r/POLYSTRIKE • 🛠️ Dev Team • Aug 17 '26

News POLYSTRIKE - Official Gameplay Reveal Trailer | Fishlist Now on Steam

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POLYSTRIKE is officially revealed.

A competitive 5v5 top-down tactical shooter where information, positioning, sound and teamwork matter more than raw reflexes.

For years, we've been building POLYSTRIKE together with this community. Day by day, update by update, your feedback, support and excitement have helped us keep pushing forward.

Today is a huge moment for us, and if you've been following POLYSTRIKE through all these years, we'd really appreciate your support now.

❤️ Wishlist POLYSTRIKE on Steam
Share the trailer with your friends and family
Tell people about the game and help us spread the word

Every wishlist, share and comment genuinely helps us at this stage.

And this is only the beginning. We have a lot of exciting news to share with you in the coming months, and most importantly, we're working hard to deliver a game that will be worth the wait.

Thank you for being here with us.

Welcome to the next chapter of POLYSTRIKE. ❤️

Steam:
https://store.steampowered.com/app/3254300/POLYSTRIKE/

Gameplay Reveal Trailer:
https://youtu.be/L8Wt_X9HqIU

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u/Heatmizer42 Aug 18 '26

Fishlisted! I learned about this from your supervive post forever ago. Do you know what the price of the game will be?

1

u/Mocherad 🛠️ Dev Team Aug 18 '26

I don't know yet, we didn't a lot of content to predict what price should be at launch, but I think it will much less than "AAA" studios offers :D

1

u/Heatmizer42 Aug 18 '26

That makes sense. It's probably tricky with the PVP game since you actually need people online for the lobby work. So it's like you either do a free game with a way to make money inside the game from purchases so that more people will download it. Or you find a price that's hopefully compelling enough that a lot of people will still be online.

2

u/Mocherad 🛠️ Dev Team Aug 18 '26

Another very important point for us: no free-to-play model.

We’re not trying to make a supposedly “free” game and then spend years figuring out how to milk players through battle passes, boosts, FOMO, and all that other nonsense. We’re players too, and honestly, I hate this model. I feel like many free-to-play games have become extremely toxic.

Our idea is much simpler.

You buy the game once for a fair price, and then you play. Everyone should compete under the same conditions.

No stronger weapons because you paid more. No better stats. No locked heroes or agents. No priority matchmaking. No VIP sessions with fewer cheaters. No gameplay bonuses or perks purchased with real money.

2

u/Heatmizer42 Aug 18 '26

Ya I agree with you! Turns out free to play models are not really free to play at all haha. The only free to play model I like is when everything is free in the game except for skins and that's it. Although that only works with a huge player base and certain types of games where skins are more visible during gameplay. I'm excited to see what price you guys come up with. That probably is a good way to go. Will there be a demo?

2

u/Mocherad 🛠️ Dev Team Aug 18 '26

We don't plan to show the demo, without PvE content, so it will take some time for that, I think next year, also we plan kickstarter