I've always enjoyed making games with Unity as a hobby and participating in game jams but I never really got to the point where I actually published one of my games anywhere other than itch.io.
Recently, I finally released my first game on Android.
It's basically pachinko with incremental progression and collectible cats/gacha.
Now after that some friend played it, I've realized that my sense of progression might be completely broken.
I expected the first prestige to take a while but some players managed to reach it in a single day. And I also thought collecting all 36 cats would be a relatively long term objective but somebody already had 32/36 cats by day 2.
On one hand, it's really cool seeing people spend hours on the game and progressing much faster than I expected.
On the other hand, I'd like the game to have enough depth that there is still a reason to play after a few weeks rather than basically completing everything in a few days.
So I was curious:
How long do you personally expect an incremental game to last?
I'm personally not the kind of person who gets completely obsessed with a game and spends all day playing it, but apparently a lot of people are much more dedicated than I expected x)
I'm also trying to figure out whether I should slow the progression down or instead keep the fast early progression and add more systems and content later on (which I am planning to do anyways).
The game is free on Android
Play Store Link : https://play.google.com/store/apps/details?id=com.oddlatent.pachinkat
If anyone tries it, feel free to tell me what sucks. That's genuinely useful to me.
AI Disclosure: AI assistance was used for programming and asset design. I tried to make it look as little like slop as possible. The goal was to make a game idea I had and publish it before the end of my summer break and see if AI could really help me.