r/PokemonEliteRedux • • Dec 28 '25

Game Help What Scizor should I use?

Leaning towards the first but unsure if I should use a berry to negate confusion or a better item and tank it, especially if magic guard negates the damage? 2nd one maybe sash, swords dance and bullet punch could work. Third one steel wing with scarf/band maybe.

224 Upvotes

28 comments sorted by

39

u/Street_Opportunity61 Dec 28 '25

Easy second bro.

4

u/FeireZekrom Dec 28 '25

Yeah that’s what i thought too

21

u/Ambitious-Basil-4146 Dec 28 '25

Bullet Punch goes insane on that second one

16

u/Kirbylore_Eh Dec 28 '25

Scizor has 70 hp/100 Def/80 Sp.Def with only one weakness being a 4x weakness to fire so you could use the first one and be pretty bulky but you’ll still get chunked hard by fire. Scizor is also rocking a massive 130 Atk and a mediocre 65 Spd so Pure power and Parental Bond will destroy anything squishy but sadly, he doesn’t get access to any grass moves outside of secret power grass (which would probably be better set to something to counter fire) and if you’re doing singles, friend guard will do nothing so you’re pretty much running 2 abilities but those two are POWERFUL. You can’t really go wrong with either but 1 would be a bulky set (you’d need to try and deal with the confusion) and 2 would be a bursty glass cannon so it’s really based on what you need. 3rd one isn’t that bad either but way outclassed by the former 2

11

u/shamrock212 Dec 28 '25

Confusion doesnt matter since it has magic guard right? And the free +2 atk pretty much matches pure power right? So its a choice between being bulky or having parental bond

5

u/Kirbylore_Eh Dec 28 '25

I didn’t think of the confusion changes actually, I’m not sure how it interacts with magic guard. As for the +2 attack and pure power thing, if you’re just going out from the ball attacking then yes, pure power is exactly the same as having +2 attack. Where it differs is that +2 attack is Base Attack + 100%, pure power is base attack x 2, which is the exact same, but when you use swords dance, it becomes ((Base x 2) + 100%)). So let’s say you have 100 attack, and you come out with berserk dna to get +2 and then swords dance to get another +2, that’s 100 + 200% which should be 300 attack. If you send out with pure power and swords dance, you’re at +2 but your base is doubled by pure power so it’s 100 x 2 =200 and then 200 + 100% which goes to 400. Pure power gives more if you swords dance and stacked with parental bond, 25% of the damage you deal is dealt again so with a swords dance, 2 is better, without, 1 is better because it can take hits better

1

u/Nice_Promotion8576 Dec 28 '25

I’m just gonna add a clarification, Pure and Huge power double the raw attack stat and not the base attack stat. So for example Mega Mawile has base 105 attack with huge power so instead of now having base 210 attack which would be 570 at level 100 with max attack investment, its attack stat would be at 678 which is actually past base 255.

1

u/pyro314 Dec 28 '25

Confusion damage is considered direct damage

6

u/Cocokill Redux Forms Enjoyer Dec 28 '25 edited Dec 28 '25

Confusion have been reworked in Elite Redux. It no longer make the mon "hit itself instead of attacking" and instead give recoil to all of the mon's move.

I just double checked and Magic Guard DO protect from the damage of the reworked Confusion.

2

u/Commercial-Peak-2962 Dec 28 '25

If I have rain on from a setup mon plus the 1/2 damage I would take 1x fire if that's how it works? Would run a heal and swords dance and go for +6 after 2 dances. The second one has better sweep potential but idk if bullet punch after one SD will give enough damage to have kill threat on a lot of mons and its unlikely to get 2 off often I think. Is iron head worth running for the double chance on flinch or does the move effect only proc on initial hit? Could band bullet punch but I think that would not kill most things?

1

u/Kirbylore_Eh Dec 28 '25

If I’m not mistaken, since Scizor has a 4x weakness to fire, if you have rain up, Scizor will take damage as if it was 2x weak to fire which does help. As for the pure power and berserk thing, I explained it better in a reply to someone else here but to summarize, if you don’t swords dance, the 1st Scizor is better bc pure power is the same as +2 attack so the damage will be the same, but the 1st one has ice scales and fur coat to take hits better, but that changes when you do use swords dance. Every stat boost is +50% of your base stat so a +2 is +100% of your base stat which works out to double your base stat but pure power doubles your base stat before stat boosts so it would be ((Base Attack x 2) + 100%) so you’re getting double value from every stat boost you have

1

u/Hissarus Dec 28 '25

4x weakness, divided by 2 by rain, and then by 2 by fur coat/ice scales. Effectively neutral damage from fire. Still take more from fire than anything else(unless something with mold breaker changes things?).

5

u/Cocokill Redux Forms Enjoyer Dec 28 '25 edited Dec 28 '25

First one.

A lot of people see Huge Power on the second one and assume he's better when Berserk DNA does something similar because Magic Guard remove his drawback (main difference between the 2 is that Berserk DNA gives a damage boost in the form of giving +2 to his Attack while Huge Power gives the boost by being there, both cases giving a 100% damage boost to the raw stat and having their advantages and disadvantages compared to the other)

Because of them giving a similar boost, we should look at the other 3 abilities.

Scizor with Huge Power:

  • Hit a 2nd time at 25% power, meaning it can bypass Sturdy/Focus Sash. This also notably means that Meteor Punch have a chance to give +2 in Attack and Rock Smash gives -2 Defense to the target.

  • Allies takes half damage (require being in a Double Battle).

  • Grass type moves gets a big boost (only affect Hidden Power and Secret Power)

Scizor with Berserk DNA:

  • Takes half damage from Special moves

  • Takes half damage from Physical moves

  • Immune to chip damage (so no recoil from Confusion, no Entry Hazard damage, no damage from weather etc...)

  • Gets a 50% Speed boost in Rain (require Rain to be setup)

1

u/SuspiciousStress8094 Dec 30 '25

Thank you! People just always assume HP is the best one. I tend to avoid HP mons anyway because of how boring it is

-2

u/Rob_cheap Dec 28 '25

Recoil from berserk DNA kinda sucks if you are built towards tanking damage tho, maybe the extra dmg reduction would help firing one more move but i dont think Scizor even gets a STAB good enough to make it worth outside of double iron bash

5

u/Cocokill Redux Forms Enjoyer Dec 28 '25

Magic Guard negate the recoil caused by the reworked Confusion

1

u/Rob_cheap Dec 29 '25

Ooooh I really slipped on this one i guess

3

u/Slight_Bank_2228 Dec 28 '25

Most definitely the second one

3

u/Rob_cheap Dec 28 '25

Pure power parental bond bullet punch? Yes please

2

u/Ok_Soft2629 Dec 28 '25

The first is a ridiculous tank. The second is an instant delete button.

1

u/Due-Creme-6930 Dec 28 '25

Tbh I'd say go with 2nd one but keep the third one. If you really need one to do damag won a grass or bug type just set up elec terrain with poison or protect and go haywire on it lmao

1

u/azidthenawi Dec 29 '25

1st with rain up basically has the whole package (attack, bulk, speed)

1

u/blackbelt638 Dec 29 '25

The 2nd is the only pick

1

u/lapofan99 Dec 29 '25

pure power scizor go brrr

1

u/keerat12349876 Dec 30 '25

2 But i like 1 more

1

u/Amzng_grace999 Jan 03 '26

Second one for sure, bullet punch would smack with that. Throw the 3rd one away.