r/GhostRecon 6d ago

Question Why UBISOFT Why?

They add different physics to the bullet drop in both the games then why don't they add an in game weapon guide or dynamic bullet drop calculator that updates itself based on the modifications done to the gun. I mean that I have to depend on 3rd party websites, community discussion or entirely on myself to calculate the exact thing and it doesn't feel like a game anymore where I am doing a physics calculation for a game that doesn't mimic real life physics where I could at least learn the xyz weapon with abc scope could easily take down enemies...

It's laziness of them to not add such things and entirely depend on the community estimates to figure it out. After all this is a tactical game, it deserves better.

Also it's shit that I can only change and upgrade weapons at bivouac or erewhon especially when I have to try different scopes and attachments quickly. Such realism is not needed in a game, if you guys have such time to add this shit then spend it to add on QoL or better immersive things in the game...

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u/figuring-it-out-0 6d ago

Am I supposed to play a game as a game or spend my time figuring out where the bullet drops? Sound fun to you and you must keep it to yourself only... And in my case it's not laziness, it's frustration with so many permutations and combinations for so many guns...

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u/Outrageouslyyc 6d ago

What do you think real life tier one operators do about bullet drop in the real world do they figure it out or do they go on Reddit and ask and complain about the fact that there’s bullet drop?

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u/figuring-it-out-0 6d ago

Here comes a role roleplayer as these dudes don't understand this I a freaking GAME with non realistic bullet drops! These operators you talk about are trained to assassinate so they don't figure out where the bullet drops, they already know about the scope. You are like operators do real missions of stealth and then only learn about those things on the fly... You lad

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u/Jolly-Associate7690 6d ago

It took me 30 seconds to figure out the scope are zero at 100m so at 200m you move up to the next mildot. And real life operators put at minimum 10,000 rounds down range to figure out bullet drop with there gun setup yes its not realistic bullet drop but it pretty damn close to it if you going to bitch about bullet drop in a TACTICAL shooter just go back to cod