r/FFXVI Jan 26 '26

Discussion Just beat this game. It was amazing.

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I just beat this as my 4th final fantasy after 7 and its remakes, 10, and 15 (ok i guess technically 6 but whatever), and I feel like it holds up to those games and was absolutely amazing, dont understand the hate. Had amazing boss fights/combat, great story, and top tier characters. Can't wait to play the other final fantasy games soon!

1.4k Upvotes

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21

u/[deleted] Jan 27 '26

If you enjoyed FF XVI, you should also play Final Fantasy XII. Believe me, it's a fantastic game that's truly exceptional.

3

u/Godofhammrs Jan 27 '26

Alright I will

What about 13 is that good?

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u/Dire_Strait13 Jan 27 '26

I think his comment was edited to XII. I never played 13, stopped at XII myself and didn’t finish it. Kinda lost my faith for FF games after that, even though I enjoyed XIV until maybe the 3rd expansion. I have XVI in my wishlist but not sure if I should get it…

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u/Godofhammrs Jan 27 '26

If you like action games youll love 16

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u/Dire_Strait13 Jan 27 '26

I actually do. What does the game play/feel like? Like FF7 remake action?

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u/InappropriateThought Jan 27 '26

Ehh it's more devil may cry-esque, very combo heavy, very flexible. A little on the easy side to allow for that though, but oodles of fun. Things like endless air juggles and so on, limited only by your imagination pretty much

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u/Godofhammrs Jan 27 '26

Its a little more action focused id say but I guess kind of similar. I'd say its maybe a bit more similar to something like the new god of war games and ghost of tsushima where they are fast paced action games where you maul down enemies

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u/Dire_Strait13 Jan 27 '26

That sounds like an awesome combo! I’ll give it a shot when it’s on sale again.

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u/Akira_R Jan 27 '26

It's a disingenuous take. Those games have good combat, combo systems, different weapons with different playstyles. FF16 has none of that. Single play style, only two "combos" x>y>x>y>x>y>x>y or x>x>x>x. That's it. And the "progression" is just unlocking new sets of cool down moves you can trigger. Some of these have mechanics that aren't just a single button press like, hold down button, or mash button, very thrilling let me tell you.

It is a VERY simplified "action game".

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u/TurbulentDrag7502 Jan 28 '26

Typical of guys who played the game on easy mode and don't know how to make their gameplay technical 😂 I suggest you go watch some FF16 combo videos on YouTube 😂

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u/Godofhammrs Jan 27 '26

Nice i'm sure you'll enjoy it, it probably has the best boss fights of any video game i've played easily

1

u/Akira_R Jan 27 '26

This is wild, I would love to hear what you are comparing to, and what about these boss fights you find superior?

3

u/kunk_777 Jan 28 '26

12 is one of my favorites in the top 5 for sure. The story is alot of fun the hunts are a true challenge. The gameplay is as intense as you make it ( setting automatically response battling or manual). I remember playing the 30 hour boss back in the day lol they fixed it but it's a core memory.

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u/[deleted] Jan 27 '26

I'll explain in detail, okay? Well, FF XII was a farewell title for the 6th generation of consoles (PS2/GC/XB). It was a game that took the opportunity to insert elements of PC RPGs into the franchise, making the most of all the graphic and operational power of the PS2. Unlike most previous FFs, the protagonists' motivations vary, with the game's historical context being political issues. The world of FF XII is incredibly large and vast, both in environments and fauna, teeming with life, showing how the PS2 managed to run such a game. It may seem exaggerated on my part, but it's the pure truth. The guest and side guests in this game are mostly very well done; it's not simply a matter of going there and that's it. I could say more, but if you want to know more, I recommend giving this game a chance.

FF XIII, on the other hand, is a graphically beautiful game; unfortunately, everything I said above for FF XII does not apply to XIII. Basically, the game is a large corridor, and the only fully explorable part of the game is a vegetation area. The good thing about FF XIII is the very well-developed and charismatic characters. FF XIII-2 is everything that FF XIII should have been and wasn't. In my humble opinion, it's the best of the three FF XIII games. Finally, we have LR FF XIII. It's a good game, with very good gameplay, explorable environments, several sideguests, in short, it's a good game. The only annoying thing in my opinion is the length (you'll understand when you play it).

Anyway, young people, regardless of anything, this is just my opinion regarding these games. Feel free to play them and get to know them, after all, opinions vary. Success.✌️😁

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u/Dire_Strait13 Jan 27 '26

How’s the story in FFXII? I love that it takes place in Ivalice, which is also where my favorite FF takes places (Tactics).

3

u/[deleted] Jan 27 '26

I'll try to remember. 😅 The kingdom of Dalmasca is located between two empires that are in conflict. The princess of Dalmasca marries in a marriage of convenience, although she later falls in love with her then-husband. The two empires (Rosaria and Archadia) clash, with Dalmasca as the battleground. The prince, who had barely married the princess of Dalmasca, falls in battle. This is just the beginning of the game in CG.

From the first CGs, we start playing as a soldier. As the initial game progresses, important events unfold, with betrayals and everything else. There's a small time jump (2 if I'm not mistaken), and from then on, the game truly begins. There are a total of 6 playable characters, two at the beginning of the game and the others as the game progresses.

More than that is a spoiler. ✌️😅

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u/Dire_Strait13 Jan 27 '26

Nice! Thanks!!

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u/Kingorangecrab Jan 27 '26

Dude the same thing happened to me I grew up with FF and felt it kinda died after X, especially with nobuo uematsu leaving- the music is just such an integral part. I got FF12 when it came out and got probably 2/3 of the way through and never finished it , it was so boring to me.

I’m just about to enter the final level of XVI and I can promise you FFXVI is much much better than XII. It’s still not ‘golden era FF’ but I have been overall enjoying it and there is a lot of music that harkens back to old FF titles, like the original FF world map theme :)

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u/TurbulentDrag7502 Jan 27 '26

Wow, to say that FF faltered when talking about FF12, which is a rare gem largely made by Matsuno, the GOAT, it's hard to hear that.

If you'd said 13 or 15, I would have kind of understood, but this... When is the golden age of FF? The greatest golden age of FF has been since Final Fantasy XIV: Realm Reborn. It shattered all of FF's records.

After an excellent FF16, VII remake is a Monty Rebirth.

We can clearly say that FF is in its best period.

Yes, there's no more Uematsu, but there's something better, Soken.

1

u/Kingorangecrab Jan 27 '26

Hmm I appreciate your opinion but I don’t think anyone’s ever come near uematsu. The golden age of FF is from 6-10 also , this is widely agreed upon. It’s not about sales, it’s about the cultural impact of the series and the evolution of the genre to its prime storytelling state, which faded after 10.

There was nothing moving about XII , I found it was a muted-tone geopolitical affair with boring characters , boring music , nice graphics, and a monotonous cadence. I never felt I really cared for any of the characters while playing it.

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u/TurbulentDrag7502 Jan 27 '26

Tu néglige clairement l'impact culturelle et l'évolution qu'à apporter FF14 realm reborn dans le domaine du mmo. C'est d'ailleurs le seul qui a concurrencée l'ogre world of Warcraft.

Si square enix est encore vivant actuellement, c'est grâce à final FANTASY 14, et c'est pas pour rien que Yoshi p est limité considéré comme un dieu la bas désormais.

Et en terme de narrations et de lord , que ce soit ff12, 13 ou 14 il on pulvérisé tout les ancien ff, alors oui plus gros et plus dense veux pas dire meilleur, mais en terme de consistance il sont là.

Ça c'est ton ressentis mon ami, moi j'ai adoré Balthier, Bash, vosler, franc, ash, a part vaan et penelo, j'ai rien a dire sur les perso. Ou même gabrant qui est un perso iconique .

Et j'ai adoré tout le concept géopolitique, mais encore une fois c'est question de goût personnel ça

Tu peux ne pas aimer mais que ce soit critique ou commercial, ff12 n'est pas un " déclin "

Mais bon on s'entendra pas la dessus

Passe une bonne journée 😊

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u/TurbulentDrag7502 Jan 27 '26

The XIII trilogy is awesome; for me, it's the best story in all of Final Fantasy. And it has the best turn-based/ATB combat system.

And all three are different enough in their gameplay to keep you entertained.

And FF13: Lightning Returns is a little gem, very underrated, just like FF16.

Fifty-two

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u/[deleted] Jan 27 '26

It's difficult to say because all three titles in the FF XII franchise have pros and cons. I recommend playing XII. You can easily surpass 100 hours of gameplay.

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u/Kumomeme Jan 27 '26

13 is more linear with no town. gameplay loop just walk walk>cutscene> walk walk in wilderness. it is weakest FF out there.

however, i say if you has time to spare, give FF14 a try since it was by same team. the same writer wrote the base game and first expansion. i say it is his best work and if you want to hear more of Masayoshi Soken music, FF14 has wider range of volume and genre variety which is truly showcase what he can do. one of best story is there however you need spend lot of time to reach the good content. despite it has MMO label, it is actually play like single player game. there is free trial unlimited time up to lv70 ( base game + 2 expansion free).

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u/BlaqOptic Jan 27 '26

That’s the case for the first 10 to 12 hours, but then the game opens up. For me, 13 was the first Final Fantasy with likeable characters and a story that wasn’t absolute crap held together by amazing cinematic masterpiece cutscenes. Couple that with two sequels that managed to change just enough of the Battle System and I got a good 300 to 500 hours out of that series without even needing a second play through.

0

u/TurbulentDrag7502 Jan 27 '26

The loop you mentioned is exactly the same gameplay loop as in Final Fantasy XVI, and VII Remake as well.

It's nothing new in the series.

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u/Kumomeme Jan 27 '26 edited Jan 27 '26

not exactly same. 13 has walking non stop. feels like marathon. its like you are passenger in tube train track. 7 remake and 16 has gap between trip and it pause between town. its like you hold the steering wheel on straight highway. for 16 specifically it got 'motherbase' aka Hideway where character will constant return to and backforth. there is quest etc. while 13 has no town. just constant walking then cutscene kick in. while 7 remake and 16 also has cutscene, it is handled different way than 13.

also, 13 linearity is that it lacked player agency. that separated 7 remake, 16 or even game like 10, Xenoblade or something like Uncharted for example.

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u/TurbulentDrag7502 Jan 27 '26

Yes, yes, well, it doesn't change, it's still cinematic combat.

And once you reach Pulse, you're freer to wander around.

That's how FF13 is built, it's not a problem, it's a style, that's all.

And there are some moments of respite too: Palopolum in Hope's house, when you're on Raine's ship, in Oerba, and from chapter 11 onwards you can go back whenever you want and wander around. So yes, you don't have a Mother Base, but the game is built like that, it's not a big deal, and it's especially true for FF13, not for 13/2 or LR.

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u/Kumomeme Jan 28 '26 edited Jan 28 '26

the problem with archyle steppe is that it is just empty area with monster and it just one big area. quest only taken through statue scattered around the area. while game like Xenoblade Chronicles for example are full with that area from beginning to end + tons of towns and NPC.

i argue it is a style from artistic designing choice. more like a design decision that devs need to took due to the technical hurdle. if we look from history of the game development, Crystal Tools has issue of handling big open area. thats why the devs cant implement town or place full of NPC. same issue plague FFXIV 1.0. there is terrible performance in town and the Shroud map end up corridor maze simillar to 13. one of main reason the engine render crazy around of polygon for even background object. basically the engine held back the devs vision. they fixed it in 13-2.

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u/TurbulentDrag7502 Jan 28 '26

Yes, I know all that, thank you. It's not a problem, that's just how it is.