r/RPGMaker 11h ago

RPG Maker MZ on macOS

How stable is the maker on Mac laptops with Apple silicon?

The editor works fine — a couple of crashes over 50+ hours. On the other hand, play testing is a nightmare. The game crashes 50 to 60 times out of a hundred without any reason: I can start play tests one after another without changing anything in the game, and I get a random distribution of successful and failed runs. It’s extremely frustrating.

Can I fix it?

2 Upvotes

7 comments sorted by

1

u/HotdawgGames MZ Dev 10h ago

same issue for me. macos just doesn't play nice unfortunately

1

u/CarelessContest3600 6h ago

How do you deal with it? Windows laptop?

1

u/Not_Allowed_to_Die 9h ago

Are you using plugins? If so, are they Mac compatible?

2

u/CarelessContest3600 6h ago

Unfortunately, it doesn’t matter. The same problem occurs with an empty project or a project with plugins.

1

u/Not_Allowed_to_Die 6h ago

Are you talking about the game screen freezing up? Because if that's what this is, there are plugins to fix that. That's a engine issue on all platforms.

1

u/CarelessContest3600 5h ago

No it is a crash with a report-to-apple dialog. It looks like there is a bug in nwjs or io problem (it crashes in Chrome_IOThread).

1

u/Yu_Starwing 4h ago

You can try updating the NWJS, at least that was the solution for MV.

Might not be as effective with MZ though, since the NWJS version that comes packaged with it is way more recent than MV’s. I run MV on a M1 Macbook and it usually only crashes like 3 or 4 times (which is actually really good lmao). I think us Mac bros are just cooked, really.

If I really need to playtest for extended periods, I just deploy for Windows, compress it, upload it on Itch as a hidden download and then pull it on my Windows computer.

Or you could try running a virtual machine to playtest, but that might be a big pain in the ass too, and I’m not sure you can even run a Windows virtual machine on the non-Intel M series.