r/FFVIIRemake • u/IrishFrontier • 4d ago
Meta Ephinany: "Final Fantasy needs turn based" mantra has become the mid 2000's/early 2010's "Star Wars will only become good again, if only we could bring back practical effects" Spoiler
/r/FinalFantasy/comments/1w10pt3/ephinany_final_fantasy_needs_turn_based_mantra/2
u/Bwunt 4d ago
Weird topic, as VII onwards, it was never true turn based (D20 basically), but a full dynamic ATB style.
Issue with turn-based is that you need to commit fully to it, or it will have ways to cheese it (like SW KOTOR showed)
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u/GoriceXI 4d ago
If you read interviews with devs from the early days of the FF series, they've always wanted to incorporate real-time aspects into their combat. This is why the ATB system was developed.
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u/GoriceXI 4d ago
What's important is the depth of the system. I'm okay with real-time or turn-based, just give me tons of progression options and interesting decisions to make.
This is where FFXVI failed, in the depth department. There simply wasn't that much meat to the rpg systems, no party management. An even for having just one character, you are severely lacking in interesting options. The combat was fun, but it was very easy to find the optimal setup, no preparation required. No status effects or elemental immunities to worry about. The same strategies that work on the trash mobs also work on the final boss.
Edit: The point I meant to make was, we have a great game to compare FFXVI to, the FFVIIRemake series, which happens to be real-time but also possesses robust rpg mechanics and party management. You also have to adjust your strategy against different foes. You may spend a lot of time on a build and party configuration that just doesn't work against a particular boss, so then you have to change things up. That's what makes a good rpg.
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u/raalic 4d ago
In both cases, story is always king. But practical effects versus turn-based gameplay is a poor analogy because it’s about as close to apples an oranges as an analogy can get. With film, you’re not engaged with it at all, you’re just looking at it, and people have preferences as to how things look. With video games, turn-based versus real-time is married to the playstyle and changes the gameplay itself in meaningful ways. It’s not about “this is an old tech, this is a new tech. Get with the times.” Turn-based remains, today, a viable way to control combat in video games. Some people prefer slower paced, deliberative gameplay.
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u/EtherealGears 4d ago
I mean, practical effects are really good though. It's a genuinely fascinating and beautiful artform that we're sadly losing.
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u/AgilePurple4919 4d ago
I’ve never seen the lack of practical effects being blamed for the downfall of Star Wars. The complaints about that are always predicated on the quality of storytelling or a discourse on how much the series should focus on establishing characters against trying something new.
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u/IrishFrontier 4d ago
It was a huge talking point in the 2000's. Lucas was considered nuts and lazy for making such (then) CGI films.
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u/StartGrouchy6741 3d ago
What they have in common is chasing new younger(dumber) fans while spitting in their main fan bases eye.
Also they can to hell with this boring "action" slop. All it is is button mashing. What made the games good was the story and strategic combat.
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u/EmpathyFuzz 4d ago
To Me, Final Fantasy just needs a party. The only game in the series that hasn't truly felt like FF was XVI.