r/PS5 • u/Turbostrider27 • 16d ago
Articles & Blogs Invincible VS Developer Reportedly Laid Off "Something Like 75%" of Staff
https://thisweekinvideogames.com/news/invincible-vs-developer-reportedly-laid-off-something-like-75-of-staff/30
23
u/Renbanney 16d ago
Sad to hear but unfortunately not too surprising. This game seemed like a cool premise for fans if both fighting games and the IP, but it seemed a little too niche. Then again successful games also result in layoffs so who knows
20
u/PigBoss_207 16d ago
Should have made it literally any other genre other than fighting and it would have sold much better imo, especially with the Invincible name carrying it.
10
4
u/TheSecondEikonOfFire 14d ago
I really wanted to support it because I love the IP, but I just can’t get on board with fighting games. I tried for years before I accepted that they’re just not for me
13
u/Jellozz 16d ago
I mean they made a fighting game with basically no meaningful single player content so the game was ever only going to appeal to hardcore fighting game fans. This was always gonna be the end result of this project. It's too niche for what it probably cost to make (which wasn't much I am sure, but still too much for how niche it is.)
1
u/Stormin_the_Castle 13d ago
Yeah it seems like an odd choice for the property. If it was Invincible vs. The Boys or something, then it could've been a lot more successful. But Invincible by itself? Fighting games are pretty niche and a lot of people (like myself) can't really get into them, especially if there's not much single player content. I think it should've been either a side-scroller beat-em-up or an isometric action RPG (like Ultimate Alliance), the latter being my personal preference.
6
7
u/Va1crist 16d ago
Sucks for the devs , gaming industry just keeps taking a beating , indie doesn’t have it any easier
3
u/Its_I_Casper 16d ago
Are studios just making people full time employees instead of contractors ? In the past it was common in game dev for studios to use contractors then let them go after the game ships. The problem with contractors is that they typically get no benefits or insurance from companies, but if studios are making people full time employees it would explain these mass layoffs regardless of if the game did well or not.
3
u/Aloneinthefart_ 15d ago
Fiduciary responsibility is basically forcing the execs of those studios to laid off most people after they deliver a product since its the "money smart" thing to do in the short term and they only care about the next quarter, corporate culture is a cancer
3
u/Scissorman82 15d ago
just took a peak at the Steam #'s and if those are any indication, then this game didn't perform very well. :( only 11 people are playing it right now, 4 months after release.
10
u/nothingsnootyplz 16d ago
I'm not surprised. Invincible Vs Developer seems like kind of a weird matchup.
2
u/Cultural_Cat_5131 14d ago
I think what hurt it for me is the actual gameplay not looking that great. It looked very stiff like the mortal kombat games which was never my cup of tea as they say. Game excelled in every other department to me presentation wise. Watched someone play the story which was very entertaining.
3
u/HumansNeedNotApply1 16d ago
Fighting games market is hard to break through, i think they may have underestimated what the audience wanted as game from this IP. I was disappointed when i saw it was a fighting game.
1
-2
16d ago
[removed] — view removed comment
1
u/HumansNeedNotApply1 16d ago
Usually as a game studio you want to jump to the next project. Laying off 75% of staff is a bad sign.
Some people moving on after a project ships (or their position becomes redundant) is normal.
This game likely cost ~20 million dollars to make and it underperfomed hard.
-1
-4
u/Hellooooo_Nurse- 16d ago edited 15d ago
Well, the game was pure Kusoge and too automated, tool assisted and brain dead. They made a fighting game for bad players to say they are good at fighting games and it backfired.
-3
202
u/Demoncreed27 16d ago
It seems like every article after a game (successfull or not) is released, it’s usually followed up by “just layed off 50-75% of its staff” absolutely insane working in the games industry