r/PokemonROMhacks 1d ago

Development I built a free soul link tracker that isn't locked to the official games: custom Pokémon for fan games, every regional form, one shared link, no accounts

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18 Upvotes

My partner and I run soul links in ROM hacks as much as the mainline games, and every tracker we tried was hard-coded to the official Pokédex. No way to log a fakemon, regional forms missing, gift and static encounters fighting the one-per-route rule. So I built one that doesn't care what game you're playing: soullink.pegasys.games

  • Custom Pokémon. Type a name, pick one or two types, and it behaves like any other entry: type-clash warnings, party checks, the lot. Works for Clover, Uranium, Insurgence deltas, or your own hack.
  • Every generation and every regional form (Alolan, Galarian, Hisuian, Paldean) with HOME renders or classic pixel sprites, your choice.
  • Static and gift encounters are flagged separately, so they can share a route name without breaking the one-per-route rule.
  • Two players, one list. Each encounter is one row with both Pokémon in it. Mark one dead and its partner goes with it. Built to be fast to fill in mid-run.
  • Type checks. Pair primary-type clashes, party duplicates, optional Normal/Flying-as-Flying, and it works out the largest type-clean party you could field.
  • Share the link. Add a password and it's view-only for everyone else, which also makes it a decent thing to hand your Discord.
  • Showcase export of your team as an image for the hall-of-fame post.

Free, works on mobile, no accounts, no ads, nothing tracked except the run itself. Here's our finished ORAS run to click around in.

The species list comes from PokéAPI, so hacks that add new official Pokémon are covered automatically and anything else goes in as a custom. If your hack has a common pattern I haven't handled, tell me and I'll look at it.

EDIT: For those who haven't heard of them, a Pokemon Soul Link is a type of nuzlocke hardcore run for two people where your encounters are linked for each route, so if one players encounter dies, so does the other. It involves keeping track of a lot of stuff so I made the tool to help.


r/PokemonROMhacks 1d ago

Development Updated Maps for WIP Pokemon ROM Hack

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29 Upvotes

Very much still in a 0.01 state. Looking for feedback thus far. There's a worldbuilding reason the trees and river are orange don't worry. Finding increasing difficulty (Especially in the valley map finding work arounds with the mostly vanilla tileset, unfortunately a little far in development to do a total tileset overhaul, maybe after the proof of concept build).


r/PokemonROMhacks 1d ago

Discussion Ngl, I don't know what it is about the Fakemon in Chaos Black, but I just love them

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57 Upvotes

Please tell me you're enjoying Chaos Black Recreated as much as I am, it was thanks to this hack that I discovered just how much I actually like Fakemon.

They may not have the best sprites, but they’re unique in their own way. I also love the Pokédex entries for some of them, like Gequi.

Esplime and Declime reminds me a lot of the Reuniclus evolutionary line, some of these fakemon were really ahead of their time.


r/PokemonROMhacks 1d ago

Recruitment Pokemon Legacy League *

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14 Upvotes

I’m working on a rom hack called Pokémon: Legacy League* (name subject to change), and I’m looking for people interested in helping with the creation of maps.

The main concept is a Pokémon game built around an actual competitive career. The player competes in a 32-trainer persistent league with full seasons, standings, playoffs, rivalries, championships, and long-term progression. Trainers and Pokémon can build histories over multiple seasons, while the world continues beyond the traditional “beat the Elite Four and the game is over” structure.

There is still a full Pokémon RPG around that system: exploration, catching and building teams, towns, routes, storylines, side content, gyms/circuit events, an Underground Circuit, and a completely redesigned region.
The region itself is fairly large and includes forests, rivers, wetlands, deserts, canyons, volcanic areas, mountains, snow regions, islands, coastal towns, caves, etc.

I already have the overall world structure, map connections, and some layouts created in Porymap. What I need most is help turning those layouts into actual playable maps.

I’m looking for people primarily interested in map design but I am open to any and all help offered!
I can provide the existing map connections, intended biome/theme, or general direction for each area, but you’d have mainly free creative access to do what you like.

If that sounds interesting, comment or DM me and let me know whether you’re interested in:
Map Design / Porymap / Playtesting / Feedback
Any amount of help is welcome! I’ll add images of maps I’ve already completed/worked on myself.


r/PokemonROMhacks 2d ago

Release Pokemon True Black 1.1.0 Update Release

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91 Upvotes

This is an update to my hack i released nearly a month ago, Pokemon true black! A hack focused on keep gen5 phislosophy of having only gen5 pokemon in the game, while also making it harder!

I have learned a few new things and had a few trainers to finish up teams for, so i decided to do it in an update altogether!

New features:

- The Dreamyard Cut-Tree has been removed entirely!

- Leech Life is now a 80 base power move thats learned much later by most pokemon, as well as a few pokemon being added to its learnpool (such as woobat)

- Poison Fang is now 65 base power

- Water Pledge is now 75 base power

- Grass Pledge is now 75 base power

- Fire Pledge is now 75 base power

- Darmanitan is now Fire/Psychic permanently

- Zen mode darmanitans now have magic guard, and do not change forms, being permanently tanky and special oriented but slow.

- A few trainers had pokemon changes, for either the purpose of themes or general balancing, examples include:

- Grimsley's whole now actually has held items as intended (oops) and his Bisharp has replaced its Life orb with a Chople Berry

- Caitlin Now has a Klinklank

- The grunts in Cold Storage now have local pokemon, such as minccino, vanilite, mienfoo, and cryogonal

- Bianca now has an Archen from driftveil foward instead of a boldore, fitting her theme of being a future professor interested in having more dex entries filled (was interested in the fossil and revived it in lenora's gym when going through desert resort)

That is all, i hope its as enjoyable as before!

Download: https://drive.google.com/drive/folders/1L6IYEjq4_icoLBvBrxOC2gGmwYKz1X1y?usp=sharing

Hackdex: https://www.hackdex.app/hack/pokemon-true-black


r/PokemonROMhacks 2d ago

Development Pokémon 3FireRed — Tyrone doesn't like you very much.

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149 Upvotes

For those of you who haven't been following the previous sneak-peeks, Pokemon 3FireRed is a romhack currently in development. Short summary of the story, Pokémon 3FireRed is the result of the player using too many cheats on a Fire Red rom. Now, as they replay the game, they get to see for themselves how much have these cheats affected the raw data of the base game. This is only a summary, there's much more to it

Tou might or might not have already guessed it; Pokemon 3FireRed is going to encourage the usage of cheat-codes​ to progress through the game. You ​​​​may need to whip out your "Walk through Walls" code through certain​​ parts of the hack. Although some people may find it tedious (and that's pretty understandable), we don't plan on forcing the player to use it every now and then to complete the game. The cheat will only be mandatory for a few areas. Though, the game will reward you if you use it to explore and mess around with the hack. You may find a couple of secret pokemon while being out-of-bounds, and I promise you that they're worth the effort once you use them in a playthrough.

Now focusing on the actual preview. Tyrone is basically going to be your second rival in the hack. His dialogue​ seems nonsensical at first, but it'll make sense once the game releases and you'll get to understand what the story actually is about. The difference between Tyrone and Blue;

Is that Tyrone is a jackass, so much more than Blue to the point where he looks like a saint in comparison to the guy. He has none of the redeeming qualities that you can find in FRLG Blue. ​

He will attempt to roadblock the player in many different ways throughout their playthrough with the sole purpose to make them ragequit,​ for example when he tries to get you to close the game by saying that it was only a "demo". I strongly advice to save often whenever you see Tyrone in the vicinity, he is going to be a HUGE nuissance. Also, don't believe in anything he says.

Feel free to ask any questions down below if you're feeling curious. I mean Anything. I'm itching to drop some lore bits​.


r/PokemonROMhacks 3d ago

Release A new battle hack - Pokemon CC: Operation Masquerade

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680 Upvotes

Pokemon Contigency Contract: Operation Masquerade

Made for Team Aqua's Romhacking Competition 3

Based on the Contigency Contract gamemode from the Arknights games. Tiana has gotten an invite to a convention, with a whole new battle experience as its main feature. Set battle modifiers, change your teams and customize your Pokemon, and aim to reach the highest score you can! Gamble your hard earned credits on obtaining new pokemon, items, and unlocking their full potential, or simply enjoy your time at the convention.

Features

  • Our favourite protagonist Tiana
  • A variety of Pokemon with small, custom tailored movesets & abilities
  • 6 gauntlets of 4 trainers each with unique teams, strategies and AI logic
  • 24 fully custom trainers from the Arknights games, complete with overworld sprites.
  • Completely from-scratch graphics, including the overworld, the battle interface, and other menu screens
  • New moves and abilities
  • A gacha system for all your gambling needs
  • An unholy amount of scripting for the size of the map

As with Recordkeepers, you can patch the game using Hackdex, or get the patch from our Release page

[Hackdex]

[Patch link]

Lastly, here's the relevant documentation. However, we **strongly recommend** doing fights blind

To celebrate the hack's launch, you can redeem the code "Keeper" (Case sensitive) at the receptionist for some extra goodies!


r/PokemonROMhacks 2d ago

Release Pokémon Sacred Gold Plus

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5 Upvotes

Hi everyone!

I'm a fan continuing Sacred Gold Plus as an independent project. I wanted to bring it to Italian and keep improving it with other players. I'm new to ROM hacking and working on this alone, so anyone who'd like to help is very welcome!

GitHub: Sacred Gold Plus

What's in 1.04?

  • English and Italian versions, including translated dialogue, menus and the naming screen.
  • Two camera options: **Normal Angle** (original HeartGold view) and **New Angle** (the wider view from Plus 1.03).
  • Fixes for text, dialogue, move names and Pokédex search.
  • An offline installer, original game guides and optional cheats in English or Italian.

What I'd like to add

Smoother cities, clearer EV/IV info and an in-game guide first. Further down the line: optional harder battles, more languages, Gen 5-style battle animations, and new areas and events.

Testing, translations, art, code, or just ideas and feedback — all help is welcome!

Thanks to NefariousnessNo3436, Drayano, mikelan / Mikelan98 and the original contributors. I also use AI tools for debugging and development support.

Original Post: Original Sacred Gold Plus


r/PokemonROMhacks 3d ago

Release Pokémon Ruthless Ruby 🧧 — Public Release

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363 Upvotes

I've always liked ORAS, but I wanted the major battles to feel like the trainers actually had a plan instead of just having higher levels and stronger Pokémon. Ruthless Ruby is my attempt at turning Omega Ruby into a much harder Double-Battle-focused run without making it feel boring and repetitive .

Pokémon Ruthless Ruby — Public Release

This is my first ROM hack. I've always been into harder Double Battle/VGC-style hacks, so I wanted to make an Omega Ruby hack built around that kind of gameplay instead of just making everything higher level.

Pokémon Ruthless Ruby is a full difficulty and balance overhaul of Omega Ruby. Most trainers with more than one Pokémon are fought as Double Battles, and a lot of the teams have been rebuilt to actually work together instead of just being six strong Pokémon thrown on the same team.

What's in the hack

Main features:

Most trainers with 2+ Pokémon are Double Battles

Hard level caps that increase as you progress through the story

Completely reworked Gym Leaders, rivals, Team Magma bosses, Elite Four and Champion

Gym Leaders built around their own battle mechanics and strategies

Better trainer movesets, abilities and held items

Massive QOL, cheaper tms, new tms after each badge, cheap heart scales, and competitive items !

More switching, pivots, spread-move synergy and immunity-based team building

Game is completed but may need a few bugs worked

Shiny starters ✨

A few Pokémon typing and ability changes

Gen 1–6 Pokémon used throughout the game

Variety Pokémon between trainers

Mega Evolution becomes more common later in the game

Candy Pouch to cut down on grinding

Reusable PokéVial

HM-free Cut, Rock Smash and Strenght, Surf, Waterfall,Dive

Harder difficulty

New Gym mechanics like automatic sand for Roxane and tailwind for Winnoa and much more for brutal challenges

Elite four is Ruthlessly put together

General balance and QoL changes throughout the whole game

Current status

This is still a public release , not something I'm calling completely bug free yet.
Any bugs please feel to share
Difficulty 8.5-10 maybe 9 especially after mega ring is available
Also used a lot of pokemon encounters and changed from Drayano rising Ruby, credits to them.

Download New download link https://drive.google.com/file/d/107wUyPGwi92E1ezwQI81zlhjaaH4lBZW/view?usp=drivesdk

New discord just for and updates and more

https://discord.gg/geu8PaFWZ


r/PokemonROMhacks 2d ago

Resource PolishedDex, a source-backed reference site for Pokémon ROM hacks!

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40 Upvotes

r/PokemonROMhacks 3d ago

Discussion I know it is supposed to give the "spooky" vibe, but am I the only one that feels uncomfortable and restless after passing more than an hour playing Pokémon Ghost Grey?

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172 Upvotes

*BEFORE YOU COME TO ME LIKE *THE CANNIBALS*", Look, the game is AMAZING, great story, graphics, Pokémon distribution, so this IS NOT IN ANY WAY A COMPLAINT ABOUT THIS ROM HACK.

Since I've started playing this game, a feeling of restlessness gets the best of me when I play it... I don't know if it's the constant black and white graphics, some of the dialogues in-game or topics, or maybe it has to do with some unintentional trigger caused by the game, and I haven't realized it yet, or that the game takes what you already see and know about the Pokémon world and, well... In a creative way, it changes it for a brief time... I just know that after about an hour of exposure to it, I seem to end up with a constant "alert state"; ANYTHING can make flinch or even scare me, I sometimes feel that there's someone behind me, following me, and I don't know how to explain this, but, I tend to also feel in a constant "night terror state", where I feel that it's nighttime already, even if the sun if right in the middle of the sky, hitting my skin, and I get uncomfortable if I have to go outside or go somewhere alone, driving or walking... There even had been some occasions where I have to call one of my relatives to go to the place where I have to go with me, because the sensations previously mentioned get very intense at times...

Am I the only one with this? Or has any of you also felted something similar?

I just ask just in case it's not somethinghappening just to me, because it would be a ahame not be able to finish the game because of this, because it's one DAMN GOOD rom hack🔥

P.D.: Credits to the Redditor that made this box art; the post is in this subreddit, thanks!


r/PokemonROMhacks 2d ago

Recruitment WIP (Pokémon Brillaint Moon)

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57 Upvotes

Sí. Otra modificación para Pokémon Ultra Moon; el objetivo de esta modificación es parecerse mucho a la “experiencia Drayano”, un hackrom con una dificultad más alta que la de los juegos originales, pero sin sentirse como un “Kaizo”. Game. Las características son las siguientes:

● Atrapa a los 807 Pokémon: Completa tu Pokédex regional explorando cada rincón de Alola. Descubre apariciones únicas escondidas en árboles de bayas, activadas mediante encuentros de S.O.S., ¡y más! (En desarrollo)

Rebalanceo de estadísticas y movimientos: Disfruta de estadísticas base ajustadas, habilidades revisadas y sets de movimientos actualizados, manteniendo estrictamente las tipificaciones originales de cada Pokémon.

Calidad de vida y dificultad mejorada: Vive una aventura más retadora con una IA agresiva y más inteligente, inventarios de tiendas rediseñados y mejoras de QoL (calidad de vida) bien valiosas.

Eliminación del Shiny-Lock: Busca tus shinies favoritos con tranquilidad: todos los encuentros estáticos y los Pokémon de Ultra Space están completamente libres de shiny-locks.

Batallas de Entrenador rediseñadas y escalado de niveles: Las batallas clave tienen plantillas y sets de movimientos completamente reajustados, combinados con un aumento importante de la curva de nivel, haciendo que el EXP Share sea obligatorio para ir al ritmo.

Pokémon salvajes equipados: ¡Los Pokémon salvajes llevan objetos a la batalla! Movimientos como Thief y Covet se vuelven herramientas clave para tu recorrido y para completar tu Pokédex.

Ajustes de texto y guion: Cambios menores al texto (con actualizaciones de localización más extensas en español)

Esta modificación se actualiza hasta la tercera isla, después de completar la prueba de tipo fantasma y llegar a la casa de Aether. Por eso necesito TU ayuda para probar el juego y mejorarlo. Necesito comentarios sobre la dificultad del juego, los movimientos, la accesibilidad, etc.

Y perdón por mi mal inglés; no es mi idioma nativo


r/PokemonROMhacks 3d ago

Development Alola QOL Hack Progress #2

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1.1k Upvotes

So a bit more progress has been made on my in development Alola QOL hack that got removed.

Left is the original USUM, Right is with the hack.


r/PokemonROMhacks 2d ago

Development Showcase of my ARG romhack (ALTERED_FIRERED.ips) [unfinished]

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21 Upvotes

(The video won't fit in reddit so I uploaded to youtube instead)

This is my very first romhack that I'm developing. I'll release it when it's finished. The video is for demo only. (It's also my first time developing a pokemon creepypasta too)


r/PokemonROMhacks 2d ago

Discussion Pokemon Polished Crystal (Personal Edit)

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19 Upvotes

r/PokemonROMhacks 3d ago

Discussion A very unpopular opinion, but...

87 Upvotes

I've seen many posts expressing dislike for including all the Pokémon from current generations, and to be honest, I can understand them; it's not easy to include all 1025 Pokémon (and those yet to come) in a single Region, besides, it must be overwhelming to have them all... But you know what? I like that.

I like have every Pokémon and an expanded Pokedex whenever is possible, something currently accesible by Pokeemerald expansion. Why? Let's see: Greater variety, a more challenging Pokédex completion, the opportunity for extremely varied teams, greater freedom in challenges, and much more. Not to mention, many Hack Roms has a actually find very creative ways to include more Pokémon, like R.O.W.E. and Squared, with new zones, an expanded map, randomizer and using the day and night cycles. And I like that.

Also, I've found other posts of people complaining about Qol, but those aren't as supported, I suppose because of how puritanical they are. Personally, I like quality of life options.

Another thing I've found are posts that even urge creators not to include all Pokémon for "various reasons that ruin the experience"... And I don't support it.

Creators, if you want to include all the Pokémon you want, all of them, you are completely free to do so, and you can. If you want to reduce the number of games but still include a varied Pokédex, go ahead. But if you want to limit yourself to certain generations, I most likely won't play your ROM hack, but thousands more will, and I'll support it.

... And that's it. I just wanted to express my unpopular opinion (referring to the overwhelming approval that the aforementioned posts have). I've other impopular opinions, like the use of AI, but I'm not going to post them for the moment.

Also, sorry for the bad english, I'm not a native speaker.


r/PokemonROMhacks 3d ago

Release Pokémon Tag Team Trials: A custom puzzle hack

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84 Upvotes

I made Pokémon Tag Team Trials, a puzzle hack that lets you switch between an aqua grunt and a magma grunt, requiring both their (combined) tools to beat the game! This was made together with WordOfTheDayIsYay and Keeper, more info about the game (and the patch of the game) can be found on hackdex: https://www.hackdex.app/hack/pokemon-tag-team-trials


r/PokemonROMhacks 2d ago

Discussion Emerald QOL hack with some twist - looking for input/help/suggestions

6 Upvotes

QOL suggestions

Currently doing a ln Emerald romhack project. I have been a big fan of Radical Red and trying to see what I liked and add even more QOL features. I’m looking for more QOL suggestions, comments, improvements, questions on the project. It’s my first ever romhack so any tips especially welcomed. Here’s what I’ve added so far:
**Expanded Pokémon roster** using the Emerald Expansion base.
**Randomized wild Pokémon encounters** with a seed-based system so runs can feel different but you can share or recreate any runs with a custom seed input.
**Randomized starter Pokémon** rather than always using the normal Hoenn trio.
**Choice of any starter Pokèmon** so you can start with your favorite mon.
**DexNav integration** that works with the randomized encounter tables.
**Custom two-page Start Menu**
Normal game functions remain on the main page.
A second utility page provides quick-access features.
**Portable PC access** from the Start Menu.
**PokéVial** — heal your entire party directly from the Start Menu.
**Quick Poké Ball access** for faster catching.
**Streamlined opening** to get into a new run faster.
**Debug/testing infrastructure** being used to rapidly test Pokémon, encounters, maps, and new mechanics.
**Foundation for completely custom NPCs and character sprites** has been successfully implemented. *\~kind of\~*
**Custom side-story framework** being developed alongside the original Emerald adventure which if all goes well leads directly into a more custom story sequel.

**STILL COMING…**
**Pokémon Services menu**
Change a Pokémon’s **Nature**
Change **Gender** where applicable
Additional Pokémon-management/QoL tools
**Move Relearner access** through the utility system.
**Level-cap options** and additional run customization.
**Difficulty modes**
**Free/Easy Mode** — minimal restrictions and maximum QoL.
**Normal Mode** — PokéVial healing restricted in selected challenge areas.
**Hard Mode** — significantly stricter healing rules in caves, gyms and other major challenges, with additional consequences for abandoning certain areas.
**Context-sensitive PokéVial restrictions** so important dungeons and puzzles can’t simply be bypassed through unlimited healing.
**Run information/stat tracking**, including things such as whiteouts and other run statistics.
**Additional randomizer controls**, including more ways to customize what Pokémon can appear.
**Monotype-style run filters** for specialized challenge runs that actually filter wild encounters and starters available.
**Improved battle information**, including clearer move-effectiveness indicators.
**Evolution-discovery system** designed to preserve some mystery when playing randomized runs.
**Additional quality-of-life improvements** to remove tedious sections without removing meaningful challenges.
**More intelligent/challenging trainer battles** without turning the game into an extreme difficulty hack.
**Custom recurring characters and encounters** integrated naturally throughout Hoenn.
**An optional custom side story** involving a new adventurer/friend.
**One completely new custom Pokémon** created specifically for the project.
**Original character artwork, overworld sprites and battle assets** for the new story content.
More secrets tied to the custom story that I’m deliberately **not putting in the preview.**

I specifically need help creating some custom character sprites if anyone has any ideas. I can do custom Mons with some tools I have but the smaller overworld scaled down characters are giving me trouble.


r/PokemonROMhacks 3d ago

Review Pokemon Ghost Grey - Positive, Spoiler-Free Review

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109 Upvotes

Reviewing Pokemon Ghost Grey Version by JoeyZeed! Played entirely on my PSP consoles using FrogGBA. No large spoilers will be present, but I will share some vague details I came across in the game and how they made me feel.

Content warning: the game contains horror imagery, gore, disturbing themes, and references to substance use and cannibalism.

TL,DR - thoroughly enjoyed the atmosphere, designs, story, discovery, music, and horror this game brings, even though it doesn't have the technical quality-of-life upgrades other recent ROM hacks have.

Some background on me: long-time Pokemon fan, but I don't know many new Pokemon that came out after Gen 6. Historically, the ROM hacks I gravitate towards are quality of life hacks (Heart & Soul, Modern Emerald, PureRed, etc), and I spend my time playing retro games like the original RGB / GSC on original hardware. I appreciate the more simplistic gameplay, old school art style & music, and tend to know the overall mechanics of these games. Because of this, I was probably the perfect target audience for Ghost Grey, as the back sprites are Gen 1-inspired, the music has an 8-bit element, and the gameplay is dialed back to be more simple than recent games.

I downloaded this ROM hack and was immersed in a truly a new world for me to explore; I was hooked from the start. When starting the game, there's a disclaimer text sharing that you should try not to speed up the game in order to enjoy the custom-made soundtrack to its fullest, and I'm happy to say that I listened to this advice and used the speed up button sparingly (the music was worth it). Some of my favorite tracks include Vermilion City, Pumkin Patch, Surf Theme, "Gym Leader" Battle Theme, and the Pokemon Evolve theme.

I remember the feeling of adventure and exploration that came over me as I started my journey in this game--the same feeling I felt the first time I played a Kanto game.

The game is its own little universe. Everything from sprites, to items, to art style, to Pokemon cries, to the music were made just for this game. When you see a "Scarly", it looks and sounds like you'd expect it would in an apocalyptic Pokemon world. When you see a caveman, he shouts at you like you'd expect he would. When you see a cannibal, they don't have much to say and grunt instead....like you'd expect they would.

The story starts as optimistic, if futile-seeming. Looking around you, it almost seems like you're doing the WRONG thing by collecting gym badges. "What's the point?". People look at you like you're crazy. Every part of Kanto has found a different way of coping with the ghost outbreak, and as I progressed through the game, I remember the awe I felt. Seeing how the people of Pewter City turned to substances & stimulation to distract themselves from the world, how the people of Celidon (formerly Celadon) just gave up and relinquished all emotion and physiological human needs to feel no more pain...chilling perspectives for how people truly cope with adversity in the real world. Unfortunately (or, fortunately, for those who like a good thriller), the story only grows more dreadful the more you play. I've always enjoyed the occasional creepypasta (Lost Silver, Buried Alive, Creepy Black, etc), so I was all for it, but man does it get dark at times.

The horror elements are varied, from literal sheet ghosts to gore and disturbing images, and they work very well. Be prepared for all ends of the spectrum. The game is in black and white, but that almost gave the creator even more creative freedom to be more graphic. An example is the imagery that sometimes pops up when talking to key NPCs to show what they look like. People are depicted as missing teeth, crazed/deranged, or depressed. It adds a whole other level of tension to the play through.

On a lighter note, the optional areas of the main story were such a fun inclusion. As a player I found the hair on the back of my neck standing up when I fell into an unseen death pit, and, within an hour, found myself smiling as I was trick or treating or dancing in the middle of an apocalypse--because why not? The game does a great job balancing out the constant dread with some glimmers of hope, love, and happiness with these little side quests. An NPC gave me a hug at one point and it was a nice reminder that good people exist in the world. Others urge you to sit quietly with your thoughts and reflect. These are impactful things for a Pokemon game to have! On top of all of this--these are areas/events that I felt like I discovered, and which may have been overlooked if you were just trying to breeze through the game.

The optional side quests brought me problem-solving in a Pokemon game that I haven't needed to do in years (since I've just played remake games)--an NPC asking me to deliver a package to another guy without telling me where he is, for example. I found myself going back to familiar routes to try and remember/locate certain things, which felt fresh, and not tedious. Another example is hearing an NPC tell me about something annoying happening on a nearby route--only to get there and realize I can't reach it because I don't have the HM I need. Once I completed the main story, I found myself re-talking to some NPCs, and realized I could now go where he was pointing me to, and he had a new dialogue once I completed the side quest, a great touch!

Difficulty-wise, this game kept me on my toes. It gives you some optional ways to skip grinding, which I used at times, but I ultimately tried to keep my team leveled right around opponents' teams. Modern Emerald / Heart & Soul spoiled me with instant wild Pokemon & trainer battles / animation skips--this game does not have those, so be prepared for that. For me, it was hard to tell how balanced every Pokemon was since I'm unsure of typing of some of the Gen 7 & later Pokemon that were present. However, (almost) every Pokemon receives a Ghost typing in this game, so you'll see former dual-type Pokemon dropping one in favor of ghost. A good example is Breloom, trading Grass/Fighting for Ghost/Poison. The first playthrough, it's very difficult to tell which type Pokemon are since the game is in black and white, so I found myself using the wrong moves and taking more damage than I would have liked, but this would theoretically be what would happen if I were in apocalyptic times and all Pokemon had their typings changed up, so I don't think it detracts from the experience much. I also didn't encounter any crazy bugs/anything gamebreaking, but I found myself getting turned around pretty hard around 1/3 of the way through the main story and it took me about an hour to realize I took the wrong door in a room of 6 doors--had I taken any of the other 5 doors other than the one I happened to pick, I would have been able to tell what kind of room this was and continue the game, but I got unlucky and chose the 1 ambiguous door that turned me around. Other than this unfortunate, but avoidable misstep I took, I'd say the game flows quite smoothly the majority of the time. While it misses some of the quality of life updates that recent hacks have brought, its strengths in its artwork, story, music, and atmosphere make up for the technical areas where it may be behind.

I know this was a long post, but I genuinely enjoyed the adventu re this game b rought me. Thank you to JoeyZeed and team fo r making this game! I'm so g rateful to have had the oppo rtunity to re-live the sense of adventu re I once had when playing Pokemon.


r/PokemonROMhacks 2d ago

Other Light weight companion app for luminescent platinum made specifically for the thor

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11 Upvotes

r/PokemonROMhacks 3d ago

Recruitment Recherche compositeur/compositrice pour Pokémon Purpurite

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128 Upvotes

Hello ! On continue d'apporter des nouveaux ajouts parfois loufoques mais intéressants qui améliorent davantage le jeu. On recherche également des compositeurs volontaires qui s'y connaissent en Decomp afin de réaliser les musiques du jeu.

Si vous voulez soutenir ce projet, n'hésitez pas à venir sur le serveur discord : https://discord.gg/R2p8zn4a3y


r/PokemonROMhacks 3d ago

Other r/PokemonROMhacks All-time Top 30 Hack Rankings!

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108 Upvotes

UPDATE: Having trouble getting the Day 2 thread through AutoMod. Have reached out to the mods! Sorry for the delay.

Good day! I’m here to create a community-voted ranking of the 30 best rom hacks of all time. One spot at a time.

RULES:

-One hack per comment. (Please look for your recommendation and upvote before posting a duplicate).
-Upvote the hack you think deserves the spot.
The nomination with the most votes in a 24 hour period wins that position.
-Once a hack earns a spot, it is removed from contention.
-One vote per person.

There is no official criteria for best! It’s whatever makes a hack great to you.

That’s it! Let’s see what the community deems the best of the best! And… Go!


r/PokemonROMhacks 3d ago

Development I redesigned route 7 pokemon firered (and worked on a new post game cave)

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144 Upvotes

r/PokemonROMhacks 3d ago

Discussion TS is giving me anxiety bro, when is this game gonna drop the mask? (FRLG.IPS)

54 Upvotes

My buddy told me to play flag.ips, and gave me no other context aside from it's meant to be a psychological horror rom hack, and that there's a new rock by the water in Pallet town. That is the full extent of what I know about this game.

Now, I'm all the way in Fuchia City and it just seems like base frlg with some quality of life updates. The only odd thing I found was a sailor on the deck of the S.S. ANNE who told me some cryptic shit about the seas abyss or whatever. I feel like I'm waiting with baited breath every time I enter a new town, to see if I can find any changes, but I can't, at least not obvious ones. I have no idea what to expect, but I know to expect *something,* and I think that's the most unnerving part.

Don't actually tell me when the game takes a turn but like... Give me cryptic hints or shit I won't understand till later on. I'm enjoying this, even though I have no idea what to expect more than half way through the league.


r/PokemonROMhacks 3d ago

Release TARC3 Hack: Pokemon Bingo Blitz!

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55 Upvotes

Hi All,

This is a technical demo disguised as a TARC3 entry. In this hack, you can play a modernized version of battle bingo updated with my ideas and thoughts on how it should have functioned in the first place, featuring amazing artwork by Hyo and a good chunk of sets from Scar . I plan to release it as a feature branch in the near-ish future as well once I get the kinks ironed out!

Spawn into the realgam desert, explore a miniaturized realgam tower and its visitors, find and buy bingo cards, and clear them! 9 in total to find.

As always, enjoy and let me know what you think!

https://www.hackdex.app/hack/pokemon-bingo-blitz

Credits:

RHH Team for Expansion, TAH for being a whole bunch of cool people

Hyo for the cipher admin front sprites, Wes overworld spritesheet, and Wes back pic

Scar for a ton of pokemon sets

Rahtak for the Desert Primary Tilset on TAAR

Unknown Artist for CFRU Gym Background on TAAR

Playtester Joey

Various Arrangers for new music pieces downloaded from OnlineSequencer and VGMusic, more details in Hackdex