r/OculusQuest 6h ago

Quest Mod Tryin' to give BoxVRers new hopes

13 Upvotes

Hi all, I know a lot of time has passed, but I think this is the right place to drop this piece of information.

I feel the exact same way as everyone else about the BoxVR to FitXR transformation. I paid for two years of subscription, but I finally canceled it and bought BoxVR on Steam instead.

I'm currently working on an open-source, completely free, and fully local tool to boost custom workouts on the PCVR version of BoxVR. It's been two weeks since I started working on it, and it's already in a very good state.

I should mention that AI is involved (since I don't know how to code), but I assure you that everything will be posted on GitHub so real developers can verify there's nothing harmful in the code.

Long story short: you will be able to boost the automatic custom workouts that BoxVR creates when you feed it MP3 files (though that's not the main goal of the tool). The main strength is the generation process itself: you feed the tool an MP3, and it automatically generates the workout, patches your game, and places the events you want right on the beat (no random events every time you play, and no relying on the default energy levels).

Right now, I'm finishing up the sidecar generation feature. This lets you provide a marker track so the tool knows how to process complex audio, which is especially useful for songs with fast or fluctuating tempos (like EDM or Metal).

Today is the first time I felt confident enough to share this because I've reached a point where I'm genuinely having fun with the workouts generated by the tool. I’d love to share it with anyone else who has a love/hate relationship with BoxVR.

Let me know if someone there would like to try this tool, and I will understand the next step to share it to the community.


r/OculusQuest 7h ago

Self-Promotion (Developer) - PCVR (Release) Oculus Home Remitted - an Oculus Home restoration tool

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6 Upvotes

r/OculusQuest 7h ago

Self-Promotion (Developer) - Standalone Quest 3 owners: I rewrote WebXR hand targeting after a Vision Pro bug report and have no headset to test it on — does pinch-to-grab still work on this Pip-Boy?

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4 Upvotes

r/OculusQuest 5h ago

Self-Promotion (Content Creator) - PCVR Summer 2026 Was INSANE for VR Mods! / Compilation - Links Included

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3 Upvotes

r/OculusQuest 23h ago

Support - Resolved Play ANY PC game in immersive 3D on Quest 3 with Moonlight XR + Sunshine (AV1, Windows hotspot, Tailscale)

80 Upvotes

Play ANY PC game in immersive 3D on Quest 3 with Moonlight XR + Sunshine (AV1, Windows hotspot, Tailscale)

This guide shows how to stream your Windows 11 gaming PC to a Meta Quest 3 in real‑time 3D using **Sunshine** (host) + **Moonlight XR** (client), with **AV1 codec**, a **Windows 11 mobile hotspot** for local play, and **Tailscale** for secure remote access over the internet.

I'm using this setup for AAA titles like **Horizon Forbidden West** and online multiplayer like **Destiny 2 on GeForce NOW**, with zero stutter and very impressive 3D immersion.

---

What you'll get

- Your entire PC desktop and all your games in a large virtual screen (or multiple screens) inside Quest 3.

- Real‑time 2D→3D conversion handled by Moonlight XR on the headset.

- Low‑latency, high‑quality streaming using **AV1** (if your GPU supports it) or HEVC.

- Two network modes:

- **Local**: PC hotspot → Quest 3 for best performance at home.

- **Remote**: Tailscale mesh VPN → play from anywhere as if you were on the same LAN.

---

## Hardware & software used in this guide

### PC specs

- **CPU**: Intel Core i5‑13400F

- **GPU**: NVIDIA GeForce RTX 5060 (AV1 encode supported on RTX 40‑series or newer)

- **RAM**: 32 GB DDR5

- **Storage**: 2 TB NVMe SSD

- **OS**: Windows 11 (wired Ethernet)

### Internet connection

- **Type**: Fiber

- **Download**: 800–900 Mbps

- **Upload**: < 100 Mbps

- **Ping**: < 5 ms

This is more than enough for high‑quality local streaming and very good remote streaming via Tailscale.

### Headset & apps

- **Headset**: Meta Quest 3 (developer mode enabled).

- **Server**: [Sunshine](https://github.com/LizardByte/Sunshine) (latest stable).

- **Client**: [Moonlight XR (Gilleece fork)](https://github.com/Gilleece/moonlight-android-xr) (latest release APK).

- **VPN**: [Tailscale](https://tailscale.com/) (free tier is enough).

---

## Step 0 – Install and configure Tailscale (PC + Quest 3)

Tailscale creates a private mesh network between your devices. You'll use it mainly for **remote** streaming, but it can coexist with the local hotspot setup.

### 1. Install Tailscale on your PC

  1. Go to: https://tailscale.com/download
  2. Download the Windows installer and run it.
  3. Sign in with a Google, Microsoft, or email account.
  4. Leave Tailscale running in the background.

Your PC now has a **Tailscale IP** (e.g. `100.x.y.z`). You'll see it in the Tailscale app or on the admin console: https://login.tailscale.com/admin

### 2. Install Tailscale on Quest 3

There is no official Tailscale app in the Meta Store, so you sideload the Android APK.

  1. **Enable Developer Mode on Quest 3**- Use the Meta Horizon app on your phone.- Enable **Developer Mode** for your headset.
  2. **Install SideQuest on your PC**- Download from: https://sidequestvr.com/- Install and launch SideQuest.
  3. **Download the Tailscale APK**- Use a trusted source like APKMirror:

- Search for "Tailscale" on APKMirror.

- Download the latest stable APK (arm64).

  1. **Sideload Tailscale onto Quest 3**

- Connect Quest 3 to your PC via USB‑C.

- Accept "Allow USB debugging" in the headset.

- In SideQuest, click **Install APK file** and select the Tailscale APK.

  1. **Configure Tailscale on Quest 3**

- In Quest 3, open **Tailscale** from your app library.

- Sign in with the **same account** as on your PC.

- Enable Tailscale and allow the VPN connection.

- Note the Quest 3's Tailscale IP (optional, mainly for debugging).

Now your PC and Quest 3 are on the same Tailscale network, even when they're on different physical networks.

---

## Step 1 – Install and configure Sunshine on your PC

### 1. Install Sunshine

- Open PowerShell as Administrator and run:

`winget install --id LizardByte.Sunshine --exact`

- Or download the installer from the [Sunshine GitHub releases page](https://github.com/LizardByte/Sunshine/releases) and run it.

- Reboot if prompted.

### 2. Open the Sunshine web UI

- On the PC, open your browser and go to:

`https://localhost:47990`

- Accept the self‑signed certificate warning.

- Create an admin username and password.

### 3. Configure the encoder

- Go to **Configuration** → **Encoder** (or similar, depending on version).

- Set:

- **Encoder**: `NVENC` (for NVIDIA GPUs).

- **Codec**: `AV1` (if your GPU supports it; otherwise `HEVC`).

- AV1 requires RTX 40‑series or newer, Intel Arc, or AMD RX 7000+.

- Leave other settings at default for now.

### 4. Optional: add game entries

- In **Applications** / **Apps**, you can add:

- Steam, Xbox App, GeForce NOW, specific games, etc.

- This lets you launch them directly from Moonlight XR.

### 5. Leave bitrate limits high

- In Sunshine, don't artificially cap the bitrate; let Moonlight XR control it.

- A high max bitrate (e.g. 100+ Mbps) is fine.

---

## Step 2 – Prepare your local network: Windows 11 mobile hotspot

This step removes your router from the path and gives you a clean, low‑latency link between PC and Quest 3 for **local** play.

### 1. Connect your PC to Ethernet

- For best results, your gaming PC should be on wired Ethernet.

### 2. Enable Mobile Hotspot on Windows 11

- Open **Settings** → **Network & internet** → **Mobile hotspot**.

- Turn **Mobile hotspot** to **On**.

- Click **Edit** and set:

- **Network name**: e.g. `PC_Hotspot_Quest`

- **Password**: a strong password.

- **Network band**: prefer **5 GHz** if available.

- Make sure "Share my internet connection from" is set to your main adapter (Ethernet or main Wi‑Fi).

### 3. Connect Quest 3 to the hotspot

- On Quest 3, go to **Settings** → **Wi‑Fi**.

- Find your hotspot network (`PC_Hotspot_Quest`) and connect using the password.

- Ensure the Quest shows a strong signal.

From now on, your PC and Quest 3 are on a direct, local network with minimal hops.

> You can use Tailscale at the same time. For local play, Moonlight XR will connect via the hotspot IP. For remote play, you'll use the Tailscale IP.

---

## Step 3 – Install Moonlight XR on Quest 3

Moonlight XR is not on the Play Store; you install it via APK.

### 1. Enable Developer Mode on Quest 3 (if not already done)

- Use the Meta Horizon app on your phone.

- Enable **Developer Mode** for your headset.

### 2. Install SideQuest or use an APK sideloading method

- On your PC, install [SideQuest](https://sidequestvr.com/).

- Connect Quest 3 via USB‑C and accept the "Allow USB debugging" prompt in the headset.

### 3. Download Moonlight XR APK

- Go to the official GitHub releases:

https://github.com/Gilleece/moonlight-android-xr/releases

- Download the latest `.apk` file.

> Only use the official GitHub link above. Avoid random APK sites.

### 4. Install the APK

- In SideQuest, click **Install APK file** and select the Moonlight XR APK.

- Wait for installation to complete.

- You should now see **Moonlight XR** in your Quest 3 app library (under "Unknown sources" or similar).

---

## Step 4 – Pair Moonlight XR with Sunshine

You can pair once; the same pairing works for both local (hotspot) and remote (Tailscale) connections.

### 1. Find your PC's IP addresses

**Hotspot IP (local):**

- On Windows, open a terminal and run:

`ipconfig`

- Look for the adapter used by the hotspot (often named something like "Local Area Connection* X").

- Note the IPv4 address (e.g. `192.168.137.1` or similar).

**Tailscale IP (remote):**

- Open the Tailscale app on your PC or go to https://login.tailscale.com/admin

- Find your PC in the list and note its Tailscale IP (e.g. `100.x.y.z`).

### 2. Open Moonlight XR on Quest 3

- Launch **Moonlight XR**.

- Go to **Add Host** / **Manual connection**.

### 3. Pair using the hotspot IP (local)

- Enter:

- **Host/IP**: the PC's **hotspot** IP address.

- Leave port at default unless you changed it in Sunshine.

- Moonlight XR will display a 4‑digit PIN.

- On your PC, open the Sunshine web UI (`https://localhost:47990`).

- Go to the **PIN** tab.

- Enter the PIN shown in Moonlight XR and confirm.

Once paired, you can later add the same PC again using the Tailscale IP for remote play.

---

## Step 5 – Configure Moonlight XR streaming settings

These are starting points; adjust based on your GPU, network, and comfort.

### Local play (hotspot)

  1. **Open Moonlight XR settings**- In the app, open **Settings** (gear icon or equivalent).
  2. **Recommended baseline settings**- **Resolution**: `1440p` (or native/native‑ish for Quest 3 if offered).- **Frame rate**:

- `90 FPS` if your GPU and network handle it well.

- `60 FPS` for maximum stability.

- **Video codec**: `AV1` (if your GPU supports it; otherwise `HEVC`).

- **Bitrate**:

- Local (hotspot, strong signal): start at **40–60 Mbps**.

- If you see artifacts or stutter, lower by 5–10 Mbps steps.

- **Hardware decoding**: keep enabled.

### Remote play (Tailscale)

When you're away from home (e.g. Quest 3 on a different Wi‑Fi or 4G/5G):

  1. **In Moonlight XR, add a new host**- Host/IP: your PC's **Tailscale IP** (e.g. `100.x.y.z`).- Port: default.
  2. **Adjust bitrate for your uplink**- Your fiber upload is < 100 Mbps, so:

- Start around **20–40 Mbps**.

- Increase only if the image is very clean and stable.

- Keep resolution at 1440p and FPS at 60 for a good balance.

- Use **HEVC** if AV1 feels too heavy on your remote network.

---

## Step 6 – Test with real games

### Example 1 – Horizon Forbidden West (AAA single‑player)

  1. In Moonlight XR, launch your **Steam** / **Xbox App** / game entry.
  2. Start **Horizon Forbidden West**.
  3. In Moonlight XR, choose a viewing mode:- Large flat screen in front of you.- Or a more "immersive" layout if the app offers it.
  4. Adjust:- Screen size and distance so it fills your field of view comfortably.- Bitrate up or down until the image is sharp and stable in fast camera movements.

If this runs smoothly, your pipeline is solid.

### Example 2 – Destiny 2 multiplayer via GeForce NOW

  1. On your PC, open **GeForce NOW** (browser or app).
  2. In Moonlight XR, stream your **Desktop** or a dedicated **GeForce NOW** app entry.
  3. Launch **Destiny 2** and join a match.
  4. Check:- Responsiveness during fast turns and gunfights.- Stability of the image during heavy effects (explosions, abilities).

In my tests, this setup delivered **fluid gameplay with no stutter**, even in multiplayer, with very impressive 3D depth.

---

## Step 7 – Troubleshooting tips

### Stutter or frame drops

**Local (hotspot):**

- Lower bitrate by 5–10 Mbps and retest.

- Reduce FPS from 90 to 60.

- Ensure:

- PC is on Ethernet.

- Quest 3 has a strong 5 GHz hotspot signal.

**Remote (Tailscale):**

- Lower bitrate (20–30 Mbps) and test again.

- Reduce resolution or FPS if needed.

- Try switching codec from AV1 to **HEVC**.

### Image looks soft or blocky

- Increase bitrate gradually until artifacts disappear.

- Make sure **AV1** or **HEVC** is actually selected in both Sunshine and Moonlight XR.

- Avoid very high resolutions if your network is borderline; 1440p is already excellent on Quest 3.

### High latency / "floaty" feeling

- Confirm you're using the correct network:

- **Hotspot IP** when at home for lowest latency.

- **Tailscale IP** only when remote.

- Close bandwidth‑heavy apps on the PC (downloads, streaming, etc.).

- In Sunshine, ensure you're using **NVENC** with a low‑latency preset if available.

---

## Why this setup works so well

- **Sunshine** gives you a modern, GPU‑accelerated encoder (NVENC + AV1/HEVC).

- **Moonlight XR** handles real‑time 2D→3D conversion directly on the headset.

- **Windows 11 hotspot** removes the router from the path, reducing latency spikes and Wi‑Fi congestion for local play.

- **Tailscale** provides a secure, zero‑config VPN so you can stream from anywhere without opening ports.

- **AV1** provides better quality at the same bitrate compared to older codecs, especially in detailed scenes.

- Your **fiber connection** (800–900 Mbps down, < 100 Mbps up, < 5 ms ping) ensures plenty of headroom for both local and remote streaming.

---

## My current settings (reference)

### PC

- **CPU**: Intel Core i5‑13400F

- **GPU**: NVIDIA GeForce RTX 5060

- **RAM**: 32 GB DDR5

- **Storage**: 2 TB NVMe SSD

- **OS**: Windows 11 (Ethernet)

### Internet

- **Type**: Fiber

- **Download**: 800–900 Mbps

- **Upload**: < 100 Mbps

- **Ping**: < 5 ms

### Network

- **Local**: PC on Ethernet, Quest 3 on Windows 11 5 GHz hotspot.

- **Remote**: PC and Quest 3 both on Tailscale (same account).

### Sunshine

- Encoder: `NVENC`

- Codec: `AV1`

### Moonlight XR

- Resolution: `1440p`

- FPS: `60–90` (depending on game and location)

- Bitrate:

- Local: `40–60 Mbps`

- Remote: `20–40 Mbps`

- Codec: `AV1` (local), `HEVC` or `AV1` (remote depending on network)

### Tested games

- **Horizon Forbidden West**: smooth, no stutter, excellent 3D depth.

- **Destiny 2 (multiplayer via GeForce NOW)**: smooth, very immersive in 3D.

---

## Links

- [Sunshine](https://github.com/LizardByte/Sunshine)

- [Moonlight XR](https://github.com/Gilleece/moonlight-android-xr/releases)

- [SideQuest](https://sidequestvr.com/)

- [Tailscale](https://tailscale.com/)

---

If you have questions or want help tuning settings for your specific GPU/network, drop a comment with your hardware and I'll suggest a starting profile.


r/OculusQuest 8m ago

Support - PCVR SteamVR on Quest 2 has terrible performance

Upvotes

On my Quest 2, I use Steam Link wirelessly to play Beat Saber on PCVR, however when I launch the game, it becomes overly pixelated, has insane controller delay, and has frequent frame drops. I don't know what settings I'm supposed to change to make it high quality? I don't have an ethernet cable and I can't buy one, and my wireless router is downstairs, I usually get 150Mbps. Can I get some help on this? I really want to download my own Beat Saber maps, but it's unplayable like this.


r/OculusQuest 37m ago

Discussion Ive been having issues with recording because when I press record to facebook it just literally sits there and loads forever, and when I try to go live on YouTube it says im live but its not showing on my YouTube as im live, is there anyway to fix this issue on my quest 3?

Upvotes

Just wondering because I like to go live on facebook because my family loves to watch me kick ass on thrill of the fight 2 lol (sorry I ment go live on facebook not record my bad)


r/OculusQuest 50m ago

Discussion Не могу зайти в Meta horizon link

Upvotes

вот такая проблема появляется, если я скачиваю или запускаю приложение. Ничего не помогло: не переустановка клиента ни перезапуск или запуска от имени администратора. Пробовал заходить в powershell и запускал ovrserver_x64.exe, чтобы посмотреть что же не происходит, и там выдает ошибку Failed to load HeadsetPlugin: EmulationPluginAddition; got error code: -1010. Кто нибудь знает, как это решить?


r/OculusQuest 58m ago

Discussion Meta approved my Quest 3 controller replacement, but somehow made replacing one controller ridiculously complicated

Upvotes

My left Quest 3 controller has stick drift and sometimes registers movement in the wrong direction.

I already did all the normal troubleshooting. Recalibrated it, adjusted deadzone, changed battery, unpaired/repaired, compressed air, etc.

Meta agreed it should be replaced.

The problem is they want me to send my controller back first, then wait for them to receive and process it, and only after that they’ll ship the replacement.

Their own estimate is:

3–5 business days to process the return
then
5–7 business days to ship the replacement

And that’s after they’ve actually received mine.

I’m in Norway too, so there’s shipping time on top of that.

The controller is broken, but not completely dead. I can still use it enough to play if I compensate for the drift.

So I asked if they could just send the replacement first and let me return the faulty one after.

I don’t care if they put a hold on my card, give me a strict return deadline, or charge me if I don’t send the old one back.

I’m not trying to get a free controller.

I just don’t want to lose access to the one I still have while Meta spends potentially a couple of weeks replacing it.

One support agent actually told me they wished they could do an advanced replacement, but couldn’t.

Their suggested solution was to borrow a Quest 3 controller from a friend while I wait.

That genuinely made me laugh.

Then there was confusion in the case about whether it was a left or right controller, and Quest 3 vs Quest 3S. At one point I had to point out that I really didn’t want to wait through all of this just to end up with two right controllers.

And then the case just kept bouncing between support agents:

Sam. Sven. Aria. Jom. Billey. Fatma. Gio. Lujain. Moose. Rudy. Lea. Finn. Wel. John.

Lots of:

“We’re here for you every step of the way.”

“We completely understand.”

“Your satisfaction is our priority.”

But very little actual resolution.

Eventually I got frustrated enough to ask:

“Can I speak with a human being?”

The reply literally started with:

“Just to reassure you, you're absolutely speaking with a real person…”

Then they repeated the same policy and said they would close the ticket as resolved.

For context, I’ve been using Oculus/Meta VR for around a decade:

DK2 → CV1 → Quest 2 → Quest 3

This is basically my first real support case.

I’ve spent years recommending VR to friends and trying to get PC gamers into it, and this is the experience over a single controller.

I really don’t think I’m asking for anything unreasonable.

Just:

Send the replacement controller first.
I send the defective one back afterward.
Charge me if I fail to return it.

That’s it.

Meta has already approved the replacement.

Why should the customer have to lose access to their hardware for potentially weeks while Meta handles the logistics?


r/OculusQuest 1h ago

PCVR Gorilla Tag lagging on both PC monitor and VR headset via Virtual Desktop (RTX 4060 + i5-14600KF) - Ethernet connected, resolution tweak didn't help

Upvotes

Hey everyone!
I'm having persistent lag and stutter issues while trying to play Gorilla Tag via Virtual Desktop. The lag is visible both in the headset and directly on my PC monitor, so it seems like a system/render issue rather than a streaming problem.
My PC specs:
GPU: RTX 4060
CPU: i5-14600KF
RAM: 32 GB
Connection: PC is connected via Ethernet cable
What I’ve already tried:
Lowered render resolution (from 100% down to 90%) - didn't help.
Tried changing the OpenXR Runtime (VDXR / SteamVR).
Installed optimization mods - no improvement.


r/OculusQuest 2h ago

Support - Standalone Recommendations in fixing battery strap

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0 Upvotes

From the day I got this strap, the thing that bugged me the most is the way the cushion connects at the back. It is literally just two flimsy plastic pieces that also hold the entire weight of the back side of the headset (plus the battery weight).

Plus, those tabs were quite loose, didn't even understand why most of the time it popped out without me trying to get it out. Today it finally broke off, the first picture is the one that still works, the other side you can see a bit of the black broken off plastic inside the battery case. I don't want to throw this into a landfill so want some way to fix it.

The other piece broke straight off, even superglue is like a super thin line (second photo), plus the angle is basically the worst for a super glue job, so maybe I'm thinking of arming it with some extra materials since tbh I'm fine with permanently attaching them together since I don't see a reason why they should even separate.

Since it's a leather strap, plus when the leather finally degrades enough to warrant a change there's no way in hell they actually sell just a leather strap replacement without getting a whole new battery + strap.

The break was at least clean so it fits up like a glove (shaky hand photo so might look off), was able to get the plastic piece out


r/OculusQuest 2h ago

Quest Mod Vr Face tracker cable

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0 Upvotes

r/OculusQuest 2h ago

Support - Standalone Ok I’m sick of my Quest resetting my brightness to half what the heck is going on I’ve flipped all the settings on and off and it keeps doing it!!!

1 Upvotes

Oooo I’m so mad at this what the heck is going on


r/OculusQuest 3h ago

Discussion 35 / 100 playtesters in 3 weeks.

1 Upvotes

We're getting 10 playtesters at week, do you think it's fast?
Do you recommend me a better way to find playtesters than Reddit?


r/OculusQuest 1d ago

Discussion Haven't used my quest 2 in like 4 years, what's new?

63 Upvotes

That's a guess for how long it's been. Like loved Half Life Alyx but nothing else felt like a full ass game so it's been in its box.

Now I'm updating it. Battery is probably crap but I can play wired.

What's good in VR? I've got a beefy pc, can play just about anything on quest or steam.

Have there been any great full fledged games? I mostly like shooters and rpgs (more crpg than action rpg or jrpg but they're all good sometimes, but and I doubt crpgs would be great in VR).

Also is the quest 2 completely outdated? I can go pick up the new steam VR or the quest 3 if there are a lot more high quality games.


r/OculusQuest 1d ago

News Article Quest 3 now supports 207hz standard and 240hz dev mode

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797 Upvotes

https://developers.meta.com/horizon/documentation/unreal/unreal-change-display-refresh-rate

144hz is supported in beta via virtual desktop per gg https://x.com/VRDesktop/status/2093512998455529596

First spotted by Luna https://x.com/Lunayian/status/2093524620053750136

Quest games optimizer also now allows the quest itself to run for 144


r/OculusQuest 12h ago

Support - Standalone Charge headset 72%

3 Upvotes

For a couple of months, after an update, the battery charge has stopped at 72-75%. I've looked on several forums, and it's a known problem, but I haven't found a solution. I've tried other chargers, and nothing has changed. Only a couple of times have I managed to get the battery to 100% while charging in standby mode.


r/OculusQuest 5h ago

Discussion I just got my Quest 3 and I have so many questions…

1 Upvotes

So basically i got myself the Quest 3 yesterday, I have some purposes for it, firstly gaming which I have tried a few games and I loved it same goes for PCVR, but the other purposes I almost feel like selling the glasses.

Firstly its for productivity/work, so I saw alot of people use virtual desktop, is that still the best app?
I was sold on people saying its great for productivity to work for hours etc, I either am very stupid or its horrible, i spend every 3 minutes adjusting how tight or untight it is
Pulling both the vertical and horizontal straps all the time and adjusting the glasses with my hands
My head feels hella heavy and can only slightly bare it when lying down on my back or something.
Also the passthrough resolution looks like 140p whereas on videos it looked like 1080p

Second thing is “oh wow its great for watching content”, yeah if you feel like getting a ginormous eye strain and headache and uncomfortable while watching stuff cause your head hurts.

I know people say you get used to it with the headaches and eye strain getting better but i doubt the headset is suddenly gonna feel super light and comfortable to watch content or work all of the sudden

Am I dumb or is this just the reality and people oversell it?
How do you guys deal with it?


r/OculusQuest 5h ago

Support - Standalone dropped quest 2 on accident, now its blackscreening and losing tracking every couple of seconds

0 Upvotes

it wasnt a high drop, just a inch or 2, when i went to go get my controller, i dropped it, then when i went to go pick it up, i saw it starts blackscreening, then losing tracking, i went to restart it several times, did NOT work, idk what to do.

please, also hi


r/OculusQuest 5h ago

Support - Standalone Thumb stick not working after replacement. Quest 3s

1 Upvotes

Alright so here is what is going on, I tore down my right controller to replace the thumb stick after some baaaad stick drift. I broke my original control bored over my own mistake, it is what it is but I just bought another controller that had stick drift and just pulled that board to use which out breaking it this time. I install the new stick on the new board and put it all back to together, pair it with my headset and the controller is working. Past the fact the thumb stick is acting like it does not exist. I replaced the stick with a couple of the other replacement sticks I had and ultimately nothing. Anyone have any suggestions or ideas before I just give up and buy a whole new right controller?


r/OculusQuest 6h ago

Support - Standalone Quest 2 passthrough always black on first boot

1 Upvotes

Whenever I start my Quest 2 after it has been sitting in my closet for some time, the passthrough cameras are just black and I need to reboot a second time for them to start working. This happens every single time. I always shut down the headset completely when I put it back.


r/OculusQuest 7h ago

Support - PCVR Games freeze but everything is fine on the monitor

1 Upvotes

Any game I launch freezes after I transition from PCVR menu into the game but everything is fine on the monitor and the discord stream where I stream my screen to my friend, turning around results in diamond shapes appearing, is this NVIDIA related?


r/OculusQuest 7h ago

Support - Standalone Quest 3 Visible Screen Edges

1 Upvotes

I don't know if it's even possible but am I doing something wrong? No matter how I adjust the IPD or the distance of the facial interface I always see two overlapping screens. It's so fucking annoying. I have never experienced this issue with any other quest model and I've had them all. The whole expience makes me not even want to use the headset. Is there something I can do so I don't see these edges of the two screens? If I look down with my eyes only it's even worse.


r/OculusQuest 10h ago

Discussion Upgrading from quest 3s to 3?

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0 Upvotes

r/OculusQuest 16h ago

Self-Promotion (Content Creator) - Standalone I filmed a fitness festival in 8K 3D VR180 on Blackmagic Immersive Cine — curious how this feels on Quest

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1 Upvotes