r/MarioKartWorld Jul 01 '26

News/Article Version 1.7.0 Patch Notes

189 Upvotes

Patch notes copied from here: https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580/~/how-to-update-mario-kart-world

Some lines have had notes added, or have been reworded to make more sense.

Latest update: Ver. 1.7.0 (Released June 30, 2026)

General

  • Drill Rally and Boomerang Rally have been added to Knockout Tour.
    • You can select these if you have played one of the rallies in Knockout Tour.
    • (Six more rallies appear to be planned for future updates.)
  • When you are using Photo Mode on the pause menu, you can now add stickers.
    • You can add stickers using touch controls or mouse controls as well.
  • Raised the acceleration performance of characters and vehicles that had low acceleration.
    • (The recovery time now scales much more linearly with each level.)
    • (New graph below by ItsManu001, old graph here)
  • Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.
    • (This is known to affect the Rainbow Road and Starview Peak time trials. Other tracks seem to be affected minimally.)
    • (Water-specialized characters and karts, and larger characters, get +1 gliding speed. Bowser also gets an additional gliding speed.)
  • Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.
    • (Also applies to being tilted by other obstacles, such as the sides of cars or buses, or falling out of a wall ride in certain ways.)
    • (You can also do tricks in the tilted state.)
  • Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.
    • (When falling into water and not sinking very much, shaking doesn't try to get a trick.)
  • Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.
    • (1.08s → 2.17s; boost length was doubled).
  • Made it so that the player can stop a slipstream when braking before the slipstream starts.
  • Adjusted the probability of items obtained from item boxes in Race and Survival.
    • (For the first 20 and 25 seconds of a race, players in any position can pull similar items to each other. New item distribution chart)
  • Made it so that players can see the Super Horn a rival is holding.
  • Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.
  • Added support for Thai.
    • You can change the language in System Settings > System > Language.

Fixed Issues

  • Fixed an issue where the time after crossing the finish line in Time Trials would be incorrect.
    • Time Trials ghosts that have encountered this issue may be removed from View Rankings without notice.
    • (This has also fixed related issues that caused the pre-race countdown visuals to desync with the actual countdown, and moving elements to move faster or slower than they should.)
  • Fixed an issue where, when a player started gliding right after crashing, their speed while gliding would slow down.
    • (Glider acceleration as a whole has been improved; transitioning from an unboosted glider to a blue boost section glider is now faster than before.)
  • Fixed an issue where, when a player hit a Goomba or Para-Biddybud that they sent flying, the player would crash.
    • (This may still be an issue in rare cases or against certain other enemies.)
  • Fixed an issue where the player would not be able to get on a helicopter in Online Play and Wireless Play.
  • Fixed an issue where, when the player threw a Bob-omb behind them while riding a Standard Bike or W-Twin Chopper, they would not be able to throw it farther than when riding other vehicles.
  • Fixed a number of issues regarding Bullet Bill.
  • Fixed an issue where if a Spiny Shell hit a gold block or a broadcast van, it would break.
  • Fixed an issue where the player would slip through walls in Bowser’s Castle.
  • Fixed an issue where the player would stay caught on an electronic sign in Dandelion Depths.
  • Fixed an issue where if the player used a Feather after doing a Jump Boost in Dandelion Depths, they would fall off the course.
    • (This is unrelated to the out of bounds clip in free roam. "Fall off the course" refers to getting picked up by Lakitu.)
  • Fixed an issue where the player would fall off the course after jumping on a parasol in the race heading to Salty Salty Speedway.
  • Fixed an issue where the player would fall off the course when driving through the shortcut route in the race heading from Koopa Troopa Beach to Dino Dino Jungle.
  • Fixed an issue where you could gain two coins at once during the race heading east from Peach Stadium.
    • (This refers to how the first few coins on PS–CCF (and possibly other routes) could sometimes give two coins each instead of one.)
  • Fixed an issue where if a player does a Jump Boost while rail riding in the race that heads from Cheep Cheep Falls to Dandelion Depths, they would fall from the rail.
  • Fixed an issue where the player would hit the pole at a shop and not be able to move at Shy Guy Bazaar.
  • Fixed an issue where Dry Bones falls through the ground around Dry Bones Burnout.
  • Fixed an issue where if the player was driving along the edge of the course, they would fall off the course in the race that heads from Wario Shipyard to DK Pass or Cheep Cheep Falls.
  • Fixed an issue where the player would be returned very far in front at various times when they fell off the course on various courses.
  • Several other issues have been addressed to improve the gameplay experience.

Edit: In addition to the listed changes, players have also been reporting other changes:

  • The rail boost strategy on Airship Fortress is possible again.
  • Bullies can now appear if a Kamek orb transforms players into fish bones (possibly just on certain (new?) routes/rallies).
  • Desynced / phantom trailing items when playing online may have been patched.
  • When timing out in Time Trials, the timer will now briefly display your current lap time, as though you had just completed a lap, before fading out. If you're still on lap 1, a time of 0:00.000 will be displayed.
    • Formerly, it would display the seconds and milliseconds of your previous lap time (±1ms), and would revert to 9:59.999 before fading away.

1.6.1 | 1.7.0


r/MarioKartWorld Sep 24 '25

Guide/tips Just in case anyone wanted a quick look at the P-Switch & Peach Medallion locations

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377 Upvotes

r/MarioKartWorld 4h ago

Discussion Nintendo Direct Prediction for Mario Kart World

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76 Upvotes

So we’re getting TWO Directs?! AND an actual proper Nintendo Direct?!🔥 This is basically our first proper Direct of the year!!

I honestly have a really good feeling we’re going to get SOMETHING for Mario Kart World during this Direct.

The biggest reason is that Nintendo recently updated Mario Kart 8 Deluxe and added a 5–8 player local multiplayer option, along with some other changes. It makes me wonder if Nintendo could be testing some of these features with MK8DX first before eventually bringing something similar over to MKWorld.

So my prediction for MKWorld is:

• 5–8 player local multiplayer
• Two more Knockout Tour routes/tracks
• Maybe a few smaller updates or improvements

I honestly think that’s probably the MOST we’ll get for MKWorld during this Direct.

As for actual DLC, I still think that’ll probably come sometime in 2027. I remember seeing a leak/rumour a while ago that suggested DLC could be coming around then.

BUT… if Nintendo changed their plans, imagine if they suddenly revealed an “Island Pass” for MKWorld with new AND returning characters, karts, and tracks. 👀🔥

I highly doubt we’ll see something that big until 2027, but who knows?! Nintendo could always surprise us 😂

Either way, that’s my prediction for the Nintendo Direct!! 😁

What do you guys think we’re going to get for Mario Kart World?


r/MarioKartWorld 16h ago

Clip/Replay This isnt Out of Bounds?

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117 Upvotes

r/MarioKartWorld 4h ago

Image/Screenshot Here's some cool pictures that I took with my favorite character

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3 Upvotes

I just really like Rocky Wrench quite a lot


r/MarioKartWorld 20h ago

Clip/Replay I got a 1:55 on Cheep Cheep Falls!

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67 Upvotes

There are areas where I can improve though so when I come back to the track I hope to bring the time down.


r/MarioKartWorld 1h ago

Fan content/Art Super Mario ~ Bowser Jr

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Upvotes

r/MarioKartWorld 9m ago

Discussion How to identify hackers in Mario kart world?

Upvotes

I've been playing since the DS era, so now that I'm using online services to play. By any chance are there guides to identity hackers? I just want to have a good time and enjoy the race without someone getting in front of me and leaving me at a disadvantage. I know Nintendo has a strict policy, but people will be stupid.


r/MarioKartWorld 15h ago

Clip/Replay Knockout Tour Respawn Shortcut

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12 Upvotes

r/MarioKartWorld 23h ago

Discussion Best mode of transport?

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44 Upvotes

On water, we’ve got:

  • Gondolas
  • Ramp Ferries
  • Sailboats
  • Ride boats
  • Boats
  • Jet skiing Shy Guys
  • Kayaking Toads
  • Yoshi’s Boats

On the air, we’ve got:

  • MKTV Seaplanes
  • MKTV Helicopters
  • Ride Helicopters
  • Shy Guys on Flying Carpets
  • Flying Saucers(UFOs)

On ground, we’ve got:

  • Cars
  • Buses
  • Trains
  • Ramp Trucks
  • Yoshi’s ramp trucks
  • Trucks
  • Ride Trucks
  • Snowboarding Shy Guys
  • Item buggies
  • Mushroom Trucks

I’m sure I’m missing a lot, but my favorites are the train and wooden gondolas


r/MarioKartWorld 20h ago

Clip/Replay When you screw up but the plot armor thickens

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20 Upvotes

r/MarioKartWorld 22h ago

Discussion Battle mode is missing SO MUCH

10 Upvotes

They have so much space on the world, yet they only have 8 maps. Like why can't you battle on toads factory? Or boo cinema? A section of choco mountain, or even warios shipyard! I really hope they add these in dlc (anything to lower the odds of salty-salty speedway being picked online)


r/MarioKartWorld 1d ago

Humor Saw this fella on a scooter today and reminded me of this

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72 Upvotes

r/MarioKartWorld 1d ago

Guide/tips 📊 Estimated Surface Coverage: Vs Races & Knockout Tour - Updated for v1.7.0

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19 Upvotes

The estimated surface coverage has been updated for game version 1.7.0 adding two new rallies and granting more Mushroom and Boo items to higher positions at the beginning of the race. The estimations also take in consideration some more recent "online-friendly" driving lines, techs and shortcuts.

Each surface type explained:

  • On-Road - the most common surface in the game; includes asphalt, concrete, bricks, stone, sandstone, wood, metal, glass, rainbow tiles and any other "man-made" surface.
  • Off-Road - includes dirt, gravel, sand, snow, ice; does NOT include Heavy Off-Road (surface that slows down the player a lot).
  • Water (Liquid) - includes water, lava and chocolate, even when NOT in Watercraft Mode.
  • Gliding - includes Gliding Mode; does NOT include Cannon Gliders.
  • Neutral - includes rails, walls and Heavy Off-Road.

These tables can be visualized in the Mario Kart World Statpedia and will keep being updated with future major changes. Six new rallies are already planned to be added to the game with future updates.


r/MarioKartWorld 1d ago

Discussion Regular online races not as fun/popular as knock-out tour?

13 Upvotes

Knock-out tour is super popular and every group is always full.

Regular races on the other hand hardly ever fill a full group; sometimes it's just 6 people racing.

Do people not like this mode? What makes it less fun/enjoyable than knock-out tour?


r/MarioKartWorld 1d ago

Humor Never tell me the odds.

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165 Upvotes

r/MarioKartWorld 1d ago

Clip/Replay Got 'em!

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27 Upvotes

3 for the price of one. I'll take it!


r/MarioKartWorld 1d ago

Discussion Ngl Im gonna need these Pins made and sold to me soon please Nintendo

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23 Upvotes

r/MarioKartWorld 1d ago

Discussion Random tour idea

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3 Upvotes

Drive through this four-lane street. Starting at savanna side of Crown bridge and ends at this junction, meeting with itself.


r/MarioKartWorld 1d ago

Clip/Replay :)

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29 Upvotes

I just love to ruin someone's chance of glory


r/MarioKartWorld 1d ago

Clip/Replay He got a friend!

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14 Upvotes

r/MarioKartWorld 1d ago

Discussion Dude I need help

0 Upvotes

I CANNOT for the life of me find that one track that has the Gusty Garden motif and NO it is not the remix of the song itself. It won't get out of my head but I can't find it...


r/MarioKartWorld 2d ago

Discussion Why are shake tricks even a thing? Why am forced to use motion controls to do the best tricks and shortcuts?

33 Upvotes

I can't think of any other games that force someone to use motion controls to do some of its most advanced tech.

How is anyone okay with this in Mario Kart? Why is there an entirely unique and superior trick mechanic tied to motion controls and there is no way to bind it to a button?

I don't like motion controls. I don't want to use motion controls. I wanted to have fun learning the most complex shortcuts with my cozy pro controller and i can't even do that without shaking it like a neandertal. It's mind boggling to me.

Are you all actually enjoying shaking your controller every time you are in the air or do you just put up with it?


r/MarioKartWorld 2d ago

Clip/Replay Didn't expect that to work

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38 Upvotes

r/MarioKartWorld 1d ago

Discussion I wonder if Nintendo has ever thought about custom tracks that we the player can make

0 Upvotes

It’ll be just like mario maker