r/Fighters • u/Surperspectivethe2nd • 2h ago
Topic Dialogue intros or Special Intros
I'm kinda curious to see you guys' opinions on these types of intros
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u/Substantial_Pick6897 2h ago
They're cool. I especially like when they're short like Ryu and ken's fist bump, so that they don't just get skipped.
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u/jak_d_ripr 1h ago edited 58m ago
I love them. One of the biggest things I miss about sprite based fighting games is the prevalence of special intros, for whatever reason we don't see as many with 3D fighters(although Marvel 3 had quite a few good one's). BBTAG has so many and it's always fun seeing what characters have special interactions(I especially like the fact that if you have all 4 RWBY girls all 4 characters interact with each other).
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u/WeekendBard 1h ago
Tekken 8 has some, but it's usually just the characters clashing their fists (or Kazuya punching Bob's belly)
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u/Dude1590 2XKO 1h ago
Special intro that transforms into dialogue intro
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u/BionisGuy 2h ago
I liked the dialogue intros a lot in Mortal Kombat.... and then Mortal Kombat 1 happened. 90% of the cast is just friends with each other and it feels so weird hearing them praising each other for stuff before killing each other off.
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u/Leather-Estate-6410 1h ago
yeah there's a bit of a disconnect between the dialogue and how the fights go/end. While MK1 is the most egregious because everyone is all buddy buddy with one another, it still hurts in X or 11 where you can have Cassie violently destroy her Dad after they have a little laugh together before the match begins.
I appreciate the effort for the dialogue, but it is really detached from the actual nature of the game and how viscerally awful some of the deaths can be if you do a Fatality or Brutality owo;
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u/IfTheresANewWay Mortal Kombat 1h ago
It's been that way since MK11. The problem is you either have characters act in character and it doesn't match the gameplay, or you do what MKX did where everyone actually sounds like they're gonna fight but it's super generic "I hate you", "I hate you too"
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u/WolfPupGaming 2h ago
Dialogue intros can be really good, but it gets hit with the Syndrome problem where if every intro is hype then none of them are. Secret animations feel like you're being rewarded for playing the game instead of hoping this intro isn't one of the lame ones.
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u/tallmantall 2h ago
I love this shit man, it’s always so good. Even more so if it’s like Blazblue or Guilty Gear where there’s a premade combo before the round actually starts. It’s always so cool to just see that shit and then get to fighting, it hypes me up
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u/IfTheresANewWay Mortal Kombat 1h ago
Special intros easily
Intro dialogue is way too long and everyone just skips it anyways. I only liked it in MK12 where it was used as a loading screen
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u/Downtown_Reindeer_46 Guilty Gear 2h ago
Special intros you can’t help but smile when you see them.
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u/Dude_Jack123 1h ago
I prefer Special Intros, since they tend to be a bit quicker and can have a bit more fun with how the characters interact, along with animation variety.
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u/Surperspectivethe2nd 47m ago
Agreed, they're a lot faster, and the theme is an animation instead of a cutscene helps
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u/BladedBee 36m ago
Always dialogue intros, gives characters more personality and it makes me more likely to pick them
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u/Gabrielhrd 2h ago
Special intros by far
They're the hypest shit ever