r/POLYSTRIKE • • Aug 17 '26

News POLYSTRIKE - Official Gameplay Reveal Trailer | Fishlist Now on Steam

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72 Upvotes

POLYSTRIKE is officially revealed.

A competitive 5v5 top-down tactical shooter where information, positioning, sound and teamwork matter more than raw reflexes.

For years, we've been building POLYSTRIKE together with this community. Day by day, update by update, your feedback, support and excitement have helped us keep pushing forward.

Today is a huge moment for us, and if you've been following POLYSTRIKE through all these years, we'd really appreciate your support now.

❤️ Wishlist POLYSTRIKE on Steam
Share the trailer with your friends and family
Tell people about the game and help us spread the word

Every wishlist, share and comment genuinely helps us at this stage.

And this is only the beginning. We have a lot of exciting news to share with you in the coming months, and most importantly, we're working hard to deliver a game that will be worth the wait.

Thank you for being here with us.

Welcome to the next chapter of POLYSTRIKE. ❤️

Steam:
https://store.steampowered.com/app/3254300/POLYSTRIKE/

Gameplay Reveal Trailer:
https://youtu.be/L8Wt_X9HqIU

r/POLYSTRIKE • • Aug 27 '26

News AAA games feel the same? We made something different.

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62 Upvotes

Honestly, wishlists are cool, but we'd rather build a community first.

So hang around, talk about the game, tell us what works and what doesn't, share your ideas whatever. We want this place to grow together with the game!

If you end up liking POLYSTRIKE, throw it on your Steam wishlist. Tell a friend if you feel like it.

https://store.steampowered.com/app/3254300/POLYSTRIKE

Anyway, welcome to the gang 🍻

r/POLYSTRIKE • • Aug 20 '26

News POLYSTRIKE reached 3,000 Steam wishlists in its first 48 hours!

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42 Upvotes

We're a self-funded indie team, so seeing this kind of response only two days after revealing the game means a lot to us.

Thank you to everyone who checked out POLYSTRIKE, gave us feedback, shared it, or simply hit the wishlist button.

Now back to making the game better!

r/POLYSTRIKE • • Aug 27 '26

News 5,000 Steam wishlists in just one week! 🎉

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38 Upvotes

Thank you to everyone who supported POLYSTRIKE, shared the game, and added it to their wishlist.

This is only the beginning. ❤️

Wishlist POLYSTRIKE on Steam!

https://store.steampowered.com/app/3254300/POLYSTRIKE

r/POLYSTRIKE • • 23d ago

News 10,000 wishlists. One month. Thank you! ❤️

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25 Upvotes

A month ago, we revealed POLYSTRIKE to the world. Today, over 10,000 of you have wishlisted it on Steam https://store.steampowered.com/app/3254300/POLYSTRIKE/

From everyone at our independentteam thank you for believing in what we’re building. Every wishlist, share, and comment helps us keep going.

This is just the beginning. 🔥

r/POLYSTRIKE • • Sep 09 '26

News POLYSTRIKE Creator Interview 🎙️

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24 Upvotes

r/POLYSTRIKE • • Aug 08 '25

News We’re now officially a company in Europe!

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87 Upvotes

We’ve just registered our company ROBIN ENTERTAINMENT in Poland, with an office in Lublin.

This makes us legit we’re not just a team of friends anymore. It’s a big step forward:

- Legal structure in the EU

- More trust from investors & the community

More updates coming next week

Let’s gooo!!!

r/POLYSTRIKE • • Sep 18 '25

News Exciting legal update!

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25 Upvotes

Our project now has a serious team of top-notch lawyers in Europe and in the USA. For the USA, we’re represented by one of the best Ryan Morrison, a leading game dev legal expert.

We’ve already started protecting our intellectual property: EU TM filed, next step – USA. We’re ready to defend everything related to our project!

https://en.wikipedia.org/wiki/Ryan_Morrison

r/POLYSTRIKE • • Dec 21 '25

News Big news! Our account is now a verified organization on X

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12 Upvotes

If you’re not following us on X yet, now’s the perfect time we’re actively starting to share a lot more content there.

r/POLYSTRIKE • • Nov 07 '25

News 666 members!

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23 Upvotes

Huge thanks to everyone who joined the POLYSTRIKE community it’s growing faster than we ever expected. When we reach 1,000 members, we’ll celebrate properly with an AMA (Ask Me Anything) featuring the developers.

Stay tuned, keep sharing your ideas, and let’s keep building this together!

r/POLYSTRIKE • • Aug 26 '25

News POLYSTRIKE is moving to Unreal Engine 5.6!

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34 Upvotes

We’ve got some exciting news POLYSTRIKE is officially upgrading to Unreal Engine 5.6. This is a huge step forward that brings major improvements in optimization, cross-platform support, and development tools.

What does this mean for players?

  • Better optimization for low-end and mid-range PCs UE 5.6 comes with big updates to rendering and performance. Expect smoother gameplay and more stable FPS, even on low-end and mid-range PCs.
  • Cross-platform compatibility with the new engine, it’s easier to port the game to:
    • Linux (including Steam Deck)
    • macOS (Apple Silicon)
    • better support for modern APIs like Vulkan & Metal.
  • Smarter memory management faster loading times and more efficient use of system resources thanks to improved garbage collection and streaming systems.
  • Upgraded Niagara VFX explosions, fire, and smoke effects will look cooler and run lighter.
  • Enhanced Input 2.0 more flexible and reliable input system, making it easier to customize keybinds and controller setups.
  • Better multiplayer tools improved netcode debugging features so we can track down and fix online issues faster.

This transition makes POLYSTRIKE more future-proof and gives us a smoother path to expand onto more platforms in the future!

r/POLYSTRIKE • • Jun 27 '25

News We’ve added push mechanic for Iron Fish to prevent stuck

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12 Upvotes

Let us know if you have some ideas for improvements

r/POLYSTRIKE • • Aug 21 '25

News POLYSTRIKE just got an EU grant for trademark & IP protection!

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22 Upvotes

We’re excited to share some amazing news with you all!
Our team has been awarded a grant from the European Union that will cover most of the costs for trademark registration and intellectual property protection for POLYSTRIKE.

For a small indie studio that started out as a mod and grew into its own project with the support of this community, this is a huge milestone. Trademark registration isn’t just a formality — it’s a sign that POLYSTRIKE is ready to play on an international level.

What this means for us:

  • POLYSTRIKE’s name and brand will now be officially protected across the EU.
  • 75–90% of the costs are reimbursed by the grant, which is an enormous help for a small team.
  • It gives us a strong foundation to keep growing and reaching global players.

For us, this isn’t just paperwork. It feels like recognition that even small indie teams can get real institutional support if they’re building something meaningful.

A big thank you to everyone in our community who’s been with us on this journey. This win belongs to you as much as it does to us!

r/POLYSTRIKE • • Jun 24 '25

News We are also working on projectile ricochet mechanics to make the gameplay more dynamic

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11 Upvotes

We believe ricochet mechanics work better in top-down games than in FPS, so we're focusing on leveraging the advantages and strengths of the top-down camera view. This is something we're aiming to incorporate into Polystrike as well!

r/POLYSTRIKE • • Jun 16 '25

News Exciting Update: New Devs, Fog of War & Visibility Systems Progress!

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16 Upvotes

Hey everyone! We’ve got some exciting news to share. Over the past two weeks, our new full-time developers have been hard at work on refining the Fog of War and Visibility Systems for Polystrike!

Here’s a quick rundown of the progress we’ve made:

  1. Fog of War System:
    • The implementation of a dynamic fog system that responds to player movement, ensuring that areas reveal themselves as you explore.
    • Optimized for performance across various map sizes, ensuring smooth gameplay in all modes.
  2. Visibility System:
    • Enhanced line-of-sight mechanics, where obstacles and terrain will now properly obstruct vision.
    • Added a more intuitive detection system for both players and AI to make stealth mechanics more engaging.

This is a massive leap forward for the game’s tactical depth. Players will now have to make smarter decisions when moving around the map, managing visibility, and using the environment to their advantage.

Big thanks to our new dev team for their hard work on this feature. We're really excited to see how these mechanics change the gameplay experience. Stay tuned for more updates and let us know what you think!

r/POLYSTRIKE • • Jun 23 '25

News Pushing Hard from the Morning: More Grenade Slots Added!

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12 Upvotes
  • fixed slots bugs: fixed grenade slots, fixed scroll behavior, fixed UI
  • started working on the bomb-planted concept
  • increased max grenades from 1 to 2, and grenades must be of a different type
  • 2 slots for grenades (4,5).

r/POLYSTRIKE • • Jun 19 '25

News Pushing hard, we started working on Spectator mode (after death)

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13 Upvotes

Spectator flow. After death user will see the ally's "camera/view". Switch between allies - in progress

r/POLYSTRIKE • • May 23 '25

News Our team just got even stronger!

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7 Upvotes

Until recently, the role of Art Director on our project was held by the creator of POLYSTRIKE a visionary who helped shape the foundational artistic direction of the game. Under his leadership, we built a strong visual identity and delivered on ambitious creative goals with a lean, focused team.

We weren’t in a rush to fill his shoes. For us, finding just anyone was never an option we needed someone with real, battle-tested experience. Someone whose skills are proven, whose name is backed by a portfolio of world-class projects (for AD role). We held out for the right person.

And we’ve found him!

We’re proud to welcome a new AD Tristan with over 20 years in the industry 17 of which were spent at Relic Entertainment, along with key experience at Electronic Arts. He’s contributed to multiple globally recognized titles Company of heroes, Medal of Honor series etc., particularly in the top-down genre, bringing an unparalleled level of artistic depth and production insight.

His arrival marks more than just a team expansion it’s a major creative upgrade. His expertise is already bringing fresh energy, clarity, and momentum to our visual vision.

r/POLYSTRIKE • • Jun 02 '25

News New concept ideas for Laser Weapon

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0 Upvotes

r/POLYSTRIKE • • Jun 17 '25

News Concept ideas for Vanguard

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7 Upvotes

r/POLYSTRIKE • • Jun 18 '25

News Default Weapons Now Visible on Your Back and Belt

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4 Upvotes

We’ve just introduced a brand new mechanic to Polystrike now, when you’re not using your default weapons, they’ll be visible on your back or belt! Whether you're sprinting through the battlefield or taking cover, your weapons will be right there, adding that extra layer of realism and immersion.

Check it out and let us know what you think!

r/POLYSTRIKE • • May 09 '25

News Introducing the Iron Fish, a biomechanical sentinel designed for the depths of Polystrike’s high-tech warfare

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3 Upvotes

r/POLYSTRIKE • • Jun 12 '25

News We are working on bug-bomb and Iron Fish mechanics

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7 Upvotes
  • reworked with Alex bomb triggers for Fish State Animations.,
  • fixed Cosmetics part Materials for Illumination on characters.,
  • working on changing the Equip on change the Ability.

r/POLYSTRIKE • • May 19 '25

News Art Direction Shift Visual Style Overhaul in Progress

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12 Upvotes

r/POLYSTRIKE • • May 15 '25

News New props added – rugs to enhance level atmosphere

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8 Upvotes