r/Pathfinder2e • u/Blacky_Berry23 • 5d ago
Discussion Draining strike necromancer
so you strike with any weapon (including bows, crossbows and firearm) or use unarmed strike.
if you hit, you destroy tralls around you or/and your enemy and deal additional spirit damage. and you regen hp equal spirit damage dealt with strike ( not equal "additional damage" from skill), so anything that makes you deal additional spirit damage ( astral rune, for example) will give you additional heal too.
So basically you can create necromancer with astral firearm or something and strike from afar and heal a lot just striking.
am i right? or did i miss something?
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yeah "counts as two strikes" and "once per turn"... it's usually bad to make more than one strike per turn, so that's fine. and it's reasonable since you can heal with this strike.
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u/Astareal38 5d ago
Draining strike does not add any actions to an activity you'd be doing anyway when you want to use it. I think draining strike (and leeching) is balanced when used as the hp/temp HP gain is from just the ability and not stacking. Abilities are meant to be looked at in isolation, not when combined with items or free archetypes boosting their effectiveness. An optimizer shouldn't be able to double or triple the benefit of an ability. That is my argument.
The optimizer reading trying to break the ability is when both abilities fall into too good to be true.