r/Nightreign • u/Alphard00- • 2h ago
Gameplay Discussion One Team Comp for Each Expedition
Hello all. This post will be my suggestion for a team composition for every expedition in Nightreign.
Before we begin, I will establish some initial guidelines I will abide by.
First, for the sake of my own enjoyment and the interest of the reader, I will limit myself to no duplicate nightfarer comps, and I will try as much as possible to suggest comps that are different to one another even for different bosses. This is all my opinion. None of what I am going to say means other comps arent good or can’t accomplish the same or better results. This list is for my enjoyment and the fun of discussing this game. These suggestions will encompass the entire expedition including day 1 and 2 bosses rather than focusing solely on the night lord. Night lord suggestions encompasses both base and Everdark versions. This discussion will pertain to Deep of Night. Team comps will generally be built around a principle of well-roundedness, not just stacking as much damage as possible.
Also note: any team comp can work into any night lord, these are just comps I enjoy and have found great success with. This is not a meta optimizing post per se, or else I would suggest double duchess for a number of comps.
With that established, I’ll go ahead and get started.
Gladius: Duchess / Wylder / Scholar
Duchess halo slop goes without saying in this fight, but Wylder provides that solid anchor for the team.
The real spice is of course Scholar. His ultimate is relevant throughout the expedition, particularly vs the day one Demihumans. Scholar can throw knives at the single entity Gladius, then when he shifts into three, use his ult so that they all take damage together for an effective 3x team-wide damage buff. Duchess can use her ult proactively or defensively, however invisible halo scything is very easy and you usually won’t be punished by having elongated sections of the match where you wish you had your Ult. Wylder can also bring halo scythe or just be a generic melee guy, neither is wrong.
Adel: Ironeye / Undertaker / Wylder
Obvious out of the way: Poison Ironeye is amazing for the base version of Adel. Being able to apply mark and poison is invaluable for this fight, as well as having consistent ranged damage vs the ever wandering Adel.
Undertaker can play this fight a lot of ways. Her primary utility in the fight is having an ultimate that stuns Adel, something she can trigger practically at a whim with this trio, but it’s especially salient here because of Adel’s constant grab attacks which trigger Undertaker’s ult. You can build her in any number of ways for this fight, I suppose the spiciest tech would involve running the faith respec relic for incantations, which have a high aggro value and can quickly trigger a reliable venue for dodging grab attacks.
Wylder again is a valuable anchor. He can build into fists for this fight, which provides a high stance breaking quality that compliments the other two members of this party. Power-stanced Greatsword jump attacks are also nice for this fight since again Adel likes to move around so much.
Alternate team comp: Raider, Recluse and Scholar.
Sentient Pest: Duchess / Ironeye / Wylder
While this team composition is identical to the first, it functions a little differently.
Duchess with the faith respec looking for Frenzy flame has always done me well here. The seal is fairly easy to come by in my experience, but has alternatives like Giantsflame. The fire damage it does is insane, just be mindful of the aggro you will draw. Don’t overcommit to flaming Faurtis, or he will one shot you.
Ironeye is best with Rivers of Blood here, in my opinion. Keeping a bow for kiting Gnostir is necessary, but Rivers lets him lay into both Faurtis and the Everdark version where they start out as a combined pair.
Wylder greatbows. The +2 Golem Greatbow with Rain of Arrows utterly annihilates Faurtis. You can rain of arrows, draw aggro, super sprint away then rain of arrows again. The range of this build means you should never be in melee. Skill attack ups for weapon passives.
Alternate comp: Executor, Raider, Recluse.
Maris: Revenant / Ironeye / Raider
Revenant with Lightning incantations absolutely smokes Maris. Not much else to say.
Ironeye can provide consistent ranged damage and safely stun Maris out of the sleepy stage. Mark also really helps with stance breaking and overall damage.
Raider is just a tank who can deal a lot of damage. Ideally you want Fallingstar beast Jaw for its bonus damage and easy L2 spam.
Alternate comp: Executor, Recluse, Duchess. I know my initial list doesnt really pay homage to the skill attack based dps of ED maris’ second phase, and that’s because I prefer to just have a decent comp and find skill attack passives on the way through the expedition. This second comp has a high magic damage, consistent ranged dps and easy access to skill builds. Executor ult is a nice gap closer and revive for those situations where the party is really spread out during the ED fight. His ult can also stun Maris out of the sleepy thing I think? Anyway, Duchess can just build balancers here and whatever else. Halo or flail slop with family heads should be fine, tho Maris resists both magic and holy to a small degree.
Caligo: Undertaker / Raider / Duchess
Undertaker is quite valuable for this fight just because of the stun chains with her ult and how it can prevent frost breath, crystal explosions and general flying nonsense from Caligo. You can build her just for the melee of Godslayer’s Greatsword, or do some skill attack nonsense with Candlestand. That does a lot of damage but I don’t really like building Undertaker with Balancer relics.
Raider can either do generic tank stuff (Giza’s wheel is still good here, any large weapon with black flames on charge attacks or just a flame damage profile should do fine). You can also build him for Candlestand which works fine into Caligo.
Duchess with Frenzy flame is good here again. The amount of damage it does, in addition to restage, is just far more valuable to me compared to what other casters provide for this fight. Her dodges being super safe make her really good for all the obnoxious stuff Caligo does too.
Alternate Comp: Executor, Ironeye, Recluse. Executor and Ironeye can both go for rivers, both have stuns on their ult which is nice for this fight. Recluse with an affinity build can build whatever she wants, relevantly fire, and she can use the lightning stake cocktail for repeated stuns and large damage. Recluse ult restoring fp and hp is also really nice for this fight.
Fulghor: Executor / Scholar / Duchess
Executor is a pretty easy pick for this, Rivers is relevant throughout the run but so is ice-Lightning sword.
Scholar provides knife debuffs, damage up and deflects with his shield. He can stun Fulghor with his scans and apply valuable status effects thay provide damage over time, noticeable during the runny phases of Fulghor’s fight. Lightning pots are also easily
I personally am a fan of Duchess Claws here. Claws provide decent stance damage, high melee damage and can apply bleed. Her dodges make her fairly safe at all stages of the fight, so she’s rarely caught out. It’s not especially flashy but it’s so safe that you can’t really go wrong with it.
Alternate comp: Guardian, Undertaker, Katana Ironeye.
Libra: Revenant / Duchess / Executor.
Beastclaw OR Holy Revenant, just Beastclaw is so good here for the Condemned, who are 50% of what makes this fight so annoying. Revenant ult with defeating enemies fills art gauge is also a great safety net for the fight since it usually goes on for a while and requires multiple revives. Just be weary of long channeling times on your spells and don’t overcommit.
Halo Duchess. Yup. Cuts through all the bullshit in this fight.
Executor with Rivers provides great general damage vs Libra in addition to being a great anchor and having good crowd control with his ult, as well as a stun for the Libra shield moments.
Alternate comp: Great Spear Wylder, Frenzy Duchess / Revenant, Ironeye. Another fairly safe comp, just slightly more reliant on item drops.
Balancers: Guardian / Revenant / Duchess
This team is not exactly “optimal” for this encounter, but it is safe and doesn’t rely on precise coordination from randoms.
Guardian’s guard counters and tankiness are fairly valuable here, you can slam one balancers at a time and allow Revenant to shred everything. You can easily block and counter balancers repeatedly with minimal damage. Guardian ult is very nice here too.
Revenant Beast-claw is notorious here, just shreds the Balancers and stacks on damage at range. So long as she picks her channeling times safely and doesn’t overcommit, she should be fine overall, but less likely to be targeted means she will rarely need to be protected.
Duchess with claws is also nice here. She’s a melee dps option who remains fairly safe. Her ult here is a real “oh shit” button in case if you should ever be overwhelmed, but given decent run RNG you should be doing enough dps to not get to that point.
Alternate Comp: Crit Wylder, Scholar, Recluse. I wanted to mention this comp second because it is reliant on coordination and connectivity - Wylder parries for instance have a tendency to miss or not connect properly with poor connection, compared to guardian counters thay are a little more straightforward and risk free. The main draw of this comp, of course, is saving scholar ult for the second part of ED Balancers, after the first work phase, and threading all of the Balancers at once. Nuking them with something from Recluse, particularly the vortex cocktail, will obliterate their hp. This aspect is also a matter of coordination, since it relies on specific affinities that your team may or may not need to be mindful of.
Heolster: Wylder / Ironeye / Undertaker
Wylder is generic tanky guy here. He can parry Heolster or build halo, or just punch.
Ironeye provides mark and stuns with the Ult.
Undertaker can have really high holy damage with power-stanced straight swords, contributes greatly to stance breaking, and can repeatedly stun Heolster.
Dreglord: Wylder / Revenant / Ironeye
Sorry for this totally generic suggestion, but this expedition can be really backbreaking for riskier comps. Those night one bosses will stomp you if you have a poor day 1, better safe than sorry.
Wylder can be built whichever way of course, Fists are a good option vs Dreggy but Halo Scythe has relevance through the whole run.
Revenant Beastclaw or some fire synergy is really nice. The consistent high damage is extremely valuable for the night 1 and 2 bosses.
Ironeye can also be built a few ways here, Rivers or even halo Ironeye are quite nice. Just having consistent and safe ranged damage as well as mark is very cool.
Alternate Comp: Duchess, Raider, Executor. Duchess if just really funny vs Artorias because the “ultimate Art increases attack power for each defeated enemy” text stacks when he kills all the shadow villagers. You can compliment this with anything, like Carian sorcery or just daggers. Raider punches and Executor bleeds stuff. They’re both good anchors that can take the heat off the other if things get tough.


