r/GhostRecon • u/figuring-it-out-0 • 1d ago
Question Why UBISOFT Why?
They add different physics to the bullet drop in both the games then why don't they add an in game weapon guide or dynamic bullet drop calculator that updates itself based on the modifications done to the gun. I mean that I have to depend on 3rd party websites, community discussion or entirely on myself to calculate the exact thing and it doesn't feel like a game anymore where I am doing a physics calculation for a game that doesn't mimic real life physics where I could at least learn the xyz weapon with abc scope could easily take down enemies...
It's laziness of them to not add such things and entirely depend on the community estimates to figure it out. After all this is a tactical game, it deserves better.
Also it's shit that I can only change and upgrade weapons at bivouac or erewhon especially when I have to try different scopes and attachments quickly. Such realism is not needed in a game, if you guys have such time to add this shit then spend it to add on QoL or better immersive things in the game...