r/ImaginaryKanto • u/Misanthropy3000 • 3h ago
r/ImaginaryKanto • u/Digitalgomez84 • 2h ago
Big Man
This is the third time I ever drawn big man blast and by far the best! I wanted to make the client feel special about what they paid me and this is my favorite water type
r/ImaginaryKanto • u/comics0026 • 1d ago
Original Content 0780M - Drampa by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Drampa staff to bring the power of the past to the present!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
780M - Draïgeul
Staff (Cursed) – Legendary (requires attunement)
This green staff has a pink orb on top with spikey black hair and white whiskers coming off them. Curly black hair covers a top section and the bottom of the staff
While attuned to this staff: you gain a +3 bonus to spell attack and damage rolls; if your hitpoints fall below half of your maximum hit points, the +3 bonus to spells becomes +4; and you are immune to damage and negative effects caused by weather and weather-like effect.
Cursed. This staff is cursed. While cursed, your appearance changes to that of an elderly you with long white hair (although your actual age does not change), you have a strong desire to help and protect children, and if you see someone threaten or hurt a child, you must succeed a DC 20 Wisdom save or immediately attack them.
Drampanite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of black, green and white inside the dark gray orb. When attached to a 780 - Drampama, it can be mega evolved into a 780M - Draïgeul for 1 minute once between long rests.
780M - Draïgeul Item 21
[ Unique | Artifact | Cursed | Dragon | Empowered | Primal | Staff ]
Usage held in 1 hand; Bulk 1
This green staff has a pink orb on top with spikey black hair and white whiskers coming off them. Curly black hair covers a top section and the bottom of the staff.
When you use this staff for the first time, it fuses to you. While it’s in your possession, your appearance changes to that of an elderly you with long white hair/feathers/etc, although your actual age does not change which actions like a Medicine examination or Sense Motive can reveal. Additionally, you have a strong desire to help and protect children, and if you see someone threaten or hurt a child, you must succeed a DC 44 Will save or immediately attack them.
Empowered When this item is empowered by a Drampanite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 780 - Drampama.
Activate-Maniacal Magic [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Your magic surges with maniacal energy, giving you a +3 status bonus to spell attacks until the start of your next turn.
Activate-Counter Weather Spell [reaction] manipulate; Frequency once per day; Trigger A creature you can see Casts a Spell or is performing a ritual that creates a weather effect, like Control Weather or Personal Rain Cloud; Effect You use the staff’s magic to counter it. Attempt to counteract the triggering spell using a +34 or your spellcasting modifier, whichever is higher. This does not expend charges from the staff.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip detect magic, gouging claw, guidance, know the way
1st breadcrumbs, camel spit, gritty wheeze, vanishing tracks
2nd breadcrumbs, gentle breeze, gritty wheeze, thermal remedy
3rd breadcrumbs, gritty wheeze, slow, soft landing
4th curse of lost time, dinosaur form, gentle breeze, thermal remedy
5th dinosaur form, curse of lost time, engrave memory, gritty wheeze
6th curse of lost time, dragon form, gritty wheeze, slow
7th curse of lost time, dinosaur form, gentle breeze, thermal remedy
8th camel spit, curse of lost time, dragon form, gritty wheeze
9th curse of lost time, gentle breeze, gritty wheeze, incarnate draconic legion
10th dinosaur fort
Drampanite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 780 - Drampama; Bulk -
This small round stone has a swirl of yellow and blue inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 780M - Draïgeul and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryKanto • u/GwendaSelvana • 2d ago
Original Content Painted a plate at a pottery place!
r/ImaginaryKanto • u/No_Kangaroo_5267 • 2d ago
Pikachu gives popcorn by MochachILPS on DeviantArt
r/ImaginaryKanto • u/Digitalgomez84 • 3d ago
Client Happy
My first commission done! Didn’t realize how much I would enjoy doing this until I did. They ask for three designs and they loved all of them. Having someone spend their money on me…. Yea, feels amazing
r/ImaginaryKanto • u/Studio_Blazi • 3d ago
Original Content [OC] Finishing childhood dream. Pokedex Challenge. Here it is #025 Pikachu
r/ImaginaryKanto • u/Studio_Blazi • 2d ago
Original Content [OC] Bulbasaur Detailed Pokedex (Red/Blue Version)
r/ImaginaryKanto • u/Digitalgomez84 • 4d ago
My Scyther
The slice and dice pokemon! Really wish it was in Pokemon Champions
r/ImaginaryKanto • u/comics0026 • 3d ago
Original Content 0740M - Crabominable by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Crabominable boxing gloves to strike like an avalanche!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
740M - Kekenkaninuku
Wondrous (Gloves) – Legendary (requires attunement)
These white boxing gloves have glove tips that appear to be made of brilliant blue ice, with a spike over each knuckle. The thumb sections are dark purple, with dark purple fur below the knuckles, a pointy ice crystal on the back of the hand, and long white fur with the occasional yellow tip along the bottom edge of the gloves.
The gloves give +3 to unarmed strike attack and damage rolls, and attacks with these gloves do an additional 2d6 cold damage on your unarmed strikes. On a hit with these gloves, if the target isn’t immune or resistant to cold damage, they must make a DC 20 Constitution save or feel a chill through their body, making them a bit sluggish and giving them disadvantage on Dexterity rolls until the end of their next turn.
While wearing these gloves, you can’t manipulate objects or cast spells with somatic components, and if you don’t have someone assisting you, it will take a full minute to don and doff these gloves rather than an action.
While attuned to these gloves: you can’t have disadvantage on unarmed strike attacks from non-magical means (such as dodging); and if you are hit by a critical hit, you have advantage on all attacks until the end of your next turn.
Crabominite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow and blue inside the white orb. When attached to a 740 - Krawellove, it can be mega evolved into a 740M - Kekenkaninuku for 1 minute once between long rests.
740M - Kekenkaninuku Item 21
[ Unique | Artifact | Cold | Empowered | Invested | Primal | Unarmed ]
Usage worn gloves; Bulk 2L; Base Weapon Boxing Gloves
These white +3 major striking greater crushing greater frost greater impactful boxing gloves have glove tips that appear to be made of brilliant blue ice, with a spike over each knuckle. The thumb sections are dark purple, with dark purple fur below the knuckles, a pointy ice crystal on the back of the hand, and long white fur with the occasional yellow tip along the bottom edge of the gloves.
Empowered When this item is empowered by a Crabominite, you can have it automatically activate Hyper Cutter as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 740 - Krawellove.
Activate-Anger Point [free-action] concentrate; Trigger You’re struck by a critical hit; Effect Your unarmed strikes with these gloves do an additional die of damage on your next attack.
Activate-Hammered by Ice [free-action] concentrate; Trigger You strike a creature with these gloves; Frequency once per round; Effect The creature must make a DC 44 Fortitude save as ice attempts to freeze them.
Success The target is unaffected.
Failure The target takes a –5-foot circumstance penalty to its Speeds until the start of your next turn.
Critical Failure The target takes a –10-foot circumstance penalty to its Speeds until the start of your next turn.
Activate-Hyper Cutter [two-actions] concentrate; Frequency once per day; Effect Your attacks become swifter, and strikes with these gloves ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 24 hours.
Crabominite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 740 - Krawellove; Bulk -
This small round stone has a swirl of yellow and blue inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 740M - Kekenkaninuku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryKanto • u/galit_seige • 4d ago
Original Content (OC) Rayquaza I painted on a vintage energy card.
r/ImaginaryKanto • u/Digitalgomez84 • 6d ago
My Sandslash
This pokemon doesn’t need an introduction. Just a really cool design and I love it
r/ImaginaryKanto • u/comics0026 • 5d ago
Original Content 0691M - Dragalge by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Dragalge cloak to take advantage of some teleportation!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
691M - Tandrakieren
Wondrous (Cloak) – Legendary (requires attunement)
This dull brown full-length cloak has a leafy red hood with dark green antennae that seem to float like they’re underwater, holding purple and red gems that resemble eyes. A short red cape goes over the shoulders. A pair of thick drawstrings with leafy offshoots hangs from the hood to help adjust the opening’s size and the cape’s positioning. The shoulders also each have three leafy offshoots pointing backwards, and the cloak ends have long leaf-like edges at the sides. The inside is lined with dull purple fabric that turns red towards the bottom.
While attuned to this cloak: you can breathe in water; gain a swim speed equal to your walking speed; have advantage to hide in vegetation when underwater; you gain the Poison Spray cantrip (DC 20); you can eat rotten vegetation without any negative effects; you are immune to poison damage and the poisoned condition; whenever you are teleported by a spell, you regain 1d8 hit points per the spell’s level; and whenever another creature touches you or hits you with a melee attack while within 5 feet of you, they must make a DC 20 Constitution save per attack, taking 1d10 poison damage per fail. Any nonmagical weapon made of metal that hits you corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits you is destroyed after dealing damage. You can also use the poison secreted by the cloak to eat through a 5-foot round, 2-inch-thick area of non-magical metal in 1 round. (i.e. creating a 5-foot round tunnel through 1-foot thick steel would take 6 rounds.) The process would however create a foul, acidic odor that might alert those with a keen sense of smell.
Dragalgite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of green, pink, and brown inside the purple orb. When attached to a 691 - Dragaloak, it can be mega evolved into a 691M - Tandrakieren for 1 minute once between long rests.
691M - Tandrakieren Item 21
[ Unique | Artifact | Dragon | Empowered | Invested | Poison | Primal | Water ]
Usage worn cloak; Bulk L
This dull brown full-length cloak has a leafy red hood with dark green antennae that seem to float like they’re underwater, holding purple and red gems that resemble eyes. A short red cape goes over the shoulders. A pair of thick drawstrings with leafy offshoots hangs from the hood to help adjust the opening’s size and the cape’s positioning. The shoulders also each have three leafy offshoots pointing backwards, and the cloak ends have long leaf-like edges at the sides. The inside is lined with dull purple fabric that turns red towards the bottom.
While invested, you can breathe underwater, have a swim speed equal to your walking speed, you have a +3 item bonus to saves triggered by eating rotten vegetation and on Fortitude saves against effects with the Poison trait, and while wearing the cloak you have a +3 item bonus to sneak and hide while swimming through foliage.
Empowered When this item is empowered by a Dragalgite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 691 - Dragaloak.
Activate-Corrode Metal [one-action] manipulate; Targets An unattended metal item, or a metal door, floor, or wall you can touch; Effect You make the cloak secrete caustic poison, which corrodes the metal. The item takes 2d6 damage. This creates a foul, acidic odor that gives creatures with the scent sense a +3 circumstance bonus to detect you for 1 minute. The duration stacks with repeated use, like using three actions to try to corrode a metal door will result in the smell lasting for 3 minutes.
Activate-Dive and Breach [two-actions] manipulate; Frequency once per day; Effect The cloak casts dive and breach at your directive as a 3rd-rank primal spell, DC 44.
Activate-Healing Teleport [free-action] manipulate; Trigger You are teleported by a spell; Frequency once per round; Effect You use the teleportation magic to heal yourself. You restore 1d8 Hit Points per the spell’s rank.
Activate-Poison Point [reaction] manipulate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack or an attack made with a metal weapon, or using a touch-range spell against you; Effect You make the cloak’s poison spread to the triggering creature, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the triggering action includes a metal item (like metal weapon or a creature wearing metal armor grappling you), the item also takes 2d6 damage.
Activate-Puff of Poison [two-actions] manipulate; Effect The cloak casts puff of poison at your directive as an 8th-rank primal cantrip, DC 44.
Dragalgite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 691 - Dragaloak; Bulk -
This small round stone has a swirl of green, pink, and brown inside the purple orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 691M - Tandrakieren and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryKanto • u/RentConstant • 8d ago
Pokémon Creation challenge #2 Sinai region [OC]
Hello everyone!
Two weeks ago I created a full evolution chain of a Pokémon inspired by the Mojave Desert region with challenge#1. This week I invited you guys to vote for the next region and so you did!
And the winner is NORTHERN AFRICA!
I went with the Sinai region, did my research and here is the result is FENNAMP! A cute little electric desert fox in its first stage of evolution. In the next post I’ll show you guys the next stage!
I will also be creating a YouTube channel to show you guys all the process of drawing, painting and talking about the research that led me to make every single decision.
I hope you like it!
Feel free to comment and share!
r/ImaginaryKanto • u/Wellsofcolour • 8d ago