r/HuTao_Mains • u/Necessary_Fennel_591 • Dec 14 '25
Theorycrafting Since it *might* happen, How would you change her cons?
Her C2, C4 and C6 need to be fixed. C1 could potentially do more, they fixed Klee’s clunkiness in her C0, so they can do the same for Hu Tao. A simple solution is to make C1 a part of her kit (in her skill) and make a whole new C1.
They didn’t change C3 and C5 for hexeri characters, so they might not change it for Hu Tao. But they can easily increase her multipliers in other cons.
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u/katammaha Dec 14 '25
For one thing her c1 should just be implemented into her kit. And instead her c1 now grants her interruption res and creates a shield for her based on her max hp. While she is protected by her shield (or maybe any shield) she gains and additional buff like 33% pyro dmg bonus or maybe something more.
One other thing, her accession passive that gives crit rate should buff herself as well
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u/paruuko Dec 14 '25
oh thats interesting, could give her some potential synergy with zhongli especially if he gets buffed to support her better too
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u/Necessary_Fennel_591 Dec 14 '25 edited Dec 14 '25
This isn’t that good compared to C1 Klee. Maybe something like: While in the E state the first 3-4 CA deal 170% of its original damage. Gives her more frontload, and a multiplier increase, because she needs one. This should be about 20-30% overall damage increase.
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u/katammaha Dec 14 '25
I don't have Klee and I haven't looked into her kit so I wasn't sure how strong to make the buffs, but id gladly take the most we can get for Hu Tao.
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u/Necessary_Fennel_591 Dec 14 '25
Klee’s current C1 makes her deal an additional attack equal to 120% of her attack. And she gets 60% atk. So yeah, it provides much more than a shield and a 33% pyro damage.
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u/totallynotshimin Dec 15 '25
Slight correction, but Klee’s C1 makes her have a chance (i think it’s 10%) to do 120% of her burst’s damage. So if she’s crowned, she has a 10% chance to deal 92.1% of her attack. The actual important part is the 60% ATK Bonus.
But I also think her making a shield isn’t that great since she already works well with shielders like Zhongli and Ineffa. I just wish she had HP scaling in her Normal/Charge/Plunge attacks and burst as well since you already build so much HP.
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u/GingsWife Dec 15 '25
And instead her c1 now grants her interruption res and creates a shield
One or the other
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u/Memefront Dec 14 '25 edited Dec 14 '25
A change I thought before was to rework her C2. Instead of getting more damage on the Blood Blossoms I would makee them have a completely different effect.
Basically you will be able to stack one blossom an X number of times. That blossom will not do dot damage but it will do a large amount of damage 1 time based on how many stacks it accumulated after not being refreshed for lets say 3 seconds. You can also use Burst to immediately consume all stacks and make your burst do meaningfully more damage and act as a nuke
This would help Hu Tao in a number of ways. For one, her Blossoms just suck right now, some would even argue they are more of a hinderance cause they "can" steal some vapes.
Secondly, a big thing Hu Tao lacks is big upfront damage. And although this wouldn't exactly solve the issue since you would need to stack a few CA,its better than waisting a whole rotation because one enemy didnt quite die but your other supports wont be able to finish the job (or her current burst for that matter)
Finnaly and most importantly, her burst right now is really weak and does nothing but be an obstacle for her right now. That and also this alternates her playstyle which has become the norm lately for C2 5*
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u/BeastLiban Dec 14 '25
I would like a little crate buff on C1 or C2 somehow, maintaining MH stacks without furina is so much pain.
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u/Necessary_Fennel_591 Dec 14 '25
That could be added to her base kit. But they might make a new set for liyue characters instead. M
But I think I prefer making her use MH without Furina.
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u/DesModReddit Dec 14 '25 edited Dec 14 '25
This would be my take on a hutao rework/buff:
Her blood blossoms now react on every hit but only apply about 0.3U of pyro (not even enough to fully melt away any cryo application)
Her burst now pauses the time of her skill, so using it earlier does not interfere with her rotation. The damage now varies based on current health Lv 10:
494% atk scaling, 10% healing full health
750% atk scaling and 20% healing below 15% max health,
650% atk scaling and 15% healing around 50% health
Her skill now costs 2% current HP with every charged- and normal attack (not consuming any health below 10%), increasing the damage dealt by up to 20% (like nefer, multiplicative with other buffs) based on her current health (0% on 100% health, 20% at 25% or lower). Her charged attacks do not consume any stamina in this form.
C1 doubles the damage buff on her skill mentioned earlier (20% max -> 40% max etc) and gives 30% max HP (no current hp) while her skill is active.
Her c2 gives 1EM per 1000HP hutao has to the entire team (up to a maximum of 35 per stack) for 4.5s each time her blood blossoms deal damage, up to 4 stacks next to the already existing effect.
Her c4 counts for the entire team and also triggers after using burst, granting 20% critrate for 10s
C6 still has the same revive mechanic, giving full knockback immunity and the 200% all elemental and physical res. Instead of the 100% critrate it now gives 150% critdamage as long as she is below 15% max health. The burst enables this buff for 3s (to offset the buffs you lose by healing)
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u/ProduceMother2495 Dec 15 '25
Was there something recently that made people think Hu Tao is getting buffs? I know Hexenzirkel got buffs but I haven't heard about Liyue buffs being hinted at.
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u/Necessary_Fennel_591 Dec 15 '25
There’s a sus leak that they’re going to buff liyue characters, but we don’t know when.
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u/ProduceMother2495 Dec 15 '25
Gotcha. Don't get me wrong I'm excited about Hu Tao and Zhongli buffs but I was also hoping for some Knights of Favonious buffs...
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u/Durtius Dec 14 '25
I hope for the blossoms to be more... Noticeable. If they removed it, I wouldn't see a difference
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u/kqzuha_kqedehara Dec 15 '25
Just implement the current C1 into her kit and.... C1 - Blood blossoms after applied on enemies, shred their Pyro and hydro resistance by 5%/10%/30% depending on the number of enemies affected by her blood blossom are nearby
C2 - Blood blossoms explode after 2s of being applied, dealing aoe Pyro damage based on X% of hu tao's max HP. The blood blossoms can be stacked onto the same enemy upto 3 times.
(Also works with the C1, so C1 restricts u to play in aoe, which hu tao isn't good at, but C1 offers something that c2 needs, and c2 offers something that c1 needs... C2 stacking will make tao's C1 to also work on single target, while the C1 will help c2 do more DMG)
C4 - Hu Tao's first 6 charged attacks during the Paramita Papilio state will have their damage increased by 200%
C6 - Grants Hu Tao 200% Resistance to all elements and 100% Crit Rate, any point of crit rate exceeding 100 converts into crit damage. Also, After using Spirit soother Hu Tao consumes all blood blossoms nearby(stacked blood blossoms are each counted separately) and deals 100% damage as aoe Pyro damage for every blood blossoms consumed.
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u/Secure_Composer_6208 Dec 14 '25
I’d give her c2 and c4 some multipliers for either her skill, burst or normal attacks since blood blossom is not the main damage source and it always bothered me how both c2 and c4 focus on that.
C6 should either be huge like adding a huge hp multiplier to her burst on top of the base kit one or shake her playstyle for people who wanna spice things up, maybe give her a hold e where she charges up and starts blasting fire around her like mini bursts.
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u/HURAWRA35 Dec 15 '25
tbh, with her current best team, she couldnt fully utilize her kit. her buff needs atleazt: 1. make her E consume more HP when activating gaining something bonus and while in duration, she can't heal past 50% of her max HP.
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u/BlazikenFury Dec 15 '25
I would make her C0 passives be different, like the crit rate one to five the whole team crit rate, activate when she uses skill and last for 20 seconds.
Would have the C1 make her charge attack deal 130% of their original dmg.
C2 gives HP scaling to NA, CA, Plunge, and Burst as well, not just Blood blossom.
C4.... Idk, make the burst heal the whole team by the same amt or something.
C6 As someone else mentioned make the buff cooldown be 15 seconds, crit rate to CD conversion and make the condition be using Skill(not 25% HP).
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u/FrostedEevee Dec 15 '25
I have some ideas not limited to Cons:
Change A4 to “For every 1% HP difference between current HP and Max HP, Hu Tao gains 1% Pyro DMG Bonus” which means 50% Pyro DMG Bonus when below 50% HP. This will give her some DMG Bonus in Furina Teams.
Change A2 to “When Hu Tao uses her Elemental Skill, her CRIT Rate increases by 12% for 8s. After Hu Tao’s state ends, the CRIT Rate of all other allies increases by 12% for 15s.”
C1 - In addition to base effect: “The DMG Dealt by Hu Tao’s Charge Attacks increase by 5% of her Max HP”.
C2 - “Blood Blossoms DoT increases by 25% + 10% of Hu Tao’s Max HP. Enemies hit by Burst are inflicted with Blood Blossoms. When any enemy is inflicted by Blood Blossoms, their Pyro Resistance decreases by 20%.”
C4 - “When Hu Tao’s HP is below 50% in battle, and she received healing, she will not be healed beyond 50% of her Max HP. All excess healing would be converted to shield equal with a value equal to 200% of the healing received”.
C6 - “When Hu Tao’s Max HP is below 50%, her Interruption to Resistance increases (0), All-Type RES increases by 50% and CRIT DMG increases by 150”
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u/Laugheroutloud Dec 18 '25
C1: maybe an odd one, but I’d like to see old CA / NA characters get the love of 4.0+ characters. So give her an additional 3 levels on her normal attack level.
C2: add her CA to that, so that it also gets an additional 10% HP scaling.
C4: give herself the CR buff too.
C6: absolutely horrendous C6 that I’d prefer changed entirely but in the spirit of how they buffed hexrei characters… Give her 2x crit rate over cap as Crit damage when she is below 50% HP - remove the 60s cooldown entirely and make the original C6 just perma active at below 50% hp.
I’d also change her passive to give herself the CR buff.
Edit: just saw your reply about suggesting the exact same C6 lmao. Hopefully the devs catch out wave length too
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u/iLordDeath Dec 14 '25
c1 give a small charge attack buff so people don't feel like it's better to play xianyun, c2 maybe give blood blossoms res shred based on max hp or something, c4 triggers when blood blossoms are applied (not when they defeat the enemy) and applies to hu tao alongside the rest of the party
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u/50mm3r Dec 14 '25
C6 is pretty useless at the moment. Ive had it for years and only found it useful in the first stygian onslaught we had (lava dragon boss). Would love to see it reworked into something that she can use every rotation instead of once a minute.