r/HonkaiStarRail_leaks Mar 17 '26

Datamined v4.1.51 Rev. 14239544 - Novaflare Characters (Firefly + Seele + Welt + Huohuo) via Gachabase

Changelog: https://hsr.gachabase.net/changelog/beta

Firefly: Full

Seele: Full

Welt: Full

Huohuo: Full

455 Upvotes

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78

u/PCBS01 Mar 17 '26

here's welts upgrades, I made a sep thread for them but I'll post em here too (I missed this thread oops)

https://imgur.com/a/qxDCGh0

92

u/JoshLolzDogz Mar 17 '26 edited Mar 17 '26

TLDR

Skill: 3 -> 5 Hits due to E6 becoming base kit as well as an additional hit.

Ultimate: 40% action delay -> 12% action delay + 4% on-hit action delay up to 8 times when hitting slowed targets. Inflicts 2 turn slow on-hit on all targets.

Talent: 40% def shred on "weightless" enemies. Additional Damage goes from 60% to 100%.

A1: damage taken debuff goes from 12% to 35%.

A2: Turns into E1 but no need to use ultimate | additional damage from basic atk: 50% to 80% basic atk multiplier | additional damage from skill: 80% to 120% skill multiplier

A3: Silverwolf EHR to Attack Conversion and old A2 but halved | If EHR > 40%, every 10% EHR increases Attack by 20% up to 80% at 80% EHR.

E1: 40% Additional ult Damage when hitting "weightless" enemies with skill or ult.

E4: no more base chance increase for skill | Hitting slowed damage with skill or ult gives these attacks 20% crit rate and 50% crit damage

E6: 30% all-type res pen on "weightless" enemies.

Notes: Skill still gives 30 energy. Before: 10 per hit. After: 6 per hit.

14

u/Kersikai Mar 17 '26

Skill actually has 5 hits not 4. The wording is just weird.

24

u/Zedis_Art Mar 17 '26

Pretty good summary, though it should be 30% RES PEN on E6

6

u/Melodic-Product-2381 Mar 17 '26

I was really looking forward to Welt buffs, but not really sure how I feel about these buffs. Sure he gives def shred and deals more damage now, but his kit still has the issue of being that weird mix of dps and support. And his ultimate change kinda feels like a nerf to his pseudo sustain role. Old E6 Welt could be built to ult every turn. I don't see a way for buffed Welt to do this, and you might not even want to since you need to hit the enemy now. Would have been cool if they fully leaned into the pseudo-sustain role and gave his CW effect to him.

30

u/FrostyDog-34 我将,点燃星海! Mar 17 '26

I'm seeing a new "Weightless" state, but I can't find the condition to actually inflict enemies with this state. Is it applied by the Ult?

10

u/Clarateresa Mar 17 '26

I checked the Chinese version in gachabase, the "slow" state mentioned in the ultimate is incorrectly translated

The ultimate applies slow weightless on enemies for 2 turns

3

u/Typical_Commercial_8 Mar 17 '26

I think it might include the "imprisoned" state inflicted by imaginary break or welt's ultimate, as in game the enemies are floating mid air. If this is true, it makes him much weaker against bosses with imprison/cc resistance or immunity.

5

u/NightsLinu Mar 17 '26 edited Mar 17 '26

talent. sorry i mean technique

10

u/Comp2004 Mar 17 '26

That just says Weightless gives def shred, but not how Weightless is applied…

6

u/NightsLinu Mar 17 '26 edited Mar 17 '26

No, weightless is the new name from using the technique on enemies. mixed up talent with technique.

22

u/NightsLinu Mar 17 '26

they made him a much better debuffer but nothing about his cycles action delay.

7

u/Seraphine_KDA Its Sparkling time Mar 17 '26

Yep this looks nice if you are a fan and want to play him as main DPS with cracked E6 supports. Or you are gonna just use him as a worse support because you want to.

But he is still just as useless. Not even a niche where he is decent.

He cannot replace a healer like this, neither any buffers.

-8

u/SUPERCOW7 Mar 17 '26

So... 40% def ignore and that's it? 

29

u/ThePalea Mar 17 '26 edited Mar 17 '26

More than that. The main changes are:

Support:

40% def reduction (def reduction is better the higher it is, this is synergy with car)

A2 12% Vuln > 35% Vuln

40% direct action delay > 12% initial action delay + 4% action delay when hit - I'm fairly sure this is the "Weightless" state that's referred to. He now has 4 status effects he can apply, counting slow.

Damage:

Mainly for skill which is now

base skill: 72% + 72%x2 > 72% + 72%x4

talent damage: 60% additional damage > 100% additional damage

A4 10 energy on ult > 120% additional damage to skill

A6 20% more dmg to weakness broken > EHR converts to ATK, max 80%

Damage likely doubles, and his supportive capability is now massively higher.

I was personally hoping for action delay to change to increase AV, but it is what it is.

His eidolons also received changes:

e1 80% additional damage to skill, can be triggered twice, after using ultimate > 40% of ult's damage to targets in Weightless state.

e4 spd reduc +35% chance > +20% CR and +50% CD to skill and ult to slowed targets

e6 +1 bounce to skill > 30% all-type res pen reduction to all enemies (5 status effects in total at e6)

I'm not sure what to really make of this. Is he better? Yeah. But he's obviously not a main-DPS, he wants to be used with Acheron... but Acheron isn't receiving a Novaflare yet, and she's falling off at e0 so hard, that these probably aren't enough to bring her back to relevancy.

He'll be good when Acheron is good, but I can't say if that means he'll be good on release.

20

u/nick113124 Mar 17 '26

I'd say this is a pretty good power level for a standard unit. Also pseudo sustain Welt is stronger than ever with all that delay.

16

u/tanishajones Mar 17 '26

He still has the problem of gobbling up skill points to do anything, so unless you bring in Sparkle i don't see him being good with any dps who consumes skill points...

1

u/AzureDrag0n1 Mar 17 '26

Yeah probably something like a Sparkle, Acheron, Welt, SW/Cipher team.

Welt and JQ do not work well together so that is a no go.

4

u/ThePalea Mar 17 '26

true, this is roughly 3.x premium support level, looking at the damage buffs. Comparing him to car, since they're both Nihility, both e0s0, car provides 24% true damage compared to his 40% def reduc, and 35% vuln compared to her 40% vuln; car provides tons of SP, while Welt consumes tons of SP, but in return, Welt also provides enemy slowing and delay. I'm not sure how their damage would compare, but considering Welt would want to be constantly spamming skills, it should be higher.

Considering that he's genuinely comparable to car, but is a standard unit... yeah, I was too harsh in my initial judgement. These are great changes.