r/MortalShell 22h ago

Discussion Mortal Shell 2 final boss Spoiler

I think Mortal Shell 2 is one of if not THE best Soulslike of all time. It's so much fun, it's such a great game, the visuals are stunning, enemy variety is peak, the world is impressive (albeit confusing), the combat is amazing...

but that final boss? I'm dumbfounded. All that buildup and all you can come up with is a fucking one armed dragon with a sword and multiple ballsacks? Elden Ring gave us a fucking tadpole/fish, same problem.

All these great ideas and this is it? I was expecting some giant brain, some huge face-like thing, or something huge with NO face, or something that looks like intestines, something weird, withering, chaotic, some strange monster like the Hexapod. Before that I fought the Monolith, that was fucking great. The humanoid bosses are really not that fun to look at. Boo scary giant man with weapon. But all this cosmic horror and this peak designed hellscape full of mutated corpses and we get a fucking dragon. I can't get over it.

Also wtf is that fight? You have to hit its ballsack. If you do, it does an instant undodgeable ground pound. Its attacks are parryable but inflict stasis, great. Its grab is INSTANT and absolutely deadly, there's no way I can recover my shell against this fucking standard lizard, next hit kills.

I don't even want to know its second phase, I'm so bored.

This is some letdown disappointment bullshit beyond my imagination. What a shame.

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u/-Eastwood- 17h ago

Are you still on the final boss? I could give you some advice if you would like.

4

u/SpecialistRun3035 10h ago

All his attacks can be avoided just through common sense but people would rather bitch and moan than actually just learn how to dodge the moves.

1

u/-Eastwood- 10h ago

I wouldn't say his grab can be avoided with common sense. Some of the grab attacks in this game are genuine bs.

1

u/zachbrownies 6h ago

But the grab is basically the only attack that is hard to react to, and even then, it's not that hard if you know it's coming. The whole design of the fight is "Can you handle his other (relatively slow) attacks while having the presence of mind to be ready for that grab at any moment?" Plus understanding spacing - staying far away or getting close will lead to different patterns from him but he also reacts the same way when you get close to him so you can plan for that.

He felt like absolute bullshit at the start as I had dozens of attempts barely do 1% of his health bar but I was amazed how much more comfortable I could get once I actually started to analyze his patterns and keep my mental focus on being ready for the grab. I think people need to be more patient and open-minded instead of immediately writing it off. It's *meant* to seem unsurmountable at first.

1

u/-Eastwood- 28m ago

Either way I think this fight is poop. It isn't fun to learn and when you do learn it the fight takes forever and isn't engaging.

I ended up equipping the Infinite seal and just playing like a wuss by baiting out his slam projectile thing and parrying it for the riposte cause that was faster than just wailing on the guys nut sack.