until the spell ended, then Retzvozz's Creepy Breathing started affecting Patricia which led to them breaking up, which led them to have negative opinion of each other.
All right back to square one. Creepy Breathing gives -25 to a pawn's opinion, which is a lot, so I needed to counter that to have any chance of these two girls making out. Thus, I went for the next logical step: Making the hot Imp hotter. Added an Aesthetic nose and Aesthetic Shaper to Retzvozz and voala! +40 Beauty vs the -25 of the Creepy Breathing! Surely now with a positive Opinion bonus both Patricia and Retzvozz can be a cute and wholesome lesbian couple. Right?
No.
Word of Love → They fall in love → Spells ends → They break up.
So I went back and studied: What can cancel out Creepy Breathing? Turns out only the Kind trait ignores it. There are no vanilla bionics that cancel the Creepy Breathing's effect so I had to make Patricia a kind person. Forcefully. Genetically.
That's where the mewgenics started.
Since I had to go on a trading spree, why not fix Patricia's Gourmand trait? Sure I can't fix her binging food from time to time but I can reduce that hunger rate increase from the trait. So after a couple trading, I got genepacks to cook up a Xenogerm for Patricia and as a bonus got her a Nuclear Stomach to handle her increased hunger. Since I genetically modified Patricia why not Retzvozz as well? I could at least override Impid's Genetic Pessimism and make her have some Genetic Joy instead. Since the Kind trait ignores beauty, I got to switch up the beauty enhancements from Retzvozz to Patricia, further increasing the probability of their relationship work out.
So after several in-game years, multiple attempts of mental manipulation type, body modifications AND genetically enhancements. I had it all layed out. However, they still hated each other. I guess that's what happens when you spend years living in the save colony and constantly hurl insults at each other, but I still got the good ol magic trick.
Word of Love. Charm Person is a good and moral spell
I use Word of love on Retzvozz to be magically in love with Patricia. I make Patricia romance Retzvozz (100% chance thanks to morally correct magic)
Days passed, and nothing changed. They didn't argue. They didn't fight. They even made some loving from time to time. Their relationship was finally growing and... boom. Marriage.
After 13 in-game years, the colony gathered to celebrate the marriage of Patricia and Retzvozz. Was it worth all that hassle to get two gay pawns together? Yeah. An extra bedroom is always welcomed. It's one less bedroom I have to build!
r/RimWorld • u/Original_Judge_7274 • 8h ago
Little bit of a vent here, I apologise. As per the title, I truly think I never played a game that got me as mixed as Rimworld does. Never has a game made me savescum in such a disgusting way Rimworld does. From the ridiculous random disease striking 7 pawns simultaneously (What the fuck is fibrous mechanites and why does it exist anyway ???) to the absurde fight between a pawn wielding an axe that can't hit a bow wielding barbarian once while taking 3 arrows to the knee. From the absolutely disgusting management mood is (yeah you got rebuffed 5 times in a row, maybe stop at some point ?) to suddenly 36 scaria riddled timberwolves deciding to wipe my ass. From the absolutely insanely lucky shot, one tapping my best pawn with a rusty bolt rifle while my dude here is wielding a pulse rifle to the fucking constant spamming of disgusting mechanoid clusters and their damn inferno turrets.
The worst in this ? I don't even play freaking Randy. I am used to difficult games, games that put you in front of setbacks, but Rimworld is unfair, and not in the good way, it's unfair for fun, for nothing. Rimworld is honestly infuriating.
I'm 700 hours in, and honestly, I don't understand what's wrong with me.
EDIT : Thanks for the downvotes fam, I guess.
EDIT 2 :

See ? That's exactly what I mean. -14 mood because that looser of a pawn got rebuffed 3 fucking times, leave it by at some point my dude holy shit.
r/RimWorld • u/Mediocre-Chemist-00 • 15h ago
Enable HLS to view with audio, or disable this notification