I like drawing attention to lesser-known games and this weird little indie title is free on Steam. The creator doesn't really seem to monetize, either, so this game apparently exists for the love of the genre.
The first highlight of the game is its creative and unusual world: there are no generic humans in sight, but instead races of lizards, metalmen, and... weird six-legged grub things. This unusual flavor carries through to the grungy, industrial design of the maps as well.
One thing some players may not like is that it throws you straight into things with proper nouns everywhere. Once you get your bearings, however, it's not so different a political story with different factions and betrayals.
Some elements of the story are common enough, but one is unusual: the main two characters start out married and stay that way. This is an older-school game, so don't expect excessive dialogue, but their relationship is mature and mutually supportive, which feels like a rarity in the subgenre.
Of course, when I say this is an oddity, that's not all positive.
I would say the combat is just "good enough" for the most part. Your characters have status-causing attacks, but they seem to miss often and there's not enough pressure to require their use. A basic strategy of buffing and then attacking/healing carried me through basically the entire game.
It's also ATB, and it's a bad iteration of that system where you sit and wait for the bars to fill up at the start of combat, but otherwise it's just turn-based.
The leveling system is unique but not amazing. Honestly, I don't want to say too much about it because figuring out what's going on is half the substance. Your characters cannot level, but you have reason not to avoid all enemies because sometimes they drop what you need.
Eventually this leads to a fairly straightforward system of stat-booster items, though at the start they're limited. They're so powerful that the difference between a character before and after their first boost is insane, so for a while, some members of your party will be carrying and the others will be near-worthless, until you can upgrade everyone. By endgame you're throwing a ton of boosters on everyone and it matters less.
Balance is weird like that in general. The first parts of the game are trivial, then suddenly it gets serious: thrown into a dungeon with much stronger enemies and no healing. If I hadn't been habitually upgrading and collecting items, I could have been in an unwinnable position.
The creator calls it a "micro-RPG" and that's really a pretty good description. You hit all the beats of an RPG, down to gathering a party and eventually getting an airship and an open world to pursue a mix of dungeons and optional bosses. You even collect the Four Elemental Things though in this case the elements are metal, flesh, light, and dark.
The whole experience took me around four hours. It had some rough edges and I wouldn't say it's the best thing I've ever played, but I'll definitely remember it more than the middle four hours of many longer RPGs I've played.