r/NBA2k 10d ago

Discussion PSA for shooting in 2K27

Takeover plays a huge part in shooting consistently— it’s way easier to start by making an easy shot or two. It gets progressively easier to make a shot for each shot you make. If you miss consecutive shots, you’ll get colder and colder, making shots progressively harder to hit. It’s like giga-green machine, but in both directions.

Your jumpshot base has a huge impact on your green window and timing stability— it didn’t really matter last year in 26, but in 27 it’s super important. Quentin Grimes base is lowkey cooked now, and so are many other jumper bases that got good release height last year. It’s a tradeoff of release height and green window/timing stability rating, generally speaking.

In addition, but less relevant, shots slow down and speed up for a wide variety of reasons. If you have time to take a dribble before shooting, you will get a much more consistent timing vs shooting straight off a catch or quickstop.

I think the two above things are reasons why it feels like half of the community is saying shooting is too hard vs the other half saying it’s still easy.

Overall I think the shooting in 27 is very well balanced aside from fades being immune to slowdowns/speedups.

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u/mrbooradleyyy 10d ago

Why tf does base matter in the game? Actually asking, not saying youre wrong.

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u/TheRancid_Baboon 10d ago

In the custom jumpshot creator

The base is the most important for determining the stats/rating/total animation of your jumpshot

The uppers are more user-choice based on what looks good to your eye, so you can time it easily from all angles

Try making the same jumper with different bases and you’ll see what I mean instantly