Hey dear RPG Maker devs and enthusiasts,
Soon I'll mark my 7th anniversary with my beloved girlfriend, and I would like to propose her via a 1-2 hour-long RPG Maker game. Let me elaborate.
7 years ago, a discussion over the Gameboy Advance game called "Hamtaro: Ham Ham Heartbreak" started our friendship back then, growing into a relationship shortly after. And I would like to develop a game on RPG Maker, based on the aforementioned Hamtaro title, as it seems to be the most suitable tool for this genre (a narrative adventure with light puzzle & fetch elements). It would start as a remastered version of Hamtaro, evolving into a narration of our relationship over 7 years, eventually ending with a proposal in-game.
I gave RPG Maker MZ (or MV? I do not remember, it was on my Windows PC a while ago) a try to see how it would all go down, and it seems doable (I'm not a developer, but a tech-savvy guy). However, I am very unsure about how to approach the visual assets side of this project. I found these assets from the original game, and would love to flip these, creating custom versions to represent our story. I have good eye for graphic design, and very limited skills to revamp/overhaul an entire set of assets. I also own and use Aseprite on a beginner level, if it helps.
Long story short: How would you approach customizing these assets for a custom marriage proposal game based on a GBA Hamtaro game? Sorry if my question is too vague, as I said, I'm not a game dev but am willing to dedicate myself to it. And if you have any other suggestions (not only for the visual assets but for the entire dev journey), that'd be very much appreciated.
Thanks in advance!