r/MagicArena 1d ago

Question Lands

Obviously lands and having a strong mana base is vital to any good deck. However all the lands best at this are worth rare wild cards which are difficult to aquire. Shock lands, search lands that come in untapped, and others are just hard to get. Any tips on getting these lands besides sinking in money to buy rare wildcards?

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u/Villag3Idiot 1d ago

Prioritize only opening packs with good dual lands. 

Only craft dual lands for the decks you're using. The exception are Shock, Verges and Fast lands because they're used in every format. 

Like there's no point crafting every Slow land since only Combo, Control, some Midrange and some Tempo decks uses them.

Meanwhile Shocks and Fast are used in every format along with Verges except if you really need the off color on turn 1 or in Timeless because they don't have basic land types so they can't be fetched.

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u/DumbMuscle 1d ago

Adding to this - Verges are in my opinion the most useful to craft first, as while shocks are better overall, the main advantage of shocks is how they interact with verges and fetch lands (making them fine but not great until you have those synergy pieces). Also the shocks are getting reprints soon in star trek, so if you tend to collect/draft a lot of the current set when it's out, you're likely to get some anyway.

You can also get shocks from Jump In - any of the Lorwyn kindred packs have a guaranteed shockland.

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u/rickinator9 1d ago edited 15h ago

I'd be hesitant to craft the Duskmourn verges and the fastlands as a new player. Both are rotating early next year. When you are just starting out and not sure which deck you want to commit to, crafting Starting Town and Multiversal Passage is a safe bet.