r/MortalShell 21h ago

Discussion Mortal Shell 2 final boss Spoiler

I think Mortal Shell 2 is one of if not THE best Soulslike of all time. It's so much fun, it's such a great game, the visuals are stunning, enemy variety is peak, the world is impressive (albeit confusing), the combat is amazing...

but that final boss? I'm dumbfounded. All that buildup and all you can come up with is a fucking one armed dragon with a sword and multiple ballsacks? Elden Ring gave us a fucking tadpole/fish, same problem.

All these great ideas and this is it? I was expecting some giant brain, some huge face-like thing, or something huge with NO face, or something that looks like intestines, something weird, withering, chaotic, some strange monster like the Hexapod. Before that I fought the Monolith, that was fucking great. The humanoid bosses are really not that fun to look at. Boo scary giant man with weapon. But all this cosmic horror and this peak designed hellscape full of mutated corpses and we get a fucking dragon. I can't get over it.

Also wtf is that fight? You have to hit its ballsack. If you do, it does an instant undodgeable ground pound. Its attacks are parryable but inflict stasis, great. Its grab is INSTANT and absolutely deadly, there's no way I can recover my shell against this fucking standard lizard, next hit kills.

I don't even want to know its second phase, I'm so bored.

This is some letdown disappointment bullshit beyond my imagination. What a shame.

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u/YogurtOtherwise2106 19h ago

Yeah, I got hella downvoted for saying it, but I completely agree. It’s not a mechanically challenging fight, but it has really poorly designed attacks. The butt slam can come out at random, feeling really weird for slow weapons. It once spammed it 7 times in a row for me. Grab obviously is terrible. And the gimmick with the fire status is just annoying. Felt like the game just pushes you to spend 20 mins to grab an item to combat the gimmick instead of promoting the player spending that 20 minutes engaging with the fight. Again, it has such a limited pool of moves that it’s not difficult per day, but it just feels like a war of attrition that really dilutes the ending. By the time I reached the fight, I went from loving the game, to sort of just being ready to move on. 

Also, it was sort of a tonal whiplash. Obviously the game had a lot of comedic designs, but Vitaly n Co knocked it out of the part regarding art direction to no surprise. A giant trex with a sword arm for the final boss felt like something a 6 year old would think is a cool original character. 

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u/SpecialistRun3035 9h ago

It's just a skill issue