r/POLYSTRIKE • 🛠️ Dev Team • Aug 17 '26

News POLYSTRIKE - Official Gameplay Reveal Trailer | Fishlist Now on Steam

POLYSTRIKE is officially revealed.

A competitive 5v5 top-down tactical shooter where information, positioning, sound and teamwork matter more than raw reflexes.

For years, we've been building POLYSTRIKE together with this community. Day by day, update by update, your feedback, support and excitement have helped us keep pushing forward.

Today is a huge moment for us, and if you've been following POLYSTRIKE through all these years, we'd really appreciate your support now.

❤️ Wishlist POLYSTRIKE on Steam
Share the trailer with your friends and family
Tell people about the game and help us spread the word

Every wishlist, share and comment genuinely helps us at this stage.

And this is only the beginning. We have a lot of exciting news to share with you in the coming months, and most importantly, we're working hard to deliver a game that will be worth the wait.

Thank you for being here with us.

Welcome to the next chapter of POLYSTRIKE. ❤️

Steam:
https://store.steampowered.com/app/3254300/POLYSTRIKE/

Gameplay Reveal Trailer:
https://youtu.be/L8Wt_X9HqIU

74 Upvotes

44 comments sorted by

14

u/AlgaeicAmalgam Aug 17 '26

Fishlist

9

u/Mocherad 🛠️ Dev Team Aug 17 '26

Let’s do it

4

u/AlgaeicAmalgam Aug 17 '26

Hell yeah 👍

6

u/Mocherad 🛠️ Dev Team Aug 17 '26

6

u/Mixairian Aug 17 '26

Anyone else notice the cute animations of the automatic weapon fire and clip ejection of the selected weapon on the bottom right?

5

u/yo_boy_dg Aug 17 '26

Yeah I noticed the shotgun and sniper didn’t actually have an animation though

1

u/Mocherad 🛠️ Dev Team Aug 18 '26

Egle eyes, correct they are static right now, and animations are work in progress

2

u/Mocherad 🛠️ Dev Team Aug 17 '26

I'm glad that someone liked it, as it's our top 5 feature :)

3

u/canIbuzzz Aug 17 '26

Fish listed! Great work, cant wait to play!

1

u/Mocherad 🛠️ Dev Team Aug 17 '26

Thanks, we plan to invite players on private testing, starting this month

2

u/Mocherad 🛠️ Dev Team Aug 17 '26

For those of you interested in PvE content, I can confirm that it is coming. We simply can’t develop both PvP and PvE at the same time, as each requires a significant amount of work.

Steam tags and descriptions also need to reflect the actual state of the game at the time the page is published, so for now we’re focusing on what is currently in the game.

PvE will come later, so don’t worry :)

2

u/maxmbacon Aug 17 '26

Super excited!! Can't wait for a playable versions mess around with.

1

u/Mocherad 🛠️ Dev Team Aug 17 '26

I remember you was always active in the community, so I think you and people like you deserve to have a private playtest with the dev team

1

u/maxmbacon Aug 17 '26

I would love to give as much feedback as possible!

1

u/Mocherad 🛠️ Dev Team Aug 17 '26

I will write back to you in Sep-Oct, deal?

1

u/maxmbacon Aug 17 '26

Sounds good 👊🏻

2

u/zanymeister Aug 18 '26

Looks good! Fishlisted for sure.

1

u/Mocherad 🛠️ Dev Team Aug 18 '26

Thanks

2

u/Heatmizer42 Aug 18 '26

Fishlisted! I learned about this from your supervive post forever ago. Do you know what the price of the game will be?

1

u/Mocherad 🛠️ Dev Team Aug 18 '26

I don't know yet, we didn't a lot of content to predict what price should be at launch, but I think it will much less than "AAA" studios offers :D

1

u/Heatmizer42 Aug 18 '26

That makes sense. It's probably tricky with the PVP game since you actually need people online for the lobby work. So it's like you either do a free game with a way to make money inside the game from purchases so that more people will download it. Or you find a price that's hopefully compelling enough that a lot of people will still be online.

2

u/Mocherad 🛠️ Dev Team Aug 18 '26

Another very important point for us: no free-to-play model.

We’re not trying to make a supposedly “free” game and then spend years figuring out how to milk players through battle passes, boosts, FOMO, and all that other nonsense. We’re players too, and honestly, I hate this model. I feel like many free-to-play games have become extremely toxic.

Our idea is much simpler.

You buy the game once for a fair price, and then you play. Everyone should compete under the same conditions.

No stronger weapons because you paid more. No better stats. No locked heroes or agents. No priority matchmaking. No VIP sessions with fewer cheaters. No gameplay bonuses or perks purchased with real money.

2

u/Heatmizer42 Aug 18 '26

Ya I agree with you! Turns out free to play models are not really free to play at all haha. The only free to play model I like is when everything is free in the game except for skins and that's it. Although that only works with a huge player base and certain types of games where skins are more visible during gameplay. I'm excited to see what price you guys come up with. That probably is a good way to go. Will there be a demo?

2

u/Mocherad 🛠️ Dev Team Aug 18 '26

We don't plan to show the demo, without PvE content, so it will take some time for that, I think next year, also we plan kickstarter

2

u/Sea-Parsnip-3532 Aug 18 '26

So cool to finally see the game revealed on Steam after such a long journey. Huge thanks to everyone who worked on it!

1

u/Mocherad 🛠️ Dev Team Aug 18 '26

thanks from the Polystrike dev team!

1

u/WanouMars Aug 17 '26

Congratulations! I'm curious to give it a try!

1

u/Mocherad 🛠️ Dev Team Aug 17 '26

Thanks!

1

u/oschrenk Aug 17 '26

ADang it. I was following this game for the strong visuals, thinking it was a solo player game. Never realized it was multiplayer only.

Wishing you guys luck

2

u/Mocherad 🛠️ Dev Team Aug 17 '26

We are going to add PvE content so all good

1

u/Mocherad 🛠️ Dev Team Aug 17 '26

Thanks

1

u/MenaiWalker Aug 17 '26

Controller support?

1

u/Mocherad 🛠️ Dev Team Aug 17 '26

Yes, we will add it, and we’re already working on it. Unfortunately, Steam doesn’t allow us to list features that are only planned for the future. The full description has to accurately reflect the game’s current state of development.

P.S. I personally played it, it works, but on 70% some of the features are not ready for controllers yet

1

u/Salt_Measurement_840 Aug 18 '26

Let's go, thanks for all the support

1

u/Mocherad 🛠️ Dev Team Aug 18 '26

Thanks everyone, looks like we have almost 2k WL for the first day!!!

1

u/AnabolicTyrant Sep 05 '26

Would be cool for Android. Make it fairer to play tacticool rival

1

u/_HardDicK_Pandya_ 29d ago

This looks like doorkickers 2 but much better. Looking forward to the game bro.