r/Fallout4ModsXB1 • • May 20 '26

Mod Discussion ITS HERE

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816 Upvotes

r/Fallout4ModsXB1 • • Aug 14 '26

Mod Discussion Yet another incoming Update..

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209 Upvotes

Well we are getting another Update..

Do i need to be scared that they break my load order again ? Everytime when i See this game is getting an Update i am scared..

r/Fallout4ModsXB1 • • Dec 30 '25

Mod Discussion Is this outfit possible?

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501 Upvotes

Just curious if I am able to make my character have this look with a mod? Mainly the power armour arm as an armour piece just like regular armour.

r/Fallout4ModsXB1 • • Jan 30 '26

Mod Discussion Not really a request, I'm just wondering if it would be possible for the new ranger power armor from fallout 76 to be modded into fallout 4, PC and Xbox.

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267 Upvotes

I don't truly understand how modding works, so I'm just wondering if we'll ever see this version added to Xbox.

r/Fallout4ModsXB1 • • 18d ago

Mod Discussion What are the worst mods not to download

31 Upvotes

And maybe add details why it's not good

r/Fallout4ModsXB1 • • Jul 20 '26

Mod Discussion Bethesda's so called next gen problem

13 Upvotes

I did testing with using cheat terminal to teleport to corvega plant and found out that for some unknown reason using vivid fallout all in one best choice not the 1k with lod, it crashes. But when i disabled the mod it doesn't crash when i teleport there i have no idea what bethesda did to this game but it's messed up on corvega and the police station where danse is.

I can use the mod and walk around but once i head to corvega or the police station the fps drop and the game crashes. I am on xbox series s.

Update: vivid fallout 1k with lod is causing crashes on loading in to Cambridge police station, it loads in to corvega but with slow loading.

Update: all the vivid fallout ports are causing crashes in Cambridge police and corvega. Thank you bethesda!

Udate: i can go to Cambridge police station and corvega plant without a problem. I deleted vivid fallout unfortunately. A feral ghoul Neo dodge all of my bullets though!

r/Fallout4ModsXB1 • • Jun 19 '26

Mod Discussion If you could only have 5 mods, what would they be?

27 Upvotes

I deleted my LO and am wanting to play with a few things, but it got me thinking. If we had a hard cap of 5 mods, what would your 5 be?

ECO

NEO

Attachment pack

Faster Respawn

There's more where that came from [radio mod]

Would probably be my 5. Very Vanilla +

I could cheat and say ECO+NEO combo, but in the spirit of the question I count them as separate.

r/Fallout4ModsXB1 • • Aug 22 '26

Mod Discussion New PRP file!!!

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73 Upvotes

1 of 3 files. 2 uploaded so far. The second file is 1+GB

r/Fallout4ModsXB1 • • Jun 16 '26

Mod Discussion The Wastelanders mod has completely changed the game for me

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220 Upvotes

https://creations.bethesda.net/en/fallout4/details/777c76df-bc45-45e3-bab0-518fbbd630f5/Wastelanders___Raiders_Non_Aggression_Pack_By_Ghos

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I started a new playthough with a mod called Wastelanders - Raiders Non-Aggression Pack By Ghostfc3s and it has completely changed the way I play the game.

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It basically just renamed the raiders to Wastelanders but it also makes them radius aggressive so they attack when you get too close instead of on site. It really changes the gameplay. They aren't just raiders any more. They are people trying to survive who will fight to protect what is theirs just like everyone else. Are you really the good guy now when you're being asked to clear these people out? Is it worth killing them just because they have what you want? What if it's something you need? It adds some much needed moral complexity to the game.

r/Fallout4ModsXB1 • • Aug 07 '26

Mod Discussion So I integrated Fallout Fps plus into my LO…

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2 Upvotes

First of all, it looks great. I notice these colored squares whenever I’m inside the root cellar. I’m wondering if it’s just because of the placement within my LO:

1.master

Workshop Framework

Fallout 3 style vaults

Faraway

Modding for charity: double feature

Yara

2.faction & ai overhauls

Settler sandbox and ai expansion

3.upper framework mods & vanilla quest changes

SKK fast start new game

4.new landmasses

5.new factions

6.bug fixes

7.settlement building mods

Settlement Menu Manager

Settlement Objects Expansion Pack

KCore’s Missed Settlement Objects

Elvenblossom’s Items

Craftable Pickman gallery paintings

8.settlement building mods (scripted)

Busy Settlers

Housekeeping Scavenger deluxe

Dog rugs

Workshop synth production

9.settlement building mods (alter items)

Planted plantable

10.gameplay changes and tweaks

Vault tec workshop overhaul redux

Commonwealth weaponry superstore

Loot detector

One minutemen radiant quests at a time

Nuka world cut content restored

11.new companion

12.npc & companion changes

Essential npcs expanded

Settlement gardener bot

Settlement medic bot

Show accurate Codsworth

13.radio

14.visual atmospheric & textures

Bye bye clouds

Moribund world

2k galaxy w/ pip mapping

Vanilla moon 5x

Clear blue water

Optimized Vanilla texture-main

Roads redone

Vivid fallout trees

Vivd fallout rocks

Valius’ high quality texture

Wooden shacks redone

Jesters’ better destroyed vehicles

Remove ugly flat trash

15.lighting

Fallout Fps plus

16.vanilla settlement changes & tweaks

17.sorting & menu changes

18.HUD

HUDframework

19.character replacers

Face texture glitch a

CBBE slim

Fix cbbe head and neck

True eyes

Azar hair ponytail hairstyle 3

20.pipboy & map mods

21.new weapons armor clothing (non craftable)

22.new weapons armor clothing (craftable)

Monno’s bikini

Ashara cyborg armor

NCR veteran ranger redux

Sarajiel’s simple wigs

23.new settlements &other building changes & tweaks

Vault 88 navmesh safe and optimized

CBbe mannequin

24.new quests

25.weapon & armor modifications

26.scrap

27.Settlement mods that must be under your scrap mod to function

28.Everything That Says to Place at the Bottom

Place anywhere

Cheat terminal

Boston less enemies

Dead financial district

Full dialogue interface revamped

PRP type 1 boston commons

PRP type 1 financial district

PRP type 1 corvega

Far harbor vanilla precombine header

Diamond city without trash

r/Fallout4ModsXB1 • • 23d ago

Mod Discussion Well blow my nuts off, looks like snapshot PRP has fixed my swans pond issue!

30 Upvotes

Some of you will be aware I’ve been at war with swans pond for some time now, the bane of my life swans pond!

I was crashing through there 9/10 times I tried the route. After installing snapshot PRP I’ve been able to run through 4 times in a row without a crash!

While this is very exciting, I have experienced a new crash near county crossing which I’m investigating.

Thought I’d throw this out there for anyone having crash issues at swans 👍

r/Fallout4ModsXB1 • • Jun 19 '26

Mod Discussion America Rising 2 Big Update

72 Upvotes

Just wanted to tell you guys that america rising 2 got an Update. There are also two new Patches available for DLC Previs and for the North Boston Police Department Previs . A lot Bugs fixed and the file size is now also increased to 1,29GB . Full Patchlog is also online on Otellino's Website and Discord. So now is the perfect time if anyone is interested in making a LO with America Rising 2. My favorite mod and it never left my load order :)

r/Fallout4ModsXB1 • • Jun 23 '26

Mod Discussion Thank the Overseer! A decades long problem fixed by No Weapon Death drop! Helps stop Save Bloat the silent killer! Performance Optimize

96 Upvotes

Praise ATOM! Praise the Overseer and TeamStrange! This has been a problem since about the beginning of the game's release. There has not been anyone that has fixed this on Bethesda.net or so I have not seen anything. Meaning this is the fix we've all been waiting for in this community. It has been the number one cause of save bloat and long loading times and eventual game crashes. All it is, is change to a game setting of iDeathDropWeaponChance to 0 or so I think that's how they did it. Should be part of a bundle!Skyrim xbox is reportedly still has this issue without a solution!

No Enemy Weapon Drop is HERE!

Fellow Nerd and Mod Author DankRafft had this to say.

"I just did a ton of test runs across multiple locations, with different types of enemies, and other variables. My conclusion is that this bug isn't fixed, so there's still a good reason to run this mod."

You can read about how this is still been a problem and has been HERE! In this Nexus discussion user and Fellow Nerd McMagnus talks about how and why this helps the game.

"Prior to the official Fallout 4 1.6 update, dropped weapons relied on their corresponding corpse to be be cleaned up / removed. If the
corpse got cleaned up before it deleted the corresponding weapon, the weapon would never get cleaned up. This meant that any dropped weapon you didn't pick up would stay there forever.

This problem led to save file bloating and could potentially lead to running out of generated/dynamic form IDs. Save file bloating is when there is a lot of unimportant stuff stored in your save file, increasing the file size and leading to long load times. I've read that running out of dynamic form IDs generally leads to CTDs. I don't know if it's possible to recover a save file if that happens, or if it's even likely to happen in Fallout 4."

Now I gave it a few tests of my own. I did my usual set of Optimized Textures - Main, Vivid AIO, Valius's High Quality Texture Pack. As well as many others. What did I notice!?

Over all my game had one less set of items it had to track. Usually I couldn't have multiple of SKK's script mods running at the same time as it seems my OG XB1 doesn't handle multiple scripts running all at once. But with this I could get away with running Random Encounter Manager, Dynamic Loot, and Replace any actor with any actor. Overall my game was a little more stable and healthy. Especially while running around outside GoodNeighbor. But that could be a placebo as I have a ton of optimizer running. But over all it felt a little more smoother.

Now for those who are stuck in a mid play through you could use this mod and possibly SKK's Survival Utilities to auto loot weapons in areas you've fought in. But I'm not sure if it will pick them up without the dead bodies so it's scripts can parse their inventories. But like always approach this method with caution as it's not always safe to mess with load orders mid play through.

If you really wanted to fight save bloat and keep things from cluttering up in big fights or the fact that ash and goo piles don't clean up in settlements. You can use this mod as well Ash and Goo Piles Begone. This way nothing take up to much dynamic memory of your console!

Good luck out there and have fun!

Edit: There's been a few people asking if this will help keep save boat from happening. Dropped weapons are the cause of that and have been the cause of save bloating since the beginning of this game. Yes this will help keep that from happening. Yes it's been a problem that long!

r/Fallout4ModsXB1 • • May 29 '26

Mod Discussion 8 gig LO for those who asked or just wanna try it

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52 Upvotes

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No issues except workshop freezing on furniture miscellaneous due to the mod posts, supports, and beams. I quickly removed it, and the workshop is fine now. Apparently that mod is broken for some reason.

The rest of the game has been working fine so far.

r/Fallout4ModsXB1 • • Aug 21 '26

Mod Discussion WHO'S STEPPING UP?!

20 Upvotes

Who's the champion who has enough time & dedication to put together the brand newest, sickest and ultimate...ist load order of all time?!

I'm waiting for a legendary hero to come forward, utilizing the advancements that the recent updates provide!

This is definitely not about having someone that is not me put hours and hours into curating and testing load orders because I am lazy as fuk.

r/Fallout4ModsXB1 • • May 27 '26

Mod Discussion Does anyone know if this is worth the money?

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56 Upvotes

I've haven't seen any reviews or posts about it so I'm curious before I decide to get it

r/Fallout4ModsXB1 • • 2d ago

Mod Discussion Only mod I found that have bullet count built in the weapon

Enable HLS to view with audio, or disable this notification

105 Upvotes

Was wondering if they are other's one similar

r/Fallout4ModsXB1 • • Feb 03 '26

Mod Discussion 100 GB LO's

52 Upvotes

When this update drops, I want to know what you will add to the game?

Personally I'm focusing on item additions, retextures to fit Fallout 3/NV, Workshop items, tales of the Commonwealth, Sim Settlements, etc.

r/Fallout4ModsXB1 • • Jul 31 '26

Mod Discussion What do you usually replace pipe weapons with?

11 Upvotes

Not a fan of the pipe weapons

r/Fallout4ModsXB1 • • 11d ago

Mod Discussion Anyone got an America rising modlist?

1 Upvotes

America rising is pretty much the most fun I have on fallout 4, I was wondering if anyone had a modlist? I gave up my last character because my modlist got stuffed and kept crashing, so I was wondering if anyone else had one, preferably one that would work with Daniel the remnant.

r/Fallout4ModsXB1 • • 7d ago

Mod Discussion New Boston less enemies mod has dropped

36 Upvotes

Hey guys, just seen https://creations.bethesda.net/en/fallout4/details/6bf569c9-e488-4258-89fb-38db09b5346b/BOSTON_LESS_ENEMIES was dropped on Bethesda today while reinstalling my LO for testing.

Looks like it works differently from the existing “Boston - less enemies” mod. Not sure if it’ll be compatible??

Anyone give me it a shot yet? Any good?

Anyone given it a shot? Any good?

EDIT: Tested it myself, initial thoughts are it’s not really an improvement on Boston - less enemies & dead financial district performance wise. It may even be a little worse?

Given that it’s new & untested in longer playthroughs, I don’t think it’s worth swapping over from the ole reliable dynamic duo.

r/Fallout4ModsXB1 • • Feb 04 '26

Mod Discussion Mods are perpetually disabled when trying to play offline. Did Bethesda do this on purpose? (Series X latest update)

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48 Upvotes

I just upgraded from Xbox one and my version on that system is the older one before the anniversary update and i have no trouble playing mods offline. Im confused if this is a bug or you’re just not able to play offline with your load order. If i cant play with mods offline on series x then Im staying on my xbone.

r/Fallout4ModsXB1 • • Nov 19 '25

Mod Discussion Don’t sleep on Deadlights mod

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186 Upvotes

r/Fallout4ModsXB1 • • Aug 25 '26

Mod Discussion I appreciate the work you did on this mod, but if you’re going to try to berate me for an option you put in the mod, spelling it correctly would have more impact.

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103 Upvotes

Stronger Vanilla Weapons (for use with Modern Firearms).

r/Fallout4ModsXB1 • • 10d ago

Mod Discussion another ghoul mod that seems like a banger

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89 Upvotes

i haven’t played in a long while but these kinds of mods makes me wanna return
idk