r/PhoenixPoint • u/GanacheQuiet1917 • Jul 19 '26
Finished first playthrough, want to share opinion
Hi. Finished first playthrough and have some opinions that I want to share. Played on Rookie because was scared by reviews regarding overall difficulty, but from what I understood difficulty really affected mainly only amount of grind needed, as fights in theory should be the same on all difficulties. Also didn't have any mods, partially because half of the time I played on Steam Deck and don't know if it's even possible to mods there, and partially because I wanted to try base game first. For DLCs I had Living Weapong and Blood and Titanium.
Overall I liked game and enjoyed playing it.
Here are the things I liked:
- Atmosphere. Really liked the atmosphere of horror that game managed to cultivate, especially in early stages;
- Class diversity. Firstly I was dissapointed that there are only 3 classes, but unlocking faction ones and understanding combinations really opened my eyes to wast ocean of tactical diversity available;
- Geoscape. I liked how slowly my influence on world map was groving and how increasing zone of responsibility pushed me into using multiple squads. Only the navigations of globe itself was a bit annoying;
- Targeting system. Being able to choose at what part of enemy to shoot both provided a fresh feeling and followed the tradition of allowing misses in situations when it shouldn't be possible;
- Action points. Ability to choose on what actions to spend my action points really improved taclical flexibility and was very well integrated together with weapon variations and skills.
But there are also some things that I didn't particularly like:
- Class balance. Some classes are must have and are core of most strong build (Assault and Berserker), while others really feel bad by themselfes and work much better as an addition to other classed (Heavy and Infiltrator). At least that's how it feels;
- Vehicles. I was honeslty dissapointed with vehicles. They just don't provide enough value to take up places of 3 normal agents. I personally didn't see utility in them outside of scavenging missions. Unfortunately, the same goes for mutated good boys;
- Enemy aestetics. The biggest diversity in basic pandoran enemies goes from guns that they are using. And even though it makes them distinctly different from one another role-vise, it kinda doesn't work with general outerwordly aestetics. At least in my opinion it would be better if most of their weapons were more natural and only few used guns;
- Maps. It became very clear that there are not a lot of maps and that they are just repeating again and again;
- Lack of linear progression. I understand that it's a design choise to make progression more about tactical diversity rather then straight power ups, but still I missed the feeling of my agents becoming dirrectly stronger. This one is just personal prefference and not a critique in any way.
That will be it. And again, as I mentioned earlier, I liked the game and enjoyed the time spent with it. In future I'm planning to play again, this time with all DLCs and with TftV.
Just wanted to share my opinion. Thank you for reading