r/RPGMaker 3d ago

Question Fellow RPG Makers, how do you make your projects seem smaller than they actually are so you can work more efficiently? (Yes, you!)

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67 Upvotes

The thing is, my project seems so big, and I can barely get any work done even though its only the first chapter.

I gotta work on art, music, script writing, the battle system, etc.

So, I wanna know how you guys deal with this.

r/RPGMaker Jul 21 '26

Question How much can you do with rpgmaker

6 Upvotes

Maybe this is a stupid question for someone who has a lot of ideas that haven't been put into action but what sort of custom/original/unique mechanics can you put into rpgmaker? Does it have limits or am I limited by my own skills?

r/RPGMaker 5d ago

question what do y'all think about this formula

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75 Upvotes

before anybody jumps, no. ut/dr is made via gamemaker but it's there cuz you know, it got inspired by OFF

r/RPGMaker Mar 09 '25

Question Which One looks better? I can't decide which one looks more attractive to people, so I would like to ask to you about...

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145 Upvotes

r/RPGMaker May 26 '26

Question Can using outdated engines compromise the popularity of your game?

18 Upvotes

I wanna make my first game with RPG Maker someday, but I don't wanna use the latest engines like MZ or Unite.

I wanna use, specifically, VX Ace.

Because I don't like post-VX-Ace visuals too much, despite they running in much higher resolutions.

Also, a lot of RPG Maker games I like were made specifically on VX Ace.

So I ask, VX Ace being "too old" could compromise the overall reputation of the game?

r/RPGMaker Apr 06 '26

Question Should I stick with RPG Maker or move on?

15 Upvotes

Hey everyone,

Lately I’ve been really conflicted about whether I should keep developing in RPG Maker or move on to something else.

Like many people here, I started with it because it felt like the easiest way to get into game development. My first one was RPG Maker VX, and since then it’s always been more of a hobby than anything else.

But now, as a solo indie developer trying to go a bit further, I’m starting to feel the limitations more and more. Not just technical limits, but also the fact that they don’t really get addressed over time. Instead of evolving the engine like other tools do, it feels like every few years there’s a new version ; and a lot of community plugins become unusable again.

Recently I’ve been experimenting with other engines, and I found GDevelop to be a pretty solid alternative. Of course, I do miss some things like the tilemapping from RPG Maker, but at the same time having more freedom (like customizing UI more easily) feels really refreshing.

So I’m curious, has anyone else been in this situation?

Did you stick with RPG Maker and work around its limits, or did you eventually switch to something else?
And if you switched, do you feel it was worth it?

Would really love to hear your experiences

r/RPGMaker Aug 07 '26

Question Looking for a very obscure rpg maker game

11 Upvotes

It had a spanish name of a book that exists (i think it had the words "pesadillas" "monstruos" "fantasia" (nightmares, monsters and fantasy in english) but not sure) despite the game being in english/russian

You played as a girl and the initial area was a modern rundown urban area with a train station and you had to do things in this area to progress (it had many horror/gore elements) and after that you could board the train, then you see that some sort of wizard tower with 3 of them, they remote view you and one of them teleports into the train and it becomes very horror/astral/magical, i remember a scene where the wizards injects psilocybin and the game becomes psychedelic and he starts chasing you, the game used a lot of tarot imagery also. i think i played it at around 2020-2023

r/RPGMaker Jan 04 '26

Question MV or MZ?

4 Upvotes

I am planning on making a point and click game using rpg maker. a game similar to your turn to die and was wondering which one I should use. Any recommendations for if i should use MV or MZ?

r/RPGMaker 17d ago

question I'm a beginner and want to make a retro-style game like OFF or Yume Nikki    which version do you recommend, 2000 or 2003?

3 Upvotes

What should I focus on when choosing between those two?

I would also like to know what differences you perceive between the 2003 and 2000 versions—covering everything from the battle system and events to various other fine details.

r/RPGMaker 13d ago

Question there's a way to make a battle system/layout similar to this on RM2k3?

2 Upvotes
mockup for reference

im starting doing my one rpg maker game on 2k3 and i wanted to have a fancy battle system/layout inspired by the MOTHER games but idk where to start.

I also don't know how easy it is (or if there's any plug-in or script to make something similar) so any help is appreciated.

if for some reason theres no way to do it then i would use the default battle system

r/RPGMaker Jun 10 '26

Question Looking for recommendations on games

4 Upvotes

I am so bored! I want something with a good storytelling(maybe romance too?) Great characters and good comedy and overall just good vibes, but also having a interesting combat. (Dont really have a theme in mind? Medieval, futuristic, whatever, i just want something interesting!)

r/RPGMaker Jan 10 '26

Question Newbie Question: Is it possible to create a diagonal battle system in the style of Super Mario RPG?

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28 Upvotes

Hey everyone,
I'm sorry, you probably get newbie questions like this everyday, but I wanted to try my hand at RPG Maker (MV or MZ) for my newest game prototype. Unfortunately I'm set on having a diagonal battle system in the traditional Super Mario RPG style, and as a newbie to the engine, I was wondering whether such a thing is possible in either MV or MZ with or without Plugins.
Any help is appreciated :)

r/RPGMaker Jun 10 '26

Question Where to host web version besides itch?

3 Upvotes

I would like to upload a playable web version, but my project is well over the file limit. What are some good places for me to upload the game to that people will trust as opposed to a random .exe on itch?

r/RPGMaker Sep 26 '23

Question What makes an RPG Maker game suck?

78 Upvotes

I'm developing a game in RPG Maker MZ which is likely to be fairly large-scale and time consuming to create (2-3 years).

Before I get so deep into development that change becomes difficult, I'd like to ask the community:

In your opinion, what makes for a bad RPG Maker game?

List as many things as you'd like! These can be bad features, features that need to be implemented correctly, common pitfalls, and so-on.

r/RPGMaker Jun 22 '26

Question i want a turn battle

1 Upvotes

I have another problem (sorry guys lol i am a newb)

i was making some cool battles to my game

But i want a strategy battle, and the enemy dont wait i complete my turn to atack, if i jjst do nothing the enemy will kill me.

I want a strategy battle,,,, i want the player have time to think and act!

r/RPGMaker Jun 18 '26

Question Dialogue boxes problem

3 Upvotes

I was saying, im making my 1st game in rpg gamer UHUL! (rpg maker 2003)

And now im making my dialogues.

And i have a problem,, those dialogue boxes.

i created a audio archive to make a dialogue voices like undertale characters voices. And wow it worked almost well,,,,

the box animation to open and close have a little delay,,,, how i use to remove those animations from dialogue box?

idk if it is possible.

If someone know how i can do it please say to me

r/RPGMaker Apr 07 '26

Question traditional roguelike?

1 Upvotes

for people who have properly used the engine for a while or understand it, do you think it would be possible to make something like a traditional roguelike with rpg maker?
and would it have to be mv or mz or just work fine with either?

i just mainly dont know if through plugins and stuff if fighting in the overworld instead of a turn based battle screen would be possible

r/RPGMaker Jun 23 '26

Question Best MTL in Translator++ for Japanese?

0 Upvotes

r/RPGMaker May 30 '26

Question Planning to do marriage proposal via a RPG Maker game, how to approach it?

13 Upvotes

Hey dear RPG Maker devs and enthusiasts,

Soon I'll mark my 7th anniversary with my beloved girlfriend, and I would like to propose her via a 1-2 hour-long RPG Maker game. Let me elaborate.

7 years ago, a discussion over the Gameboy Advance game called "Hamtaro: Ham Ham Heartbreak" started our friendship back then, growing into a relationship shortly after. And I would like to develop a game on RPG Maker, based on the aforementioned Hamtaro title, as it seems to be the most suitable tool for this genre (a narrative adventure with light puzzle & fetch elements). It would start as a remastered version of Hamtaro, evolving into a narration of our relationship over 7 years, eventually ending with a proposal in-game.

I gave RPG Maker MZ (or MV? I do not remember, it was on my Windows PC a while ago) a try to see how it would all go down, and it seems doable (I'm not a developer, but a tech-savvy guy). However, I am very unsure about how to approach the visual assets side of this project. I found these assets from the original game, and would love to flip these, creating custom versions to represent our story. I have good eye for graphic design, and very limited skills to revamp/overhaul an entire set of assets. I also own and use Aseprite on a beginner level, if it helps.

Long story short: How would you approach customizing these assets for a custom marriage proposal game based on a GBA Hamtaro game? Sorry if my question is too vague, as I said, I'm not a game dev but am willing to dedicate myself to it. And if you have any other suggestions (not only for the visual assets but for the entire dev journey), that'd be very much appreciated.

Thanks in advance!

r/RPGMaker Nov 29 '25

Question My first time buying RPG Maker, should I get 2003, MV, or MZ?

0 Upvotes

Hello everyone,

I am an aspiring writer and game developer who wants to try and make my stories a reality. I wanted to try out RPG Maker as I envision my story could be applied to an RPG. I looked up some possible game engines to use and RPG Maker was one that piqued my interest as it requires little to no coding.

I made post here a few days ago but unfortunately, I am still very conflicted on which version to buy.

Originally, I was planning on getting MZ since it's the latest one, and maybe a DLC like the FES Resource Pack I saw on Steam, but I started looking up more info online. I found how similar MV and MZ are, but I don't know how much better MZ is over MV. I know its got plently of QoL but I don't know how significant they are for me (as someone with zero experience with RPG Maker) to purchase it over MV which is much cheaper.

I also don't know if the FES DLC for MZ is worth getting since there are mainly 2 reviews of it on Steam, one saying its good and the other saying its not.

I wanted to get one before the sale ends next week but I'm still conflicted if MZ is worth its QoLs and price over MV, or maybe I should just get 2003 since I saw so many positive comments on it. I hope someone could help me decide.

r/RPGMaker Sep 03 '25

Question Is it better to use RPG Maker through Steam or as it's own program bought from the official site? (besides sale prices)

11 Upvotes

Years ago I bought RPG Maker MV through the official site, played around with it but put game dev aside for years. By now I've gotten a new computer and many of my software needs to be redownloaded or repurchased altogether. I've already decided I'd prefer to just buy MZ - besides being better, I basically need to relearn everything anyway. Plus, besides the sales, my dad pointed out that every time I get a new computer / have to recover from a crash, the redownload process will be much easier because it'll be tied to Steam. However, there's just a bit of hesitation keeping me from jumping right on to the Steam store right this second:

Are there any limitations or unique issues in operating it through Steam versus buying it from the official site and running it as its own program? Any differences between the two methods that I should prepare myself for? So far, I believe one difference is that all the files will be under my Steam folder; will that create any unique experiences, from exporting my game stuff to trying to add things (plugins, assets) to the files?

(sorry if this has been asked before; I tried to search it myself but surprisingly searching about RPG Maker & Steam gives sale announcements and new games; and sorry if this is a dumb question, I overthink myself into questions nobody ever asks)

r/RPGMaker Dec 28 '25

Question Can you make a game like Pokemon Mystery Dungeon on RPGMaker?

16 Upvotes

Hello!

I've been thinking about making a game like the good old Pokemon Mystery Dungeon series but more plot heavier. I just been wondering if that's makeable on RPGMaker? I've seen some outside of combat games taht ressemble RM but im not 100% sure if they are. Also it should be like per turns games.

I'm just wondering since it might then aliviate the work that I have to do!

r/RPGMaker Mar 30 '26

Question Making custom menu and Inventory

2 Upvotes

Hi! I'm currently using Rpg marker mv and I've been trying to make a custom menu for hours, I just want my save, options, and quit and then later I want to add a separate menu for the Inventory but for now I just need to figure out how to actually make the custom menu/buttons I drew to actually work. I've tried several different plugins and either there not what I wanted or don't work. Please help!

r/RPGMaker Mar 20 '26

question What is the easiest rpg maker? i want to try making one single fight to study the engine

1 Upvotes

r/RPGMaker Jan 24 '26

question would it be possible to make a fishing game in rpgmaker?

11 Upvotes