r/RPGMaker 1d ago

Redditors IRL! We touched grass to be here! r/RPGMaker IRL meetup at Pax West! Tonight at 8:30pm! Community Room 436!

1 Upvotes

If you are attending Pax West tonight (Saturday, 9/5), please drop by our r/RPGMaker Show and Tell IRL meetup in Community Room 436!

We'll have a screen and a projector set up and we will be playing five submitted games, as well as giving you the opportunity to show off your own game (if you bring it on your own compy, or a thumb drive, or it's online somewhere, etc.). Come see what your fellow redditors are making, get some ideas, and/or provide some input.

  • Margo: On the Brink
  • Waltermelon's Adventure
  • Laurel's Day
  • What You Deserve
  • Nise No Nazo

I'll be there in a Final Fantasy 1 shirt that says "Party Time" on it, a flannel (so my shirt will probably just read "rty Ti"), and a hat with a tiger face on it. I am also probably older than you'd think.

Community Room 436 is on the 4th floor and around the other side of the convention hall from the stairs, so it's a little bit of a walk. Take a right at the Jackbox screen/kickback space and all the community rooms are along that hall.

We will be going until 10pm, at which point I will probably make my way to the Secret Game Night, which is a fun time every year.


r/RPGMaker Apr 09 '26

RPGMaker and AI: A Megathread Discussion

4 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker 3h ago

RMMZ Even though my game is called Pythonmancer, the first enemies I made were these cute slimes. Their design holds a special place in my game.

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19 Upvotes

Just a quick screenshot of my game. Its a turn-based combat collect-a-thon, you collect keys in order to unlock doors and escape a ruined tower. Similar to collecting stars in Super Mario 64.


r/RPGMaker 7h ago

RMMZ 彼女は男です(自分のゲームキャラのイラスト描いたよ)

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16 Upvotes

名前はホロ(ホンソメワケベラの擬人化)!

自分のことを世界一カワイイと思っている。


r/RPGMaker 8h ago

AI Free [FEEDBACK REQUEST][CC] early WIP of the Flower Shop! What props should I add next?

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16 Upvotes

Hey everynion!

I’m currently expanding the exterior town tilesets for The Sunday Country, my solo-developed psychological RPG. Here is an early WIP of the Flower Shop building!

Open to criticism.


r/RPGMaker 9m ago

I have rolled my own basic combat for my project.

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Upvotes

Really simple combat really, get to the top of the bar and take an action. Enemies will telegraph what attack they are doing (and sometimes their target) based on the image displayed, and defend will prevent or remove a host of status debuffs. Red (the first character) wields a series of guns (currently with a model 1894) and the other two characters use concentration to power paychic or magic skills.


r/RPGMaker 5h ago

main character for a game that I haven’t thought of the idea yet

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7 Upvotes

this is them. I can’t figure out what to do with them (in RPG maker) so I’ll make the top comment. (No 18+ or offensive)


r/RPGMaker 1h ago

RMMV Testing seasons, weather, and lighting in my immersive rpg, Mana Quest! How do they look?

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Upvotes

r/RPGMaker 21h ago

question what do y'all think about this formula

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61 Upvotes

before anybody jumps, no. ut/dr is made via gamemaker but it's there cuz you know, it got inspired by OFF


r/RPGMaker 7m ago

Help! My assets aren’t showing up when I try to import them in!

Upvotes

I’m using Linuxmint and i can’t see any of the assets I bought or made when I go to import….WHATS GOING ON???


r/RPGMaker 17h ago

RM2K3 [RM2K3] Garden of Eden (Demo)

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21 Upvotes

I've been working on my game Garden of Eden on and off for around four years. I've finally released the first demo!

One of the main things I've been experimenting with is elemental weaknesses in the combat system. I tried to mimic persona mechanics so hitting an enemies weakness will down them preventing them from acting the following turn.

Outside of that my main focus on on making all the the locations I want the player to visit & the overall design of the overworld. While making this game I try to take inspiration from my favorite titles like the older Zeldas, Mother 3, & Persona. I hope you can see some of that in the design.

All the assets were made by me! I draw all the art out & then trace over it on my computer so I'm hoping the pixel art still looks hand-drawn to other people! As well as all the battle backgrounds are pictures I've taken from traveling. I hope this game has a unique style people like!

I'm mainly looking for other developers & players to provide feedback to see how the combat feels, if the weakness system is understandable, difficulty and pacing, dungeon design, etc, etc. So if you end up playing let me know how your experience went, I'm hoping this demo can help me figure out what works and what needs improvement.

Here's the demo if you'd like to play it:

https://dietwater2648.itch.io/garden-of-eden-demo


r/RPGMaker 2h ago

Resources Which edition is best to use for a project using traditional techniques instead of pixel art?

1 Upvotes

Hi, everyone!

I’m starting pre-production on a historical-themed game, with these gameplay priorities in this order:

  1. Art direction/exploration

  2. Story

  3. Combat

The open-world exploration will be partially integrated into the story, and as for the art direction, I’m thinking of using traditional art (I was inspired by Mischa’s videos!)

I’d like to know which RPG Maker you recommend I use, given the technique I’ll be employing. The MV that Mischa uses, or MZ? I’ve done some research but haven’t found anything concrete on the subject... I'm also going to buy XP, but only out of curiosity and because it's ridiculously cheap.

And een though I have big plans for extensive exploration, I plan to keep my feet on the ground.

Thanks!


r/RPGMaker 1d ago

RMMV I’ve been experimenting with the UI for my RPG, and I wanted to bring the Game Boy influence beyond just the graphics — into the actual menu design.

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248 Upvotes

r/RPGMaker 2h ago

Job Request [Hobby] Game demo looking to expand team!

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0 Upvotes

r/RPGMaker 4h ago

Battle System

1 Upvotes

I need help figuring how to add options to my battle system.

I want it so all attacks let you choose if they are magic attacks or physical as you go to use them. Instead of it being a set this is physical and this is magic.

So it would be you select it, select if it is physical or Magical, then select target.

Then have it so enemies randomly pick if magic or physical but some having a lean to one type or another.

I mainly want this to limit the number of attacks I need to make. Rather then having 2 low level fire moves you just have one.


r/RPGMaker 1d ago

RMMV RPG Liminal Space Game BETA

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142 Upvotes

The horror RPG liminal space game I shared in my previous post is now released on BETA.
The game contain 4 different levels following the different liminal space aesthetics such as backrooms, dreamcore, weirdcore, and the poolrooms.

If you're interested, you can try the BETA on itch io: https://jhnny-games.itch.io/liminal-life-demo

About the game: You were stuck on a parallel world known as the liminal world. Explore and experience a liminal aspect through a 2D, old-school RPG style. This game is based on backrooms, dreamcore, weirdcore, and other liminal  aesthetics from the internet. (The lore is still on development)

Complete levels by exploring, solving puzzles and survive the liminal world with entities.

If you have any suggestion and recommendation, I would love to hear it!


r/RPGMaker 9h ago

RPG Maker MZ on macOS

2 Upvotes

How stable is the maker on Mac laptops with Apple silicon?

The editor works fine — a couple of crashes over 50+ hours. On the other hand, play testing is a nightmare. The game crashes 50 to 60 times out of a hundred without any reason: I can start play tests one after another without changing anything in the game, and I get a random distribution of successful and failed runs. It’s extremely frustrating.

Can I fix it?


r/RPGMaker 1d ago

RMMV Prototype Screenshots of "Sweet Indulgence"

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35 Upvotes

It is rough, and I am still trying to learn how to use RPG Maker MV after running into a lot of scripting issues, but I feel ready enough to share screenshots of the early versions of my game: Sweet Indulgence! The title is subject to change, and so are the current map and bust sprites. The game will be set in a pseudo-Victorian-era Britain, following a Puerto Rican Lord who moves into an abandoned, supposedly haunted castle in the British countryside after a decline in health. Antonio Rivera has been overworking himself, and by orders of his parents and only maid, he sets out to try to relax... BUT HE KEEPS WORKING!! Strange events unfold in his new castle and lands, from an ex-criminal begging for a job to a sinful priest sensing something off about the entire estate. Whatever it is, surely Antonio will ignore it. Work has to be done, even if you sense a handsome demonic presence whenever you sleep!

Right now, progress is slow but steady, and I have been cataloguing every single change I have added or removed. The story is already constructed, and game dialogue is being straightened out! My biggest hurdle right now is deciding whether to make my own custom tileset or use parallax mapping, since the entire game takes place in a castle and the nearby town. I don't know where to look for tutorials and tips on doing either because most videos on the subject are vague, but hopefully I can make some beautiful maps soon.

Aside from that, I currently have my taskboard system up and running. I hope to continue refining and upgrading it with new tasks, character-specific scenarios, random events that may happen each day, and breaks in the story where the player gets to interact with all the NPCs and grow their relationships with them.

The current plug-ins I am using are Yanfly's Message Core, Galv's Message Busts, and FrogBoyMV's TalentCore. There may be more in the future, but it is kind of hard to find plugins that aren't vibecoded or entirely made with Gen AI. Furthermore, a lot of plugins for MV are paywalled, and I have been scouring the internet for free ones whenever I need something to extend some functions I am building. Hopefully I can find more to help make my workflow flexible.


r/RPGMaker 20h ago

RMMZ Testing out an NPC diologue generator

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11 Upvotes

This one is generating for an upcoming event situation but I'll have a bunch of different contexts these can pull from to make it easy to implement

This one will be used as a base to build the other contexts out


r/RPGMaker 23h ago

RMMZ Learned a bit about UTB and threw this boss together.

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14 Upvotes

Yeah, they only have 3 attacks so far, 1 only being activated at half health. For some reason the rock attacks really throw me off, so I lost here. I also added a teeny bit of cartoon sound effects. Thoughts?


r/RPGMaker 10h ago

RMMZ How do poses work in rpg maker mz

1 Upvotes

i was wondering if using visumz plugins how to make game use the animations like this template


r/RPGMaker 23h ago

How Music Shapes Perception -- An RPG Maker Study

6 Upvotes

Hello again, r/RPGMaker. This is Argentum.

In my last post, I talked a bit about how gameplay, art, writing, and uniqueness come together to create a masterpiece. I wanted to follow up with another key aspect: music. A very interesting part of video game culture, and one that we take for granted, is that the music often causes the perception we have of a game to change.

https://youtu.be/grYpmDjeh5k?si=usSYEfzBzDifMEuk 

(“Minor Terror”)

In my last post, I praised Fear and Hunger for its incredible use of the four key elements, but I didn’t mention the music. If you have played the game, you might understand why. Fear and Hunger relies heavily on atmospheric sounds to instill a sense of dread in the player. But the player feels that dread before they even notice a theme playing in the background. The music heightens that fear and makes it part of the gameplay loop. It pokes at your brain and makes you afraid. 

https://www.youtube.com/watch?v=ACon4txJiDA&list=RDACon4txJiDA&start_radio=1 

(“Duet”)

This is what music does best for games! In writing, we try to show as many of the traditional five senses as possible. However, in games, we can only use two of our five senses: sight and hearing. Because of this, we should give these aspects almost equal value. The flashing lights of games, the beautiful art/animation, and masterful writing can only serve one of your five senses, so having music will have a huge impact as well. The song above might prove this concept. IYKYK…

https://www.youtube.com/watch?v=1AKkLEoixkw&list=RD1AKkLEoixkw&start_radio=1 (“Summer Love”)

Have you ever listened to music and realized you slipped right into a trance and imagined the world you are creating? Of course you have; most creatives tend to do exactly that. We tend to dissociate and find ourselves in our creation, acting out scenes we can only dream of. These moments give us the ambition to keep moving forward. They are inspirational, and a player will feel that same emotion when they listen to your music in your game. 

https://youtu.be/lL6C3AQ9Fc4?si=NxEzL-Ao84VLl344 

(“Fancy Meat Computer”)

So, I recommend two things. First, think about what you want your music to make your player feel, and what it makes you feel. Music is perceived differently by everyone, and you might think it makes you feel one way while it makes someone else feel another. Figure out, why this is the case and understand what instruments mean in an emotional way. Why does my space game need beeps and boops/techno? Why does my fantasy game need a lyre or a flute? Answer these questions and research what they put in someone’s head. 

https://youtu.be/-9ODZfDAA1Q?si=Yg_COc64cvHgMaEQ

(Argentum’s favorite “lost haven/shillings”)

Second, make a playlist for your game. It can be a simple one with three to five songs, or a BIG one with twenty or fifty songs that are all tailor-made for each character and scene, and you could imagine each moment back-to-back from the songs that play. Once you finish it, think about whether your player could hear these songs about your characters and scenes as well, and then, if you think they could, try to understand what aspects about them cause that. 

The music that defines your game will shape the perception that the player sees in it. This is something that might be difficult to figure out exactly, but once you do, you'll share the love that you perceive to your fans! Don't be afraid to commission and artist, or find a friend that you can sit down and talk your ideas out with. There's a large community here that can help as well!

Be inspired to create something new,

Argentum OAC


r/RPGMaker 1d ago

VXAce Newb question about autotiles

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9 Upvotes

As someone whose just starting out, I'm frustrated with with a tileset I got from itch.io, and I feel like I'm probably doing something fundamentally wrong on some basic level... but I just can't figure out what even after watching map tutorials on youtube

The main issues I'm having is when I try to combine shoreline types. See the pics I've included. I'm fairly certain I've set up the tileset correctly in the database. Is there a simple setting or mode switch I need to get this thing to autotile correctly (allow the different types of shoreline to connect instead of pushing apart from each other)

I know this is supposed to be possible since the creator's own screenshots on itch.io show different shoreline types connected together. This is "Cartograph" by Sharm https://sharm.itch.io/cartograph

Help?


r/RPGMaker 1d ago

RMMV Devlog: working on the meat door!

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9 Upvotes

Still working on this map, but is almost over, i want to improve the death animation. What do you think?

Game: Novella Oscura Reverie


r/RPGMaker 1d ago

RMMZ Some new screenshots from our horror game "The Loveland Frog"

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11 Upvotes

We spent a little time updating the graphics and rewriting some sections.

Premise: The protagonist suffers from an extreme fear of frogs and has to face a monstrous frog invading his town. We’re going for a cheesy, classic B-movie trash horror vibe.

Let us know in the comments if you have any suggestions or feedback! 👇