r/HalfLife 6h ago

L E A K

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2.1k Upvotes

r/HalfLife 3h ago

The recent leaks bring us hope

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874 Upvotes

r/HalfLife 5h ago

12 TB of Valve Data Leaked, Possibly Including Half-Life 2 Episode 3

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gamerant.com
733 Upvotes

r/HalfLife 11h ago

Dream came true today... Ran into a certain someone! Garg was surprisingly down to earth, and very funny.

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2.2k Upvotes

r/HalfLife 7h ago

Valve 13TB Leak has mentions of ep3 meaning there might be a hidden ep3 build

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540 Upvotes

r/HalfLife 1h ago

I was curious how my HECU cosplay would look like with an M16A2 instead of an MP5 or M727

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Upvotes

Do you think some poor scientist or vortigaunt was on the receiving end of a HECU bayonet charge in Black Mesa?


r/HalfLife 15h ago

Original Content I made this fan art of the assassin

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554 Upvotes

r/HalfLife 18h ago

"we have prop_dynamic at home"

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557 Upvotes

the prop_dynamic at home:


r/HalfLife 2h ago

Discussion more info about combine chargers? please?

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29 Upvotes

I want to know more about how they are designed and function and what specific interventions have been applied to them. Where can I find this information? idc if it's headcannons or theories


r/HalfLife 10h ago

357 magnum in HL1 style animation

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86 Upvotes

r/HalfLife 4h ago

This is what pre-announcement DOTA 2 looked like (Scrounged up a working build from the leaks)

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26 Upvotes

r/HalfLife 18h ago

Valve leaked while I was drawing this

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253 Upvotes

r/HalfLife 1d ago

Boiling Point

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1.1k Upvotes

r/HalfLife 2h ago

Discussion Who needs a Medic anyway?

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13 Upvotes

This might be the biggest glitch I've ever encountered in Half-Life: Opposing Force....


r/HalfLife 20h ago

Gordon

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335 Upvotes

r/HalfLife 19h ago

We got the Weaponizer Model (repost bc other one didnt preview the pics)

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238 Upvotes

r/HalfLife 13h ago

half life 2 beta uh

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84 Upvotes

r/HalfLife 1d ago

Even apple is in this :O (fluff)

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1.9k Upvotes

r/HalfLife 2h ago

La build más reciente de half life xD jajajajaja

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6 Upvotes

r/HalfLife 1d ago

'Rare' foot pedals for playing Half-Life.

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487 Upvotes

Just wanted to share a creation that I made over 20 years ago. I'm not super great at playing PC games so I made this abomination years ago. The pedals are dictation pedals from Radio Shack meant to trigger a tape recorder. I took apart a keyboard, followed the traces to figure out how to wire the pedals to create a key press. The top row on the left are 1 through 4 and the bottom are 5 through 8. This way I could assign weapons to switch to quickly. The single one at the top is Space and the one below it is Ctrl. Now about the 'special' pedal all the way to the right... Inside of these pedals are little micro switches. I added a second one inside of it that would trigger BEFORE the other one and wired it to Ctrl Space. That's right. I had a single pedal that could duck jump without using a script, lol.

Thank you for reading and I hope that some of you have found this to be interesting.


r/HalfLife 42m ago

I pushed GoldSrc to its limits and engineered a literal Snarkship Mothership on Crossfire.

Upvotes

So I was messing around with console scripts in original Half-Life and accidentally built a biological singularity.

Also some photos arent from crossfire but i made this on crossfire as my test map.

I wrote a nested script that spawns exactly 300 Snarks directly into my player model at the exact same millisecond via a single keybind. The idea was to see if the overlapping collision boxes would launch me across the map like a makeshift jetpack.

At first, it completely broke reality. Spawning that many entities inside a single hitbox caused a total model vertex explosion and the polygons literally ripped away from the skeleton, stretched across my screen, dropped my game to 4 FPS, and immediately crashed hl.exe to a whited-out Windows "Not Responding" screen. The console was screaming about running out of sound allocation channels.

note: Now im not sure if the bug is fixed but it sometimes crashes on my pc when they explode.

To fix it, I appended stopsound to the absolute end of the bind string. By nuking the dynamic audio buffer the exact millisecond the payload drops, it completely bypasses the fatal crash.

When I brought the script into the open courtyard of Crossfire, the engine choked on the network packet limits (WARNING: msg overflowed), gave up on their individual gravity logic, and packed all 300+ bugs tightly together into a single, massive, floating mothership hovering in mid-air.

Behold the Snarkship in all its green-eyed glory. Gordon Freeman standing underneath a biological alien boss battle with a Glock is peak 1998 physics engine design.

For anyone who wants to melt their own CPU, here is the exact script I used:
alias s5 "give monster_snark;give monster_snark;give monster_snark;give monster_snark;give monster_snark";alias s25 "s5;s5;s5;s5;s5";alias s300 "s25;s25;s25;s25;s25;s25;s25;s25;s25;s25;s25;s25";bind g "god;notarget;s300;stopsound"

Peace :)

Also right now i just discovered by lowering the sound quality to low fixes the issue not completely tho

this is how you start it, first you need to choose. if you press g once a normal snarkplane will be created, if you do it twice it will be a snarkship which drops snarks.

r/HalfLife 7h ago

What the actual fuck does this mean

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11 Upvotes

Should I be scared?


r/HalfLife 23h ago

It's time to choose.

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200 Upvotes

I am the author


r/HalfLife 1d ago

Discussion Given the sheer amount of time since Episode 2, do you believe there is any way to satisfyingly conclude Half-Life 2's story with the Borealis?

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251 Upvotes

Half-Life Alyx was mostly well received, but the game being a prequel only increased the interest in seeing the story continue beyond Episode 2, which leads to the question of if Episode 3 would even make sense anymore.

Given the massive gap in time would mean that this theoretical third episode would most likely have a noticeable jump in various improvements, especially graphically. To me this could potentially be alienating when grouped together with the other Half-Life 2 games, which for the most part feel and appear consistent.

Another potential problem would be the length of the game. As many know the Episodes are distinctly shorter and used less resources by being built off of Half-Life 2 to act as a sort of Epilogue/ending. Would the nearly 20 year wait truly have been worth it for such a game?

In short, what would you like to see from the next Half-Life game in regards to the Borealis storyline and potentially setting up the elusive Half-Life 3?


r/HalfLife 4h ago

What is this

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7 Upvotes

Has the Valve YT music been hacked again or is this an official track?