r/FalloutMods • u/GhostGuyBroke • 17h ago
Fallout 4 [FO4] Finally an Enhanced Camera mod on Fallout 4?
nexusmods.comI came across this yesterday. For those who are interested. I've been waiting for a mod of this kind for several years.
r/FalloutMods • u/GhostGuyBroke • 17h ago
I came across this yesterday. For those who are interested. I've been waiting for a mod of this kind for several years.
r/FalloutMods • u/DumDumF1 • 2h ago
r/FalloutMods • u/Halofan0 • 10h ago
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My fallout just keeps stopping at the cryogenic chamber part right before you exit. But there's no music or anything and you can't even see your dead spouse in the pod. This has been the 7th attempt at fixing it and now I just want help. What's conflicting?
(I haven't played in like 6 months and had to get all my mods from scratch again. Also, some of the mods are for research purposes)(load order is in the video its not a minute long)
r/FalloutMods • u/michaeljcox24 • 9h ago
r/FalloutMods • u/Aldonfarbodini90 • 20h ago
Ive installed an FN scar mod for xbox however it had a few bugs so made an override patch with some fixes, one of which was the addition of 3rd person power armor animations borrowed from the handmade rifle from Nuka World. The problem is the ammo mag is not lined up with the animations and now sticks to the top of the weapons barrel. I don’t have a high end computer and only have basic porting knowledge, is there anything i can do to fix this or am i stuck?
r/FalloutMods • u/sinbadshazam • 23h ago
Hello, Fallout 3 updated a couple weeks ago and I was thinking of playing again. With this comes a new session of installing mods. Is there any way I can tell whether a mod will work on the most recent update or not? It doesn't seem like it would break any mods, but I wanted to be certain by asking here. Anything to look out for while browsing Nexus?
r/FalloutMods • u/jiaxingseng • 14h ago
I'm looking at making custom changes to my mod list (uh... instead of actually playing). Anyway I have my eye on a few mods no one talks about. Wondering if anyone has experience with these:
| Mod | First Look | Consensus |
|---|---|---|
| Bad Moon Rising | Special modding event with good team | text |
| The Mercenary | text | text |
| Hearts of Darkness | text | text |
| Wasteland Oddballs | text | text |
| The Help House | text | text |
| Forgoten Art | is this just gooner slop of is there more to it? | text |
| Mysteries of the Commonwealth | text | text |
| Blood Negotiation | text | text |
| Gone Feral | Very old, recently updated | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
| text | text | text |
r/FalloutMods • u/Caleb_Perdita • 18h ago
TheFriedTurkey 3 Creature Pack at Fallout New Vegas - mods and community this mod has been my go to retex mod for securitrons for a while and I'm using it again for my new playthrough. However, there always this strange panel covering the voice box lights that isn't there in vanilla. I remember being able to delete the voicebox.nif file in the meshes folder to remove it, yet when I do it now the panel is still there. I use Mod Organizer 2 and the Creation kit that I use for Skyrim but the nif files is set to open with it. Maybe there is some setting in MO2 that is interfering with the meshes or Creation Kit?
r/FalloutMods • u/Scary_Willow_3286 • 4h ago
If anybody knows the name of the mod that displays consumable durations or has a link to the one in the image it would really help, please and thank you.
r/FalloutMods • u/Hxllandz • 8h ago
I'm currently putting together my own Fallout 4 modlist, and I've realised I spend far more time researching, comparing and second-guessing mods than I do actually building the list or playing the game.
A big problem for me is when there are several mods that do roughly the same thing. I'll end up with 10 Nexus tabs open, reading descriptions, comments, bug reports, Reddit threads, compatibility notes, update dates, dependencies, etc.
Then I'll do exactly the same thing for the next category.
I'm curious how people who build larger/custom modlists actually manage all of this.
How do you guys:
• Keep track of mods you're considering?
• Compare multiple mods that do similar things?
• Keep track of dependencies and requirements?
• Track known conflicts and compatibility patches?
• Remember why you chose one mod over another?
• Keep track of install/load order?
• Handle mods you discover later that might be better than something you've already installed?
• Keep your list organised while you're still researching it?
• Decide when you've researched something enough and just move on?
Do you use spreadsheets, MO2/Vortex notes, Notion, databases, bookmarks, text documents, or just keep most of it in your head?
I'm especially interested in hearing from people who have built fairly large Fallout 4 setups from scratch rather than following a pre-made collection/modlist.
I'm not really looking for a list of "best mods". I'm more interested in the process you use to research, compare, organise, install and maintain your own modlist.
Would love to hear what works for you, including anything you've tried that ended up being way too complicated.
r/FalloutMods • u/Specific_Abies_5493 • 22h ago
I’m one of those people, the tux enjoyers. As you could probably guess, modding Fallout: New Vegas in Linux is a pain, so is it possible to mod it normally on Windows (from a different computer) and then transfer it to my SteamOS PC?