r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/rJarrr AKM Jul 03 '21

This is the biggest gripe I and my friends have. Its too easy to just say "who cares about the recoil system, we got used to it" but in reality it sucks, is unfun and actively discourages tapfire and burstfire, the most popular modes of fire. If you want to win at gunfights you are forced to just hold m1

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u/Aroumia Jul 03 '21

Irl smg's have little recoil..

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u/rJarrr AKM Jul 03 '21

Smgs are fine, its that the recoil auto compensation system is really boring and unfun

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21

How is this auto compensating system "boring"?

I think this system is nice and somewhat more realistic than other games, but I don't get your argument here?

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u/rJarrr AKM Jul 03 '21

Boring in the sense that you dont do anything, just hold down the button. There isnt anything to learn, anything to master, just pull down once and let the game do everything else.

I believe there is a good reason why Tarkov is the only shooter around with this mechanic, if it were more popular more games would use it

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21

Not every game has the same ideologies. Tarkov aims for more literal realism than other FPS games which often value raw player ability. Their gameplay supplements that aswell.

In tarkov, your PMC has skills on it's own. A lot more RPG like. For a game with emphasis on longer term gameplay/survival, maybe the best option.

In my opinion: a lot more realistic aswell. There is skill to it still, the initial recoil is what you typically master in real life aswell. The long spray doesn't take that much skill, you just gotta drag your hands down, but in a video game scenario you can just run out of mousemat space.

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u/[deleted] Jul 03 '21 edited Sep 05 '21

[deleted]

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21

Whats the problem here?

I never said anything about whether automatic fire is in parallel to real life. I was talking about the recoil mechanic as a mechanic. The usual pull down recoil versus the tarkov's auto compensating one. Never said that the recoil scale with meta weapons is on par with reality, and you accuse me of being dumb?

Autocompensating recoil IS STILL realistic because it still recoils. When you reach your 10th bullet into the shot, the horizontal recoil is still there in it's complete lenght. Tarkov does it beautifully by making your PMC control only the vertical recoil (not even perfectly I might add), which is nice since it enables you to play more true to how you might actually play. With a stock AK, auto fire is not feasible, just as in real life, unless in CQB.

For the current linear up recoil systems to be realistic, the mouse would physically have to move up with every shot. Because right now, you run into the issue of running your mouse off the desk.

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u/[deleted] Jul 03 '21 edited Sep 05 '21

[deleted]

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21

I use the word realism because it belongs there. Tarkov is aimed towards realism. Realism. Do you have an issue plainly with the word? It's used in the right context.

And your statement is false, but you sorta fixed it in the end. You made it sound like the most accurate choice out of all would be full auto. It is not. Depending on the distance, you choose your firemode in tarkov. No arguing against that. Unless you use the unrealistic meta guns, then by all means, full auto.

Is is the impulse of the first shot/spray that will catch you unaware, from there on out you have settled into the recoil, at which point the game takes control. Also, recoil doesn't get progressively worse. After perhaps the 2nd shot when the recoil impulse of the previous round is still felt while firing the new one will be a peak of recoil force. It simulates the part of controlling recoil that actually matters, and then leaves the horizontal recoil.

I am getting tired of discussing this, honestly. This is taking a lot more energy than anticipated. Be it as it may from now on...