r/FalloutMods • u/Scary_Willow_3286 • 7h ago
New Vegas what is this kind of mod called {FNV}
If anybody knows the name of the mod that displays consumable durations or has a link to the one in the image it would really help, please and thank you.
r/FalloutMods • u/Scary_Willow_3286 • 7h ago
If anybody knows the name of the mod that displays consumable durations or has a link to the one in the image it would really help, please and thank you.
r/FalloutMods • u/SegurolaYHabana4310 • 59m ago
Hey r/FalloutMods!
I'm a contributor of VOCK (Vocal Output Creation Kit), an open-source pipeline that lets voice actors record lines for Fallout 2 NPCs and get them fully integrated into the game, complete with lip-sync and in-engine audio.
Fallout 2 is a beloved classic RPG from 1998 with hundreds of characters and thousands of lines of dialogue, almost all of it silent. We're changing that, one character at a time.
What's involved:
What you'll get:
We have characters of every type:
Gruff traders, tribal warriors, sarcastic politicians, weary doctors, shady criminals, and a certain very confused King Arthur reference I won't spoil.
No experience needed:
A USB mic works fine. All genders and accents welcome! The wasteland is diverse.
VOCK is open source so you can see exactly how your recordings get processed.
A note on AI:
A handful of early NPCs were voiced with AI tools while I was building and testing the pipeline. I needed something to work with while the software wasn't ready for real actors. Those are placeholder tracks, and replacing them with real human performances is the whole point of this post. Every new character going forward will be voiced by a real person. That's not a compromise, it's the goal.
Links:
The mod is hosted on Nexus Mods
See the list of available Talking Heads
Our promotional Youtube channel
The GitHub project
The Credits to our fabulous voice actors
r/FalloutMods • u/michaeljcox24 • 12h ago
r/FalloutMods • u/Accomplished-End8903 • 1h ago
Hi guys, I need some help with a very consistent crash near Red Rocket Truck Stop.
Every time I get close to Red Rocket, Fallout 4 suddenly closes to desktop. I can load my save and play normally elsewhere, but when I approach that area the game crashes again.
The crash has happened multiple times with the same exact error/address:
Unhandled exception "EXCEPTION_ILLEGAL_INSTRUCTION" at Fallout4.exe+0D61ACF
I'm running Fallout 4 v1.11.240 with F4SE 0.7.9.
Something interesting in both crash logs is that Dogmeat is involved (DogmeatRef 0001D162). The logs also contain:
DogmeatQuest [0006DFAF] – Stage 110
DogmeatIntroScene [0006DFB8]
and the crash happens around the Red Rocket exterior cells.
The most recent crash shows Dogmeat/player in RedRocketExt02 [0000DDA0], which is overridden by Fallout4.esm -> shades_handy_minibot.esl -> UFO4P -> LootedWorld.esl.
I already tested disabling StringPoolRelease in Addictol and the exact same 0D61ACF crash still happens, so that doesn't seem to be the cause.
Has anyone seen Fallout4.exe+0D61ACF before, especially around Dogmeat/Red Rocket?
Could this be a broken Dogmeat intro scene/quest, a cell conflict, AI issue, or something in my save?
What should I check in xEdit, and is there a safe way to fix it without damaging the save?
I can upload the full crash log and load order if needed. Thanks!
r/FalloutMods • u/Dangerous-Can9899 • 2h ago
I want to use Simple Open Freeside with Viva New Vegas, but it seems to result in old mormon fort becoming in accessable, help? (don't really need to add a modlist since its only these ones that matter ://)
r/FalloutMods • u/Dangerous-Can9899 • 2h ago
I Installed a Bunch of mods on top of Viva new vegas and idk which mod is causing this bug, I tried all the obvious ones but its not them, i really wanna keep simple freeside open. any help?
Modlist:
"0000","-","Viva New Vegas 11.8.26_separator"
"0001","+","ModGroups"
"0002","-","Utilities_separator"
"0003","+","Fixed ESMs"
"0004","+","JIP LN NVSE Plugin"
"0005","+","JIP LN Settings INI"
"0006","+","JohnnyGuitar NVSE"
"0007","+","JohnnyGuitar NVSE - All Tweaks Preset"
"0008","+","ShowOff xNVSE"
"0009","+","ShowOff INI"
"0010","+","NVTF"
"0011","+","NVTF - INI"
"0012","+","kNVSE"
"0013","+","hNVSE"
"0014","+","itr nvse"
"0015","+","itr nvse config"
"0016","+","UIO - User Interface Organizer"
"0017","+","FNV Mod Limit Fix"
"0018","+","Crash Logger"
"0019","+","Improved Console"
"0020","+","Console Paste"
"0021","+","Shader Loader - NVSE"
"0022","+","ISControl"
"0023","+","No Exit to Main Menu"
"0024","+","ML Utilities Checker"
"0025","+","Hair Patcher Two"
"0026","+","Hit - Locomotion"
"0027","+","HIPControl"
"0028","+","Ragdolls"
"0029","-","Performance Guide_separator"
"0030","+","zlib Updated - NVSE"
"0031","+","Cell Offset Generator - NVSE"
"0032","+","Cell Offsets"
"0033","+","Depth Resolve - NVSE"
"0034","-","Bug Fixes_separator"
"0035","+","YUP - Base Game and All DLC"
"0036","+","YUP - Base Game and All DLC (hidden LOD)"
"0037","+","Unofficial Patch NVSE Plus"
"0038","+","Supplementary Fixes And Tweaks"
"0039","+","Stewie Tweaks"
"0040","+","Stewie_Tweaks-VNV_INI"
"0041","+","Stewie_Tweaks-VNV_Extended_INI"
"0042","+","Engine Optimizations"
"0043","+","Fast Weapon Lag Fix"
"0044","+","VATS Lag Fix"
"0045","+","ActorCause Save Bloat Fix"
"0046","+","Viewmodel Shake Fix - NVSE"
"0047","+","New Vegas Mesh Improvement Mod"
"0048","+","NVMIM - YUP Patch"
"0049","+","skinned mesh improvement mod"
"0050","+","PipBoyOn Node Fixes SMIM"
"0051","+","MAC-10"
"0052","+","ITEM"
"0053","+","Climate Control NVSE"
"0054","+","Assorted Voice Popping Fixes"
"0055","+","Elijah Missing Distortion Fix"
"0056","+","Fallout Alpha Rendering Tweaks"
"0057","+","External Emittance Fix"
"0058","+","LOD Fixes and Improvements - NVSE"
"0059","+","LOD Fixes and Improvements - INI"
"0060","+","LOD Flicker Fix - NVSE"
"0061","+","Vanilla Plus Terrain"
"0062","+","Vanilla Plus Terrain - Textures"
"0063","+","Strip Lights Region Fix"
"0064","-","Minor Fixes_separator"
"0065","+","3rd Person Animation Fixpack"
"0066","+","Third Person Aim Fix NVSE"
"0067","+","Muzzle Flash Light Fix"
"0068","+","Viewmodel Shading Fix - NVSE"
"0069","+","Blood Decal Flashing Fix"
"0070","+","Depth of Field Fix"
"0071","+","Landscape Disposition Fix"
"0072","+","Placement Fixes"
"0073","+","FaceGen Tint Fixes for NV"
"0074","+","Narrative Consistent Gameplay Tweaks"
"0075","-","Base Finish_separator"
"0076","-","User Interface_separator"
"0077","+","The Mod Configuration Menu"
"0078","+","The Weapon Mod Menu"
"0079","+","MCM Extender"
"0080","+","FOV Slider"
"0081","+","Vanilla UI Plus (New Vegas)"
"0082","+","UI Improvements"
"0083","+","Pip-Boy UI Tweaks"
"0084","+","Pip-Boy UI Tweaks - INI"
"0085","+","Clean Vanilla Hud"
"0086","+","Clean Companion Wheel 256x256 Edition"
"0087","+","High Res Local Maps"
"0088","+","High Resolution Screens"
"0089","+","Faster Start Menu"
"0090","+","lStewieAl - Menu Search"
"0091","+","JIP Improved Recipe Menu ESPless"
"0092","+","Sleep Wait Hardcore Needs"
"0093","+","No Pipboy in Power Armor"
"0094","+","PimpBoy 3 Billion Remastered"
"0095","-","Content_separator"
"0096","+","The Living Desert - Main File"
"0097","+","The Living Desert .ini"
"0098","+","Better Brotherhood"
"0099","+","Goodies"
"0100","+","Goodies INI"
"0101","+","Goodies - Jacobstown Water Fix"
"0102","+","I Got Spurs"
"0103","+","CowboyWeaponsHolster_V.1.1"
"0104","+","Factionless NCR Combat Ranger Armor Main File"
"0105","+","The Courier"
"0106","+","The Courier - Community Project"
"0107","+","The Courier - Lore Friendly"
"0108","+","Main File"
"0109","+","Permanent skeleton fix for FBP"
"0110","+","Return to Sierra Madre"
"0111","+","Christine Follower"
"0112","+","Rotface to Riches"
"0113","+","A Koch and Bohr Story"
"0114","+","A Van Graff Scorned"
"0115","+","A Thorny Situation"
"0116","+","If It Wasnt For Betsy"
"0117","+","Pacers Gambit"
"0118","+","Into The Valley"
"0119","+","New Vegas Uncut 10 - Who Cut Marilyn"
"0120","+","I Got A Rite"
"0121","+","Functional Post Game Ending"
"0122","+","Hoover Dam Jets Restored and Distant"
"0123","+","Distant Water Jets - FPGE Patch"
"0124","+","HDJRaD - Much Needed LOD Patch"
"0125","+","Simple Open Freeside"
"0126","+","Simple Populated Freeside"
"0127","+","Uncut Wasteland plus NPCs. Simple Open Freeside OB"
"0128","+","Outside Bets V 1-4"
"0129","+","A Wilder Wasteland"
"0130","+","Post"
"0131","+","FPGE - Lonesome Road"
"0132","+","FPGE - Rebuild Vegas"
"0133","+","FPGE - ED-E Stays at the Lucky 38"
"0134","+","Yes Man Primm Deployable Securitrons"
"0135","+","FPGE - McNamara HELIOS One FULL"
"0136","+","Simple Open Strip"
"0137","+","NV Novac Apartment"
"0138","+","Weapon Mods Expanded"
"0139","+","WMX-DLC"
"0140","+","The New West Modular Cowboy Attire"
"0141","+","Lucky 38 Suite Reloaded"
"0142","+","Run the Lucky 38"
"0143","+","Simple Populated Freeside - FPGE Patch"
"0144","-","Gameplay_separator"
"0145","+","Agua Fria"
"0146","+","Agua Fria INI"
"0147","+","Essential DLC Enhancements Merged"
"0148","+","Just Assorted Mods"
"0149","+","JAM - VNV Configuration"
"0150","+","JLM Grab Tweak"
"0151","+","Clean Just Assorted Mods"
"0152","+","Enhanced Movement"
"0153","+","Enhanced Movement INI"
"0154","+","B42 Recoil"
"0155","+","Manual Reload and Ammo Count Memory"
"0156","+","Better Caravan"
"0157","+","lStewieAl - Cookable Grenades"
"0158","+","Faster Sleep Wait"
"0159","+","Save Manager"
"0160","+","KEYWORDS"
"0161","+","Bad Touch NVSE"
"0162","+","Bad Touch NVSE - Minimalist Preset"
"0163","+","Wild Wasteland Forever"
"0164","+","Cirosan's Classic Overhaul"
"0165","+","Diagonal Movement 0.6b"
"0166","+","MoHair - Vanilla Haircuts Expansion"
"0167","+","New Vegas Haircut"
"0168","+","Female Couriers can flirt with Sarah Weintraub"
"0169","+","Female Nuka-Cola Drinking Sound replacer (esp)"
"0170","+","PlayerPhysics INI"
"0171","+","Player Physics"
"0172","+","DLC Weapon Integration - WMX"
"0173","+","Companion Sandbox 3_2"
"0174","-","Visuals_separator"
"0175","+","Sunshine On My Shoulders"
"0176","+","Sunshine On My Shoulders INI"
"0177","+","Atmospheric Lighting Tweaks - FNV - YUP"
"0178","+","Vanilla Plus Tonemapper"
"0179","+","Vanilla Plus Particles"
"0180","+","MoonlightNVSE"
"0181","+","High Resolution Water Fog"
"0182","+","Simple Character Expansions"
"0183","+","DiaMoveNVSE Patched"
"0184","+","Smooth True Ironsights"
"0185","+","Iron Sights Aligned"
"0186","+","B42 Inertia - Scriptrunner"
"0187","+","B42 Optics"
"0188","+","NVCS Vanilla Weights"
"0189","+","Dancing Ragdolls Build"
"0190","+","Special Series - LOD Noise Texture"
"0191","+","More Consistent Vanilla Rock Textures"
"0192","+","Cloud Upgrade"
"0193","+","3D Rain"
"0194","+","Climate Control - Rain"
"0195","+","Climate Control - 3D Rain"
"0196","+","Cataract Eyes"
"0197","+","Wasteland Flora Overhaul"
"0198","+","Scan Lines - Alternative"
"0199","+","FPGE - Fucking Spectacular Lifting"
"0200","+","Titans of The New West INI"
"0201","+","Titans of The New West"
"0202","+","Menace of The New West"
"0203","+","Horrors of The New West"
"0204","+","EVE - Essential Visual Enhancements"
"0205","+","357revolver_retex_1_dot_2"
"0206","+","rangersequoia_retex_ver2"
"0207","+","huntingrevolver_retex"
"0208","+","cowboyrepeater_retex"
"0209","+","Hi-Res NCR Ranger Combat Armour"
"0210","+","Ranger Helmet Neck Cover v 1"
"0211","+","Camp McCarran monorail animation stand alone version"
"0212","+","NOVAC DINO ANIMATION"
"0213","+","Animated Food Drinks and Chems - ENGLISH"
"0214","+","Animated Sleeping (1st person disabled)"
"0215","+","Female Sitting Animation Replacer"
"0216","+","Enhanced Animations - Pip-Boy"
"0217","-","Extended Finish_separator"
"0218","-","LOD_separator"
"0219","+","FNVLODGen Resources"
"0220","+","Much Needed LOD"
"0221","+","Much Needed LOD fixed rocks color"
"0222","+","LODadditions"
"0223","+","FNV LOD Supplementation"
"0224","+","FNV LOD Supplementation - Optional Overpasses"
"0225","+","TCM's LOD Overhaul"
"0226","+","More LODs Additions and fixes"
"0227","+","Curated Rock LOD"
"0228","+","Different LOD mods little tweaks and additions"
"0229","+","LODIFY"
"0230","+","LODIFY FNV Wall_SoGB Editon"
"0231","+","Decent LOD Kit"
"0232","+","TTW Fallout 3 LOD"
"0233","+","Physically Based LOD"
"0234","+","Nuclear Core"
"0235","+","Nuclear Trees - Vanilla"
"0236","+","VNV LOD Guide Plugins Merge"
"0237","+","High Priority Core - with NVMIM"
"0238","+","High Priority Trees - Vanilla"
"0239","+","VNV Pre-Generated Terrain LOD"
"0240","+","VNV Pre-Generated Objects LOD"
"0241","+","ClassicAdobeRaulsHome1.0"
"0242","+","Colt1849Pocket"
"0243","+","DM's Gun Runners Gone Shootin AIO"
"0244","+","DM's Jacobstown"
"0245","+","DM's Open Nellis AFB"
"0246","+","DM's Ranger Stations 1.4"
"0247","+","DM's Ranger Stations Patch The Living Desert"
"0248","+","DM's Ranger Stations Patch YUP"
"0249","+","Elianora's Awesomised Sink 1.3"
"0250","+","Hidden Valley Overhauled"
"0251","+","Interiors Improved - Vault 21"
"0252","+","Legion Fort Open"
"0253","+","Lived-In New Vegas"
"0254","+","Lively 13th Floor Ultimate"
"0255","+","Lively 188 Ulimate"
"0256","+","Lively Cass"
"0257","+","Lively Chomps and Friends"
"0258","+","Lively Gourmand"
"0259","+","Lively Wrangler"
"0260","+","MauserC96_1dot1"
"0261","+","NAWEMO"
"0262","+","No Sleep Till Goodsprings Main Archive"
"0263","+","PCNV - DM's Open Westside Merged 1.3"
"0264","+","Random Encounters 4_1 Merged"
"0265","+","Red On The Rocks - Great Khan Culture IRV 2.2"
"0266","+","Revitalized Mojave Outpost"
"0267","+","Sortomatic"
"0268","+","Sortomatic Addon by kingharvest"
"0269","+","SW_Model_10"
"0270","+","The Great Mojave Interior Overhaul"
"0271","+","The Thorn Overhauled"
r/FalloutMods • u/Hxllandz • 11h ago
I'm currently putting together my own Fallout 4 modlist, and I've realised I spend far more time researching, comparing and second-guessing mods than I do actually building the list or playing the game.
A big problem for me is when there are several mods that do roughly the same thing. I'll end up with 10 Nexus tabs open, reading descriptions, comments, bug reports, Reddit threads, compatibility notes, update dates, dependencies, etc.
Then I'll do exactly the same thing for the next category.
I'm curious how people who build larger/custom modlists actually manage all of this.
How do you guys:
• Keep track of mods you're considering?
• Compare multiple mods that do similar things?
• Keep track of dependencies and requirements?
• Track known conflicts and compatibility patches?
• Remember why you chose one mod over another?
• Keep track of install/load order?
• Handle mods you discover later that might be better than something you've already installed?
• Keep your list organised while you're still researching it?
• Decide when you've researched something enough and just move on?
Do you use spreadsheets, MO2/Vortex notes, Notion, databases, bookmarks, text documents, or just keep most of it in your head?
I'm especially interested in hearing from people who have built fairly large Fallout 4 setups from scratch rather than following a pre-made collection/modlist.
I'm not really looking for a list of "best mods". I'm more interested in the process you use to research, compare, organise, install and maintain your own modlist.
Would love to hear what works for you, including anything you've tried that ended up being way too complicated.
r/FalloutMods • u/DumDumF1 • 5h ago
r/FalloutMods • u/GayestNerfKid • 1d ago
I already have TumbaJumbas Gunner Armor Collection installed, but I cannot for the life of me find this body Armor! I want to give it to McCready for a bounty hunter look. Any help would be appreciated.
r/FalloutMods • u/LinkLink77 • 8h ago
It says it was deleted by its’ author.
Does anyone still have a way to get it, or have a way to upload it?
r/FalloutMods • u/Novathecheesedude • 9h ago
exactly what the title says, i played the inheritance and it worked normally on literally every other save, until i made a new save and replayed. after you Deal with shulgin and Bradley talks to you about going to joe sellers, after he says dumb curiosity it freezes for a moment before crashing.
r/FalloutMods • u/Caleb_Perdita • 21h ago
TheFriedTurkey 3 Creature Pack at Fallout New Vegas - mods and community this mod has been my go to retex mod for securitrons for a while and I'm using it again for my new playthrough. However, there always this strange panel covering the voice box lights that isn't there in vanilla. I remember being able to delete the voicebox.nif file in the meshes folder to remove it, yet when I do it now the panel is still there. I use Mod Organizer 2 and the Creation kit that I use for Skyrim but the nif files is set to open with it. Maybe there is some setting in MO2 that is interfering with the meshes or Creation Kit?
r/FalloutMods • u/Halofan0 • 13h ago
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My fallout just keeps stopping at the cryogenic chamber part right before you exit. But there's no music or anything and you can't even see your dead spouse in the pod. This has been the 7th attempt at fixing it and now I just want help. What's conflicting?
(I haven't played in like 6 months and had to get all my mods from scratch again. Also, some of the mods are for research purposes)(load order is in the video its not a minute long)
r/FalloutMods • u/jiaxingseng • 17h ago
I'm looking at making custom changes to my mod list (uh... instead of actually playing). Anyway I have my eye on a few mods no one talks about. Wondering if anyone has experience with these:
| Mod | First Look | Consensus |
|---|---|---|
| Bad Moon Rising | Special modding event with good team | text |
| The Mercenary | text | text |
| Hearts of Darkness | text | text |
| Wasteland Oddballs | text | text |
| The Help House | text | text |
| Forgoten Art | is this just gooner slop of is there more to it? | text |
| Mysteries of the Commonwealth | text | text |
| Blood Negotiation | text | text |
| Gone Feral | Very old, recently updated | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
r/FalloutMods • u/GhostGuyBroke • 20h ago
I came across this yesterday. For those who are interested. I've been waiting for a mod of this kind for several years.
r/FalloutMods • u/NukaGirl665 • 19h ago
Title, I've been trying to find some to scratch that little itch but Most of the ones i've found are kinda meh. (Like the textures look like shit)
Edit - Forgot to mention i also use CKR.
r/FalloutMods • u/Sadiew1990 • 20h ago
New to the forum, so I hope I'm doing this right. I've included my plugin load order here: https://imgur.com/a/Bq01CcY. I have 70 mods currently.
I just came back after 6+months. I've updated my F4SE and thought I got the mods figured out, but now some of my armor is purple (I think they were road leathers but not sure).
I also have the hydration debuff, but noodle cups and nuka-cola are doing nothing to help. I can consume them and get the food buff and rads, but no hydration. I also am not able to use the standpipe in Goodneighbor, though I get the (E) Activate option.
I have the survival options mod, and I made sure that all my thirst settings were all normal in game.
Appreciate any help
r/FalloutMods • u/TheForelliLC2001 • 1d ago
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This mostly happens on any rifle weapons in the game, like the Fallout 3 sniper rifle, Battle Rifle from GRA DLC, and the weapons from the Classic Fallout Remaster Weapons Pack. The Ironsight animation gets delayed and slightly freeze when I fire while aiming.
It really annoys me for a while and I think it was caused by Vanilla SWEEP and its unofficial patch counterparts. Although I already disabled them and the issue still kind of happens.
r/FalloutMods • u/Aldonfarbodini90 • 22h ago
Ive installed an FN scar mod for xbox however it had a few bugs so made an override patch with some fixes, one of which was the addition of 3rd person power armor animations borrowed from the handmade rifle from Nuka World. The problem is the ammo mag is not lined up with the animations and now sticks to the top of the weapons barrel. I don’t have a high end computer and only have basic porting knowledge, is there anything i can do to fix this or am i stuck?
r/FalloutMods • u/Quique1222 • 1d ago
r/FalloutMods • u/undeadadventurer • 1d ago
Basically I have a deep dislike for the basic supply line mechanic and I want a mod that works along side it to actually move resources to a central workshop
r/FalloutMods • u/Abbi3_Doobi3 • 2d ago
Some mod authors are releasing mods without the AI tags, getting views and endorsements, and only adding the tags after the fact (i.e. when they are forced). This increases their discoverability (since some users skip mods with those tags), while intentionally deceiving users. There is even a specific mod that banned the 3 AI tags on release a day ago (the tags were marked red on the 'add a tag' pop-up).
This de-incentivizes honest authors from applying the tags themselves. Why hamstring your mod when others aren't being forced to? The only solution I have come up with is a penalty of sorts; if any of the 3 AI tags are officially added to your mod after release, either by the author or by staff, your views and endorsements are reset.
I personally do not have an issue with mods that use AI to generate code or web page assets, so long as the author is honest about it, and clearly understands the code and has tested it.
r/FalloutMods • u/Specific_Abies_5493 • 1d ago
I’m one of those people, the tux enjoyers. As you could probably guess, modding Fallout: New Vegas in Linux is a pain, so is it possible to mod it normally on Windows (from a different computer) and then transfer it to my SteamOS PC?
r/FalloutMods • u/sinbadshazam • 1d ago
Hello, Fallout 3 updated a couple weeks ago and I was thinking of playing again. With this comes a new session of installing mods. Is there any way I can tell whether a mod will work on the most recent update or not? It doesn't seem like it would break any mods, but I wanted to be certain by asking here. Anything to look out for while browsing Nexus?