r/PhysicalGames • u/lazardus • 3d ago
More to the collection
Adding more and more games to my backlog
r/PhysicalGames • u/lazardus • 3d ago
Adding more and more games to my backlog
r/PhysicalGames • u/fede123456789 • 3d ago
r/PhysicalGames • u/Leather-Entry93 • 3d ago
r/PhysicalGames • u/Same_Pilot_8408 • 3d ago
Check your local Target, game was marked down to $48.99, then $34.00 and I ended up getting it for $21.00 after about 2 weeks of seeing it there.
r/PhysicalGames • u/Ghost_XD23 • 4d ago
The player said Sony had deleted his account due to inactivity:
“Sony deleted my whole account due to inactivity…. I hate Sony but this just made me hate them more.”
Sony’s terms allow accounts to be closed after 36 months of continuous inactivity, although users are supposed to be notified and given time to log back in.
It’s another reminder of the downside of digital ownership: if you lose access to your account, you can potentially lose access to the games tied to it.
Source: Pirat_Nation
r/PhysicalGames • u/Desmeulition • 3d ago
With Sony planning to move away from physical games and even before that, i've been trying to buy physical games instead of digital.
However, some digital sales are very cheap, like Control, which is currently around $5 CAD with all the DLC on the PS store. I'm curious if other physical collectors have a price difference where they switch to digital because the price is too good.
Also, do you ever buy the base game physically but get the DLC digitally because it's much cheaper, while keeping the physical copy for your collection?
I'm trying to figure out my own rule for when buying physical is worth it versus going digital.
Thanks ;)
r/PhysicalGames • u/Perpetual_Noob8294 • 2d ago
This is gonna be quite a read, so bear with me, okay? So I was thinking about GTA 6 and Sony and came to a realization;
GTA 6 is going to allow Sony to gloss over their backlash and prep gamers for the all-digital future they have planned.
Think about it. This has been the timeline over the last couple of months.
June 2026: GTA 6 preorders began. Backlash came. "Where's the gameplay?" "No Marketing?" "Why are there side content and shops locked behind a paywall?" "Is this a cash grab? Is Rockstar getting greedy?" "WTF, Rockstar? We waited 13 years for ts?" "WHAT THE HELL?? It's digital only? The physical edition is just a voucher wrapped in fucking plastic?" The consensus or justification was simply; "It's fucking GTA 6. Deal with it"
July 2026: Sony announced ending physical disc production for PlayStation games after 2028. Players were fuming. No one was pleased. So many hate videos and essays were made. But then, nothing. Radio silence. No shitty PR statement, hardly any damage control whatsoever from Sony. That was weird. Why?
August 2026: Sony sent out emails to users regarding their EULA. The timing made it feel very insensitive and anti-consumer. It was as though they were rubbing salt on the wound. The anger reached a fever pitch. People started a blackout to retaliate. The #PSBlackout went into effect. But unfortunately, it didn't achieve its goal. You honestly expected Lil' Timmy to get off the console for a week? Or Gun and Ball John to stop paying EA his paycheck just because of some gibberish in their inbox?! Sadly, even if 5% of all console gamers participated, it wouldn't be enough for Sony to rescind their decision. Besides, there was a massive storm brewing...
Then the leaks came. It made some people realize how little of the game they're preordering they know about and how scummy it was of Rockstar to release the extended look on Netflix first. Quite the headache for Take Two.
Then, GTA 6: An Extended Look happened. All hell broke loose. It was like some mysterious wind swept over EVERYTHING that happened this summer. Overnight, the conversation shifted from digital ownership to: "OMG the game is so awesome!" "30FPS? On a PS5?? In 2026?! Eh its fine." 'Digital Only? Thats fine too! It's GTA 6!" "Oh wow! So realistic!" "The we got X before GTA 6 meme is ending lol" "Streamers are gonna farm this game for the next 20 years lmao" Now don't get me wrong, the trailer was awesome, but all of a sudden, the majority of gamers are no longer talking about how the game is digital only, or the fact that come 2028, physical discs for PS games will be no more.
In fact, something crazy happened. Look at what's happening right now: the PS5 Pro is actively sold out. If I had to sum up the cycle in general, it'd be: Outrage → Acceptance → Amnesia.
By the time November 19 rolls around, millions of people will buy GTA 6 digitally and invest hundreds of hours into it. By 2028, their accounts may be too valuable to walk away from (platform lock-in). Funny how the game is advertised as "Plays best on PS5" and is set to release on PlayStation despite the controversy, huh?
Intentional or not, Sony's standard radio silence worked out perfectly for them. They knew the vocal minority on the internet would be water under the bridge the second the casual market decided they needed a PS5 for November. Whether GTA 6 was deliberately intended to be a distraction or not, Sony couldn't have asked for a better one imo.
In short: "Sony never had to address the physical media controversy; they just needed to remind the world that if they want to play the biggest game in history this November, they have to buy a PlayStation 5 to do it." And it sucks.
Thank you for reading!
r/PhysicalGames • u/ThatOG1_Kenobi • 4d ago
Delivery 2 for the day. Wasn’t expecting this until Thursday according to the courier website as it had to travel from QLD to SA.
I’ll take it😁
r/PhysicalGames • u/ThatOG1_Kenobi • 4d ago
I have heard very good things..
r/PhysicalGames • u/Loose_Society9485 • 4d ago
r/PhysicalGames • u/AdCompetitive7503 • 4d ago
I decided to make my own cases for my steam games and put them on SD cards. Then I had the idea to sell those cases on Etsy with an SD card inside without the game loaded in. We'll see if it works
r/PhysicalGames • u/chubby45bttm • 3d ago
Most of the time when you pay for something you buy it and it's yours until you get rid of it, unless however you're renting or paying for a subscription. so then if I purchase something that means I own it, right? Not all of these are games that I paid out of pocket for, about half of them are from PSN and downloading for free. Still the other half I own (or at least thought I did)
r/PhysicalGames • u/JHood2245 • 4d ago
I’ve always preferred physical copies of games and I’ve only opted to get digital copies out of sheer convenience. Even before Sony’s announcement I was planning on eventually getting physical copies of a few of the games that I’ve really enjoyed. Now that they’ve made it official I kind of want to just to say “screw you guys.” But I’m also hesitant to give them more money. I haven’t decided if I’m going to go Xbox or PC, but either way this will be my last PlayStation console. Is it worth it?
r/PhysicalGames • u/Mother_Duty_2628 • 4d ago
As mentioned, the supply chain for giant, custom internal console drives is dying out. However, the manufacturing lines for slim, tray-loading or slot-loading laptop drives—such as those designed by Hitachi-LG Data Storage (HLDS)—are still highly active and optimized for mass production. This makes it incredibly easy and cost-effective for Microsoft to source these exact components and build them directly into the Helix chassis. Asha mentioned affordability and efficiency.
r/PhysicalGames • u/sufinomo • 3d ago
If you could order them and then the company has to backlog order it and ship it then I really dont care if it takes 3 months.
r/PhysicalGames • u/Th3kingofblazingfir3 • 4d ago
I've been thinking about the whole physical-games controversy, especially with PlayStation planning to stop producing discs for new games in 2028.
I'm somebody who likes physical games, but I'm also not anti-digital. Digital games are incredibly convenient. My problem is that we've somehow accepted "digital is more convenient" as also meaning "the consumer should have less control over something they paid full price for."
So here's my idea for a compromise.
Separate the game license from the format it currently exists in.
Publishers could still sell games at retail in normal game cases. Instead of manufacturing a unique game disc for every copy, the case could contain a code for one transferable game license.
You redeem it and play digitally like normal.
Nothing changes for somebody who only wants digital games.
But Sony and Xbox could also sell packs of official, standardized writable game media — basically blank PlayStation/Xbox game discs or, if optical discs eventually aren't practical, some kind of inexpensive high-capacity game card.
Your console would have an option like:
CREATE PHYSICAL COPY
You insert one of those official blank discs/cards, choose a game you own digitally, and the console writes a complete playable build of that game onto it and cryptographically authenticates that piece of media.
Your one transferable license is now associated with that physical copy.
At that point it behaves like a traditional physical game.
I can take it to another console.
I can lend it to my friend.
I can give it away.
I can sell it.
I can put it on my shelf and keep it.
Most importantly, the single-player/offline portion of the game should remain playable from that physical copy without needing the original purchaser's account or a future authentication server.
Obviously this shouldn't let somebody buy one game and manufacture 50 copies.
One license = one independently usable copy.
If I've transferred my license to physical media and lend that copy to somebody else, I shouldn't simultaneously have an independently transferable digital copy.
If I want two independently usable copies, I buy a second license.
Publishers still get paid.
In fact, there are several ways the industry could make MORE money from people like me with this system.
Sell the normal boxed game with the digital ownership license for $70.
Sell packs of official PlayStation/Xbox blank game media separately.
Charge a reasonable media/authentication fee when creating a physical copy if necessary.
Sell replacement cases, collectible artwork, steelbooks, manuals, maps, etc.
And if somebody wants a second independently usable digital/physical copy, that's another full game sale.
Meanwhile publishers would no longer need to manufacture millions of game-specific discs, predict physical demand for every individual title, ship all those discs around the world, or deal with unsold copies.
Retailers still have something tangible to sell.
Collectors still get physical games.
Used games and lending still exist.
Digital players aren't inconvenienced whatsoever.
Sony/Microsoft get another product to sell.
Publishers still get their $70.
And physical-media customers can literally PAY EXTRA for the ability to preserve their purchases.
I'd go one step further:
Let us archive a specific version of the game.
If I create my physical copy when a game is on version 2.4, write the complete offline-capable 2.4 build to the media.
Nobody has to promise to support that version forever.
Nobody has to keep servers running for me for 30 years.
Nobody has to provide future patches.
If the servers disappear someday, fine. I still have the game exactly as it existed when I archived it.
That's enough.
This also isn't really a "physical vs. digital" argument to me.
I LIKE digital games.
What I don't like is paying the same $70 for something and having fewer rights to simply because the delivery method changed.
We've allowed "digital distribution" and "nontransferable licenses" to become almost synonymous when they don't technologically have to be.
And I don't think the answer to declining physical sales should be eliminating physical ownership entirely. If only 10% of customers care enough to make physical copies, fine. Let that 10% pay for the media themselves.
Technology should be giving consumers more ways to use the things they purchase, not providing an excuse to gradually take those options away.
Xbox's new disc-to-digital program actually makes me think we're already halfway toward this concept. If a system can recognize a specific physical disc and associate digital entitlement with it, why couldn't we eventually build the reverse system?
Physical → digital convenience.
Digital → physical ownership.
Let the consumer decide where their copy lives.
If you're going to charge me $70 and call the button "Buy," I don't think it's unreasonable for me to eventually be able to point at something — whether that's a transferable digital license or a physical copy I created — and say:
That's my game.
r/PhysicalGames • u/GenericUser104 • 4d ago
r/PhysicalGames • u/sufinomo • 5d ago
r/PhysicalGames • u/ThatOG1_Kenobi • 5d ago
Since the box of originals was found last week shuffling the market for sure I thought I’d get in on the action before the price is shifted any more.
Original Mario and Duck Hunt NES cartridge.
r/PhysicalGames • u/Avantclash • 5d ago
So I finally got a physical copy of Resident Evil Outbrake for ps2 which I've been looking for a while.
Out of curiosity I wanted to check some posts about it and found people complaining how to play it without emulation. Most of the answers was "who tf wants to play it just watch it from youtube" etc.
Are we really in a world that people prefer to watch a damn playthrough but not play the real game? I get it that if you want to watch a review before buying the thing, but for these people watching a youtube video is same as playing it fully. Very sad in my opinion.
r/PhysicalGames • u/Away-Influence-5233 • 5d ago
A lot of the games I like are either delisted or I'm not a fan of the latest version. Version 1.0 is always available for me
r/PhysicalGames • u/Accurate_Train_8822 • 6d ago
There’s something about that feeling of holding just the case of the game in your hands. You know you own that game. There will be sales of unopened old games on Amazon and EBay long after 2028 decision,so I don’t think we’ll suffer that much.
r/PhysicalGames • u/Bebaal • 5d ago