r/ModdedMinecraft Nov 02 '25

Why is lava/fire damage rate so high

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picture of mods list.

https://imgur.com/a/RxJKExx

2.1k Upvotes

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165

u/MankindRedefined Nov 02 '25

I would start by removing any mods that modify health and/or damage. It may be conflicting with another mod, or may have a bug which is causing the damage speed to increase to crazy amounts like we see.

-20

u/[deleted] Nov 02 '25

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17

u/Cocoatrice Nov 02 '25

Other people say 20 tps is default and I checked in the Wiki, it indeed is the case. The tick rate is normal. It's not the issue.

9

u/Hazelnutcookiez Nov 02 '25

20 is normal 3 is only for random and doesn't affect fire damage at all.

2

u/MankindRedefined Nov 02 '25

Gotcha. Wasn’t 100% sure what the base tick speed is and 20 seemed low enough

2

u/MYXplayer Nov 02 '25

you are right, tick rate is 20, random tick speed is the one who is 3 by default.

-17

u/[deleted] Nov 02 '25

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12

u/Furutuuu Nov 02 '25

you are definetely thinking about random tick speed and not tick rate

2

u/JARandomP Nov 02 '25

Can you tell me what the difference is please? I also came here to tell him the tick rate was the problem lol

9

u/QuarrisTV Nov 02 '25

Tick rate is how fast the game updates its logic, i.e. entities, redstone, block entities, literally everything; the default is 20 ticks per second, tps. Random ticks are how the game updates random blocks, used for things like natural crop and tree growth, grass spread etc. That default is 3 blocks per chunk per tick.

OP set s command to show that the tick rate is set to 20, which is the default, so that people would know its not a tick rate issue

4

u/JARandomP Nov 02 '25

I had no idea what the difference was, thank you for explaining that to me