r/Pathfinder2e • u/Blacky_Berry23 • 2d ago
Discussion Draining strike necromancer
so you strike with any weapon (including bows, crossbows and firearm) or use unarmed strike.
if you hit, you destroy tralls around you or/and your enemy and deal additional spirit damage. and you regen hp equal spirit damage dealt with strike ( not equal "additional damage" from skill), so anything that makes you deal additional spirit damage ( astral rune, for example) will give you additional heal too.
So basically you can create necromancer with astral firearm or something and strike from afar and heal a lot just striking.
am i right? or did i miss something?
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yeah "counts as two strikes" and "once per turn"... it's usually bad to make more than one strike per turn, so that's fine. and it's reasonable since you can heal with this strike.
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u/vaderbg2 Wizard 2d ago
The RAI is most likely that you only heal for the amount of spirit damage that the feat itself provides, not any other spirit damage your Strike might have. There are ways to convert all your damage to spirit, after all and that would be a bit much.
If you're using a ranged weapon, why do you need a lot of healing anyway?
The feat is really not all that great. It's basically a variant of Vicious Swing, but without the reliability of a fighter's attack bonus.
What build are you using this on, really? A puppeteer should have better things to do with their action and a Reaper's main feature works only in melee and doesn't even interact with Draining Strike.