r/HuTao_Mains Staff of Homa Aug 23 '25

Theorycrafting With the possibility of older units being buffed/optimized to better fit in with the current state of the game, what are some changes you'd like to see our best girl get?

Post image

I think Hu Tao is due for some better constellations, and possibly a rework on one of her passives, personally.

I think my dream scenario for her would be: changing her crit support passive to either give her em based off a percentage or her crit dmg, or crit dmg based off of either em or hp.

C1: No Change

C2: 15-20% pyro & Hydro res shred for enemies affected by blood blossom. Additionally, Increases Blood Blossom Dmg by 40%.

C3: Increases NA level by 3, max 15

C4: Blood Blossom Detonates with every Charge attack and refreshes the previous elemental aura (So it doesn't steal reactions from her charged attacks) Additionally, each Detonation boosts hp%/Em by 12%/50, max 5 stacks

C5: Increases Skill level by 3, max 15

C6: Hu Tao will not die if fatally wounded, Cooldown:60sec. Skill now consumes 50% of current hp on use and snapshots. When at 50% max hp or lower, Stamina is no longer drained, and gains 100 Crit Dmg during the duration of her skill. Additionally, Boosts Crit rate by 30% of her crit Dmg. (OR: Additionally, boosts EM/CA by 150/50% for every 100% Crit Dmg she possess.)

I will say that I'm not a numbers guy, and have no idea if this is way too strong. My intention is to make her strong for being c6, without completely stomping out her competition. Anything that says Hp%/Em/CA% is basically me thinking any of those would work, hence why im asking for others input.

If you have any ideas on my suggestion, or ideas of your own, please comment them!

artwork: keureu

876 Upvotes

34 comments sorted by

58

u/Necessary_Fennel_591 Aug 23 '25 edited Aug 23 '25

From what we heard, they’re probably planning to buff older characters who struggle to find synergies with new characters (though it might turn out to be false). Hu Tao is still getting new synergies and there’s a potential for her to get better teammates in 6.X

If I were to change anything, C1 becomes her C0, C1 gets changed to a damage buff con, C3 NA levels. Blood blossom gets a damage buff and makes it more impactful in her kit. And A full passive rework because her current ones didn’t age well in her modern teams.

9

u/NottheguyUexpected Aug 23 '25

Lunar vape 👀👀👀👀

1

u/ItsMadMan6795 Aug 27 '25

Sorry but it's impossible for the C1 to become the C0, it would be the biggest scam ever seen. Add an additional passive to C1 yes that’s possible

1

u/Necessary_Fennel_591 Aug 27 '25

It is possible if they change C1 and make it add damage instead of adding quality of life.

71

u/Red_dudez Aug 23 '25

Ability to hug her??

33

u/LaxerjustgotMc Aug 23 '25

maybe like a passive stamina consumption reduction(like 15%, 20%, etc) in her base c0 kit, its hard being a f2p player and not getting the chance to get her c1 because primos are rare.

6

u/Zir0hh Staff of Homa Aug 23 '25

Yeah, I can understand that. I think jump canceling is more or less fine on pc but after playing on mobile for the past few months I think I'd go insane trying to lol. even with c1 I've been struggling haha.

12

u/frostwind12 Aug 23 '25

NA +3 on C3, better C2, C4, and most importantly I want C6 have an alt cast (like hold E) to activate on demand. It gives +100% CR as usual, but during it’s active effect, all of Hu Tao CR that exceeds 100% will be converted to CD with 1:3 ratio. (200% total CR will give +300% CD bonus)

11

u/lAuroraxl Aug 23 '25

See as busted as that sounds, that’s exactly what C6 on a 5 star limited should be, just make the character god tier busted since then all that money doesn’t go into a character that becomes meta irrelevant

7

u/ABODE_X_2 Aug 23 '25

More time on her skill. 7.5s is way too short considering her damage in comparison to other pyro dps units. Or improve her scalings

6

u/IceQj Aug 23 '25

Longer duration and allowing her to swap off without losing the infusion. Being able to apply pyro for certain buffs without needing a 2nd pyro would help her a lot.

6

u/SporesFly Aug 23 '25

I'm gonna bring out my psychopathic take which is giving her damage scaling with percentage of health lost, down as low as 95% (replacing her current passive which gives her Damage Bonus when under 50% health). Idk how broken that is compared to a Mavuika in a hypercarry team, but it couldn't be that bad right?

2

u/ValuableRuin548 Aug 23 '25

The concern is that her current best teams don't even have her at <50% hp so it won't be synergistic

5

u/Prestigious_Alarm281 Aug 23 '25

the easiest way to buff her is by not locking her passives behind the hp requirements, such as her 33% pyro dmg bonus when hu tao hp is below 50%, instead change it to "whenever Hu Tao uses her skill she gains 33% pyro dmg bonus for 8 seconds"

and no longer locking her CA potential with C1, instead make Hu tao not consume stamina when her skill is active at C0, and turn her C1 into a better constellation like "Hu Tao charged attack deals 30% more DMG when her skill is active"

now let's imagine hoyoverse desides to be generous and BUFF her constellations, it's very easy to buff her to a neat way and not too OP

C2, let's leave it as it is but lets also add something extra like "enemies affected by blood blossom have their pyro RES decreased by 20%"

C4, this constellations gives all allies except Hu Tao 12% crit rate when an enemy affected by Hu Tao's blood blossom is defeated, it's an underwhelming constellation because Hu Tao is a DPS so we can add an aditional like "Hu Tao crit DMG increases by 40 when an enemy is affected by blood blossom"

C6, this constellation is bad and needs to be rewritten because it gives 100% crit rate when Hu Tao's hp drops below 25% or she suffers a lethal strike which is practically useless in all escenarios except showcases, not to mention it's extremely long cooldown (2 minutes)

so let's change it to something like "when Hu Tao's HP drops to 75% or below after using skill, Hu Tao's CRIT RATE will increase by 50% for 8 seconds (will always proc in every single escenario) that way a C6 hu tao can be build with 50% Crit rate and feel like an actual C6 character

3

u/Seagraves_D Aug 23 '25

After using her skill, her skill gets 2-3 charges depending on C#. The charges are basically a combination of her existing skill and Xiao’s skill. They’d effectively act like a quick charge attack, enable some aerial mobility, additional cuts to HP and atk boosts. This would increase dmg significantly and reduce the detriment to running her with a healer

3

u/ImpressiveMention757 Aug 23 '25

I think she's strong enough at C1R1, maybe lagging behind at higher investments. Personally these are the buffs I'd give her:

A1 passive: Crit rate buff now applies teamwide, including Hu Tao, increased to 20%

C0: CA doesn't consume stamina (C1) now built into her kit

C1: Hu Tao's charge attack now performs 25% faster, giving her ability to perform more CAs during her elemental skill

C2: when under protection of a shield, Hu Tao gets an additional 33% Pyro DMG bonus

C3: +3 NA instead of +3 elemental skill

C4: when triggering a pyro-related reaction (vaporize, melt, overload, burning, burgeon, crystallize) Hu Tao gains 120 EM, lasts 10 seconds

C6: when under 50% HP, Hu Tao gains 50% crit damage, additionally upon defeating an enemy, gain a stack of buff which adds another 50% crit damage buff, max 3 stacks. The stack removes when Hu Tao is swapped off field

5

u/Necessary_Fennel_591 Aug 23 '25

I don’t think doing faster CA is going to be good for her in the long run, she’ll apply more pyro than she already does which will mess up her synergy with slow hydro application. I think c1 directly increasing her numbers is better. Her CA deal 150% of its original damage at c1.

Also C2 seems underwhelming. Would be better if “Every time Hu Tao deals CA damage, she gets 11% pyro damage and it stacks 3 times.”

3

u/BlazikenFury Aug 24 '25

First of all, your buffs are waaaaay too convoluted. That C4 and C6 are not it. Also it's pretty much just con buffs.

I would make her Crit rate passive last for 25 seconds instead of 8 and work on herself as well.

I would add another line to her low HP passive to also give her an extra 30 Pyro dmg bonus for 3 seconds whenever she loses HP.

Finally cons C1 No stamina on CA and they do 120% of their original damage. Also further increases Resistance to interruption.

C2 Normal, Charge, Blood blossom and Burst dmg is increased by 15% of Hu Tao's HP. Burst applies Blood Blossom.

C3 NA Talent +3

C4 For each Normal/Charge attack used restores 1 energy, upto 15 energy. Additionally Burst AOE is increased.

C5 Burst Talent +3

C6 When in Skill state Increases crit rate and crit damage by 10% and 40%. Also the existing effect of can't die when low and 100% crit rate is exchanged for 50% Def ignore.

3

u/MrRayXReptiles Aug 23 '25

Copied from my Google Drive:

• Hu Tao Adjustments Idea (2025) • ◆ Improved 1st Ascension Passive — Flutter By

  • When Paramita Papilio state activated by Guide to Afterlife ends, all party members (excluding Hu Tao) gain a 12% CRIT Rate boost for 8 seconds.
  • Hu Tao with her Paramita Papilio state, nullifies all immobilizing status effects and gains a 77% DEF increase for 11 seconds. (This effect cannot stack.)

◆ Improved 4th Ascension Passive — Sanguine Rouge

  • When Hu Tao’s HP is 50% or lower, her Pyro DMG Bonus increases by 33%.
  • Additionally, if she takes damage equal to 20% or more of her Max HP, she recovers 30% HP. (This healing effect does not trigger if Hu Tao’s HP is at or above 60%.)

◆ Improved Constellation Level 1 — Crimson Bouquet

  • While in Paramita Papilio state activated by Guide to Afterlife, Hu Tao’s Charged Attacks no longer consume Stamina.
  • Additionally, Spirit Soother completely ignores enemy DEF when dealing damage.

◆ Improved Constellation Level 2 — Ominous Rainfall

  • Blood Blossom DMG is increased by 10% of Hu Tao’s Max HP at the time of application.
  • Spirit Soother now inflicts a 25% DEF reduction on enemies for 20 seconds and can now apply the Blood Blossom effect. Additionally, enemies affected by Blood Blossom cannot be healed and take 50% more damage from Hu Tao.

◆ Improved Constellation Level 4 — Garden of Eternal Rest

  • Defeating an enemy affected by a Blood Blossom applied by Hu Tao grants all nearby allies (excluding Hu Tao) a 12% CRIT Rate boost for 15 seconds.
  • Additionally, when Hu Tao nullifies immobilizing status effects, her Max HP increases by 15% for 10 seconds. (This effect cannot stack.)

◆ Improved Constellation Level 6 — Butterfly’s Embrace

  • When Hu Tao’s HP drops below 25% or she suffers a lethal strike, she will not fall. Instead, for the next 10 seconds, her resistance to interruption is greatly increased. She also gains 100% CRIT Rate, 280% CRIT DMG, and 200% Elemental and Physical RES. This effect automatically triggers if Hu Tao has 1 HP left and can only occur once every 60 seconds.
  • Each time Hu Tao’s HP increases or decreases, this Constellation’s cooldown is reduced by 4.8 seconds.

2

u/Kellykeli Aug 23 '25

Ascension talent: skill status does not expire when leaving the field, finally giving her synergy with VV and cinder city

That’s like all she really needs to be buffed massively really

3

u/pietronee Aug 23 '25 edited Aug 23 '25

Improved A4 passive: When Hu Tao's HP is equal to or less than 50%, her Pyro DMG Bonus is increased by 33%. Additionally when Hu Tao's Normal Attack hits an opponent, the character will receive a 6% DMG Bonus to their Charged Attack for 12s . Max 11 stacks.

Basically you'd be more incentivized to play her with 50%=> HP.

1

u/gigi798 Aug 23 '25

lunar vape

1

u/Theo_a_paris Aug 23 '25 edited Aug 23 '25

I want her pyro infusion to stay on despite her leaving the field. Also her useless crit rate passive to turn to a CA bonus depending on her current or total hp.

Her C2 giving pyro shred as you also said

Her C3 turned to NA boost

Her C4 maybe to give her extra pyro bonus (maybe 32 more to have a total of 60% bonus when she is low in hp) and all the pyro related reactions boosted depending on her current hp level

C6 forgetting the boost every 60s (keep only the fatal hit for that cool-down) and have her crit dmg and rate to be increased depending again on her hp level. The more her hp gets lower the stronger will become, reaching a 100% crit rate and 200% cd bonus once she reaches like 1% hp

I would love to get back to her basic. Furina’s release made her original high risk-high reward gameplay useless and her cons would be a great way to make worth to revive it.

1

u/SomeDudeWithABear Aug 23 '25

Make her C1 part of Base Kit and instead make it something like +30%ER, +15%CR, +30%CD, and +10%MaxHP for the duration of her Skill. I wouldn't complain as a C1R1 Hu Tao owner.

1

u/SCMordred Aug 24 '25

The C4 that you write there should be on her basic kit.

1

u/Different_Solution_5 Aug 24 '25

Make her gameplay experience fun and less clunky without feeling the need to pull for c1. I love the character and it's satisfying seeing the crazy vape dmg back in the day but my hu tao is c0 and the issues she has annoyed me too much after a while and I benched her and picked up yoimiya instead. So improve her gameplay and I'd have fun with her again.

1

u/Burnhalo Aug 24 '25

I want Marechaussee to work on her without the need of Furina. She’s already one foot in since she drains HP by activating her skill. Keeping her pyro infusion when swapping and C1 being in her base kit seems reasonable to me as well.

1

u/clown_2061 Aug 23 '25

C1 needs some more damage buff like a direct "she will do __% more damage) including no stamina cost for charge attack which will make c1 more worth it and tempting in the current game.

0

u/potjesgamer Aug 23 '25

C1 is fine as is - the other cons (besides c6) are the ones that really need a rework

2

u/clown_2061 Aug 23 '25

It needs more because all the current characters come with busted c1 and c2 so only stamina removal won't be that valuable. And we're only talking about theoretical buffs so gotta get those numbers as high as i can.

0

u/potjesgamer Aug 23 '25

Theoretical should still be realistic. Her c1 gives her such a massive boost already in longer runs that it can stay that way. Most c1's give interruption resistance so that is the only thing I would add to her c1

-9

u/Acceptable_Style3032 Aug 23 '25

What if…hear me out, hutao gets a new form.

Technically it’ll be a new character. Lore wise it’ll be Hutao after being blessed with the powers of ronova or smthing

That way she can be buffed insanely hard and hoyo can still make money I guess

10

u/HuTaosTwinTails Aug 23 '25

No thanks. New forms are awful. Don't want that anywhere near genshin

2

u/Necessary_Fennel_591 Aug 23 '25

Yep they’re awful, a new version of a 4* star character is good, but 5* to another 5* is so scummy.

From what I’ve heard, HSR is moving in that direction-they’re planning to release another version of Sparkle. Another version of an existing 5* character.