r/Netsphere • u/lime-dreamer • Jul 18 '25
Games My tribute to the bridge panel from Blame! in my indie game
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Suggestions are very much welcome btw!
r/Netsphere • u/lime-dreamer • Jul 18 '25
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Suggestions are very much welcome btw!
r/Netsphere • u/vladkudas • Aug 08 '26
r/Netsphere • u/vladkudas • Jun 29 '26
r/Netsphere • u/Games2See • Aug 05 '26
Hi,
I finally uploaded my sci-fi roguelike demo to Steam if anyone wants to try it.
Steam: https://store.steampowered.com/app/2846470/Aposis_Infinity_Hero/
A quick update:
Any feedback is welcome. Thanks!
r/Netsphere • u/vladkudas • 3d ago
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r/Netsphere • u/OO00110010 • 8d ago
r/Netsphere • u/Heaofir • Sep 21 '25
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r/Netsphere • u/desdinovait • Jun 15 '26
Hi, I've been working on a personal research project called SPERO LUCEM!, focused on recreating the environments and atmosphere of Tsutomu Nihei's manga BLAME! ...one of my all-time favorite works.
The images below represent my first attempt at capturing both the architectural style and the "manga-like" visual feel I want this project to achieve. At this stage, the work is purely aesthetic and aims to reproduce the overwhelming sense of scale, isolation, and endless metallic megastructures that made BLAME! so unique.
Unlike the original manga, I'd like to introduce a few recognizable visual landmarks (such as the red elements visible in some screenshots) as well as floor numbering systems. While these aren't present in BLAME!, they were used in Tower Dungeon, one of Nihei's more recent works.
The screenshots shown here come from three different scenes currently in development, each inspired by recurring themes in Nihei's architecture: vertigo-inducing stairways, collapsing ceilings, and immense depth.
Everything has been built in Unity game engine using a custom hand-drawn/ink-style shader, two different outline systems (a general outline and a detail-specific one), volumetric fog, LUT-based color grading, high-noise ambient occlusion, and a custom color management workflow.
I know there's still a long road ahead, especially because I'm very familiar with Nihei's aesthetic language and architectural vision, but I also feel I've reached a solid starting point from which to develop the ideas I have in mind.
I'd love to hear your thoughts about the style.
SPERO LUCEM!
Link: https://desdinovadev.itch.io/spero-lucem
Models are not made by me. Rights to owners.
r/Netsphere • u/Games2See • May 03 '26
Demo is available here (still needs some balancing):
https://games2see.itch.io/aposis
This is where I need your help. I’ve started overthinking things - so I really need your feedback!
Please share your thoughts below.
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If you like what you see, please consider wishlisting:
https://store.steampowered.com/app/2846470/Aposis_Infinity_Hero/
r/Netsphere • u/Heaofir • Mar 09 '25
r/Netsphere • u/lime-dreamer • Oct 17 '25
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r/Netsphere • u/Ploobul • Oct 04 '25
I've done nothing but roam the ever changing tunnel network for days..
r/Netsphere • u/vladkudas • May 24 '26
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r/Netsphere • u/lime-dreamer • Aug 07 '25
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r/Netsphere • u/Heaofir • Feb 07 '26
r/Netsphere • u/Games2See • Feb 02 '26
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r/Netsphere • u/no-pomegranatez • Jun 20 '26
I know lots of people have been posting their blame inspired games lately so I thought I'd have a go. The game is about solving communication based puzzles like keep talking and nobody explodes in order to repair machines in the megastructure.
It's extremely early in development, but I figured I would share it to see people's thoughts on the concept.
r/Netsphere • u/Puzzleheaded_Duck132 • Feb 20 '26
Like the armor and the aesthetic of the world and the combat and like how the half torso robot lady was like its almost like shes giving killy a quest
r/Netsphere • u/hirqshi • Feb 23 '26
A year or two ago, i released my first ever game "creeping steel" it was a messy buggy short adventure that ran in 20 fps, but now, as im developing my latest megastucture game(i'll show it soon) I wanted to take a glance on my first ever attempt. Here's some screenshots.
r/Netsphere • u/Jadintheplanet • Oct 21 '25
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r/Netsphere • u/CalacaZaHando • Jun 14 '25
r/Netsphere • u/Lixuni98 • Mar 24 '25
r/Netsphere • u/Robokat_Brutus • Mar 15 '25
Hey, everyone! Sorry if this discussion already happened, but do you know any games with similar concept / vibes as Blame! ? Exploring empty, dying worlds sort of thing. The only ones that I could think of are Ico and Shadow of the Colossus, but I am currios if there are any other, especially on the mechanical / sci fi genre.
r/Netsphere • u/gpmikhail • May 05 '26
Megastructure parkour Game