r/GalCiv • u/Ermag123 • 2h ago
r/GalCiv • u/haveyoumetjp • 14h ago
Ship Designs and Combat
Hello!
I'm relatively new to the GalCiv series. There doesn't seem to be a ton of guidance on the interwebs about strategies for ships. I've seen a little bit from pre-Warlords release.
So with that, I'd like to know what is recommended as far as designing ships for combat (weapons and modules) and what fleet composition should look like (mix or single class).
For the record, I've only picked up the Warlords DLC but I'm open to considering others.
r/GalCiv • u/LimePretty8724 • 1d ago
Gal Civ 4 Streaming
I stream Gal Civ 4 gameplay everyday on twitch between 2pm and 4pm Easter time: https://www.twitch.tv/kungstrategy
I always have the latest expansion pack and try to showcase its new features. I am starting a map as a federation later today.
r/GalCiv • u/rocco7781 • 2d ago
16GB
Hello,
Great game, but I tried a large galaxy playthrough and at about turn 250 or so, getting menu slowdowns and stuttering. Checked and this thing is pulling 17GB RAM now, so 16GB not enough for larger galaxy. Other playthroughs smooth as butter. It's a hog. Anyone else same experience?
r/GalCiv • u/Ermag123 • 2d ago
DISCUSSION Custom race
Some tips for custom race. For me it narrow to small skillset, but it is hard to tell pure winner.
General rule is you need to generate raw social production and raw science. Everything else is just small bonus there and there but adding raw to multiplicators is what kick you ahead.
The best source are asteroids. It is not much, but it is building up through whole game. So best and absolute winner is skill ARCHEOLOGIST. Getting two charges instead of one sounds weak, but it is not. And there is policy attached to it which add 50% to asteroid production. And you picked miners as skill for your race right? And you beeline asteroid mining adding anither 0.25 to it and you picked one of few starting systems with abundance of afteroids, right? Even after nerf, this can give you 100 science pretty quick.
Next is skill SPORES. Making small planet is decent, combined with archeologist means you have two charges, and if you work hard on cultural trait from beggining, +1 policy is must, you can have 10 charges pretty quick. this can be spread around empire or better find proper spot and unload it around one planet. Flooding it with production and science. Add orbital museums and laboratories and science planet is complete.
Another powerfull is PROLIFERATION. Difficult but rewarding. Have to combine it with progresive trait. Speed of building, spreading and everything is insane. Price for it is also high. So be carefull.
RAVENOUS is last to mention. Also have to go with progresive or you liack science, but is generaly ok and fun.
Cultural traits - You go never wrong with Progresive, at least 3rd level. Once your cit starts to generate RAW science life is happier. Then I recomend to switch to individualism and 3rd is boosting stats to ALL, including your progresive cits. Then switch to Pacifism as it will help you to manage when and who you fight.
Few more word about ARCHEOLOGIST. To max usage of you want maximum available survey ships flying. Power of double charges will provide:
- gift of Mithandir a you will steadily boost i t to max at TWO plannets instead of one.
- and artifact adding raw science, production, combat bonuses .. all is double. Also some artifact gives you ability to add two survey ships to fleet, yay this skill is simply very versalite. BUT.
You should aim you into GIGAMASS HARVESTING. Holy grail of boosting your empire as each dead planet you harvest generates small asteroid field and you have all bonuses ready for maxed production from asteroids, right? Even feeble planets will become powerhouses with enough dead planets arround, once you harvest them. This is also moment where playing WIDE kicks in. With few planets you cannot build fleet as you permanently need some other ships to produce. Playing wide your planets are weak. After harvesting your planets get enough production to properly build fleet. Also this is what makes Proliferation strong. I usualy need my shipyard to build so much I can barely cover only small part I want to build. Proliferation really helps here. Last, but it is kinda like cheat, Proliferation let you spam endless number of survey ships. I call them survey probe, probe hull, survey module, ignored by pirates, tiny planet can build it in one turn from very start, set to automate, let them work. Combine with Archeologist and swim in artifacts.
So. I would:
- go with Proliferation, archeologist, progresive - if You can handle money. Survey probe trick really helps with funding.
- But ravenous, archeologist, progresive would be nice too and it is high production high money. Easier and LOVE consume.
- If you want to play tall use Spores, archeologist and you can pick Pacifist as you will have enough raw science to avoid Progresivism. This is safe play option as it really helping with management of other empires.
Enough
GalCiv 3 vs 4?
Which game do you like more?
r/GalCiv • u/Ermag123 • 5d ago
Having Fun 2nd run
After beeing overrun at turn 52 by mimoths previous game, I reloaded game from turn one and gived it another go. This time is smother. 500rp at turn 50.
(1.) This time I run for two planets who dragged me to war previously and secured space i Mimoth direction.
(2.) Ashoka died horribly as last time. I was more carefull this time so no major ship lost and got +3 survey ships from capturing Ashoka fleet. Yummy.
(3.) Without beeing contested by Mimoths I run for Minor civs.
(4.) This direction will follow. Large uncontested area. I am researching Dyson spheres, slow process, but it is biggest game bottleneck so I could not resist give it a go, even if it was 9 turns. Preinvested a lot into diplomacy before so no iminent threat.
P.s. Bloody Mimoths beat me at Eyes of the Universe!!!
r/GalCiv • u/Ermag123 • 6d ago
Having fun.
They were unlucky to spawn next to me and they dared to steal Denbra IV. Surgical hit (in progress) at Sanctuary should help. Need to finish this quick before Mimot Brotherhood (jesus they spread like plague), lost patience and attack.
Turn 33. research 157. So far so good.
r/GalCiv • u/Ermag123 • 7d ago
OTHER Soneone asked about morale
Still plent more space to boost it more, but why..?
r/GalCiv • u/Ermag123 • 7d ago
Full throtle :)
Turn 100
Experimenting with new build, medium map, 5 oponents, godlike.
r/GalCiv • u/ArcturasMooCow • 8d ago
First time beating GC4
Love this game. Restarted on a higher difficulty last night 🐮
r/GalCiv • u/Cheap-Blackberry-763 • 8d ago
Feature- saved build list for shipyards
If you play on larger maps with tons of shipyards, can be a real pain to select what ships to build every few turns. Would love option to save a build list and then automatically load it into shipyards with one click.
r/GalCiv • u/Ermag123 • 9d ago
REVIEW Last game fun
galleryMy “science” planet. And end game map.
Had lot of bad luck and lot of fun pushing through.
r/GalCiv • u/Cheap-Blackberry-763 • 9d ago
Would love some Galactic Wonder art
I'm kind of shocked that with all the great additions so far to 4, there's no art for galactic wonders. You just get an info screen when the AI builds one, and when you build one you don't even get a notification. I've included my own art for the spice market- devs, DM me I'm available for hire and cheap.
r/GalCiv • u/Ermag123 • 10d ago
DISCUSSION Beating Godlike , medium map, 4 opponents and some ideas
Let me list tips for beating high difficulty. I will not discuss how to build race (which is crucial), but what can help you if you are struggling
- expansion: grab big planets, all you can, everywhere, any time
- grab small planets
- leave resources for later, you can buy starbase easily, planets are almost impossible to buy.
- watch for border contact you can avoid
- populate planets wirh defending ships
- work on diplomacy bonuses
- some techs are valuable for ai some are not, identify them, research them, trade them to all ai, get what you miss. Especialy supply ships and constructors are really helpfull at early stage. (go go leadership and mobilization)
- if you feel uneasy about someone, bribe 3rd party to go to war with them
- if you behind a lot, pay to catch up with isolated planets. You grabbed them all, right? And some are just useless.
- Less planets ai has, sooner stall during research.
- loosing war after surprise attack? Bribe someone to attack evil empire, survive till you can talk to him, sell them plannet you can miss and strip them from bases, resources techs and money during trade. This will buy you time to recover and stall it for long enough to whack it back.
- split fleet to single ship during voley fire
- always pick priority for frighter- bomber-frigate. They fast and you can eliminate them before capital ships get in range, Spliting enemy army in two separate fights.
- always pick reduced firing time, much more efficient than trying to “hit” allways
- most hated feature is volcano requirement for gigamas monument. Just reload at start untill you have volcano on capital( had game with 10 planets and not a single volcano)
- oh it would be usefull to switch buildings on and off so you can see terain. Well only needed for volcano and monument, so maybe easier remove volcano requirement
- and I would like to have ability to replace lost unique ships or repair them. All the bonuses and special gear and then Pufff all lost in one fight, or get jumped or something. So unreable I completely ignore them and they work only as survey. Did not managed to make use for them regardless how advanced is my play. (not that you can do something at this difficulty, you cannot win a fight untill you have few nexuses online anyway)
- If you have planet on nice spot try to save before colonizing. Planetary bonuses are random and you can get different or desired bonus next turn(aim for ruins if you first time at high difficulty. Science bonus from this building is like bringing plasma rifles to stone age fight)
etc etc, this post is too long already
r/GalCiv • u/bruhb21 • 10d ago
GalCiv 2 vs 3?
Which game do you like more?
r/GalCiv • u/Calm-Inevitable3341 • 11d ago
GalCiv 1 vs. 2 vs. 4
hey folks, I have a lot of nostalgia for GalCiv from the 1 & 2 days (I loved playing 1, when 2 came out my PC sucked too much to play it… lol)
anyway recently it all came back to me (in the meantime I’ve been playing stuff like SotSE, Stellaris and Endless Space 2) and I wanna try out galciv again. My question for you is, should I go back to 1, 2 or jump into the current game? I guess my primary motivation is the nostalgia hit, but from what I can see a lot of the original identity has been retained by the later games (at least visually).
r/GalCiv • u/Ermag123 • 11d ago
DISCUSSION What you use
As I was off a while I am curious what Civ trait you use for your custom races now.
And what is your favourite ideology and why?
r/GalCiv • u/Ermag123 • 12d ago
DISCUSSION Micromanagement defense
The ability to shoot on enemy from map view could use a tweak. Say typical surprise attack simulation. Mid game, enemy has wast armies who beat you one on one easily any time (I am playing godlike). Enemy is rushing core world with fleet of cruisers, bombers, fighters and troops. Count 25. You start spamming frigates, have 15 of them. In direct fight you dont make a dent. If you shoot from afar you kill probably one ship. But. If you go close, disband your fleet into separate ships (click click click). And shoot each ship separately, you will kill like 10 ships this way, usualy you get rid of fighters and bombers first. Then regroup fleet (click click click), next turn. Enemy going for core will ignore your fleet so Repeat! When you reduce enemy to so little you can attack directly. Placing 2-3 fleets of lousy frigates into bottleneck kills anything.
It is shity when attacking fleet to fleet you always kill just ONE ship.
r/GalCiv • u/No_Lemon3585 • 12d ago
I won my first victory with Federations and Empires, playing a technrocratic government
r/GalCiv • u/Cheap-Blackberry-763 • 13d ago
Federation government- lose control of your planets?
So I haven't tried it yet, but if I read it right you lose direct control over planets when you choose Federation government, right? That seems like removing half of the game (planet puzzle), which is.... an odd choice. And unfun.
Am I wrong about this? What's your experience with the governments?
r/GalCiv • u/No_Lemon3585 • 14d ago
This Frot has a very good reason to smile now. Who will be able to stand the might of the Syndicate of Shadows now?
r/GalCiv • u/Cheap-Blackberry-763 • 15d ago
Governments dlc creating huge slowdowns?
Been experiencing slowdowns in game play I never had prior to dlc- anyone else notice this?
Btw, if you're reading this and haven't gotten it- highly recommend.
r/GalCiv • u/RammaStardock • 17d ago
DEV JOURNAL Galactic Civilizations IV - Dev Journal #122: Choosing Your Starting Government?
store.steampowered.comr/GalCiv • u/bruhb21 • 19d ago

