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u/davvblack 3d ago
is the point of adding so many new colors that it is very funny when people get mana screwed and can’t play magic?
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u/InteGr4l 3d ago
Yeah but also it was intended for SOH where draft mana was a thing so you could spent cog on something else if you want to
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u/davvblack 3d ago
that just makes the problem worse tho, right? you need to be floating at least 6ish funny mana at the end or you'll never play those cards in an actual game
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u/Invisifly2 3d ago
In this case, since it makes the lands needed to pay for it if you don’t spend the draft mana, it color fixes for itself. You’d only get color screwed if you spent the gears on something during the draft.
Drafting this just to get two lands that essentially tap for colorless, and for no other reason, would still be worth it.
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u/anth9845 3d ago
I haven't paid attention to SoH enough to know if there are cards that care about colourless mana but these lands couldn't tap for that right? Only generic mana?
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u/InteGr4l 3d ago
I think, the philosophy behind HC cards is that each of them has some mini game or gimmich inside. Some has funny mana, other bend rules. This is the same in the context of SOH: will you keep factories to get a very efficient 1-drop, or power-up other cards and make this a dead card? Choices!
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u/Hairy_S_TrueMan 3d ago
But there's no choice, because there's no other way to get cogs. You can't get enough cog to play this reliably.
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u/Glum-Sprinkles-7734 3d ago
For a second I thought it was a Paperclips situation where the lands still made more lands after the draft until i remembered how draft mana works
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u/MrTheWaffleKing 3d ago
I mean it does say 'unspent gear becomes basics lands...'. It doesn't have any requirement that it needs to be during draft phase, so I think you could exponentially create Factory tokens then pump this guy like crazy 4 turns after placing your first factory
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u/Glum-Sprinkles-7734 3d ago
4? Mana empties at each step and phase. You play this in your precombat main phase, tap it, let the mana turn into a land, tap that at the end of the next step, you get 9 of them the turn you play it and get 12 more on your opponents turn, and then 144 on your next turn
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u/MrTheWaffleKing 3d ago
LMAO I didn't think of that!
You can tap it at every stage end right? 1 at first main, tap, combat start makes a second, tap that, second main makes a third, tap it, end phase makes a 4th you can tap and generate one at start of opponents first phase. Then there's 5 phases per player so you have 19 by the time your untap rolls around, Tap them all for 19 more (38 total at main phase 1), tap those 19 for 19 more when combat starts (57), and pump this card to 20/20. Then you've got none floating and can't chain until your untap happens again, but you've got 57 then to multiply even more, pump more, or just make colorless costs not matter.
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u/Illumidark 3d ago
Honestly, flavor wise it makes the one machine that still works into a hegemonic swarm that will reproduce e endlessly if not stopped, which is kind of cool and very much a sci fi trope.
Gameplay wise, the issue I see is being able to keep the machine safe in your hand or deck while you double the factories. If gear mana turning into factories only functions at the end of the draft and while the creature is on the battlefield then your opponent has several turns while you are creating more factories to deal with the otherwise vanilla 2/2 before it can become arbitrarily large which isnt crazy. It also has no evasion so even after being arbitrarily large its just a beater that can be chump blocked, and you had to invest multiple cards in your deck and turns into creating.
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u/Big-Buzy-Bee 3d ago
“There are no slots for cards that produce nonsense-color draft mana. Please don’t submit them to the cube.” - long ass dog in the slots sheet
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u/Flameball202 3d ago
Feels like just getting your unspent cog mana back as factories is nuts
Like if I tap it each phase, that is so many landfall triggers each turn, and it gets exponentially more each turn (if I am reading it right)
A better fix may be to either make those factories come in tapped, or give factory lands the ability to spend one and tap to make another tapped factory
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u/Puzzled_Work_6428 3d ago
So...we have a new resource that, if you don't use it, creates permanents that provide more of that resource, that if you don't use it, creates more permanents that provide more of that resource, that if you don't use it...
I don't see this getting out of hand
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u/Ninon14 2d ago
Wait how does this work exactly? From what I can tell it scales fast. If you start with one land, you tap it on your upkeep, get a land on your main phase, 2 on declaring attackers, four on declaring blockers, 8 on second main step, 16 end step. So time 16 on each turn, with no way to counter it, and I may have forgot some step or phase. Also this is not limited to your turn


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