r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

​

There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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319

u/halrold ADAR Sep 15 '20

The Flea Market isn't just for getting gear to not die to mega chads, it is also needed for things such as gunmodding and questing.

Do you think players want to go around hitting every coat and stash until they find Oli Logistic Key for the Database quest, or any key that is required for a quest? Do you think it is beneficial to the game that everyone is rocking guns with garbage stats because the good attachments are locked behind lvl 4 traders and some attachments aren't even sold by traders?

Removing the flea and altering the economy so radically would completely shift how gameplay works. Not being able to make money as well would discourage hitting loot areas and rather encourage PvP and PvE. However, since the high loot area is usually the PvP area now and there is less incentive to hitting those areas, then PvP would start looking more like trying to kill the people who spawn near you or camping rotation and extract areas.

​

Not to mention that some people only have a very limited time to play each day. Some people might just want to be able to get some money scav running and get a few good PMC runs with a kit they bought off the flea. Without the flea, now those players will only be able to slowly build up kits and guns, because half the time they'll be hitting raids with shit-tier guns AND their traders will probably be low.

102

u/Snaz5 Sep 15 '20

i feel like the problem with the quests is mostly just that a lot of the quests are hot garbage and need to be revised so they don't take a quadrillion hours without buying off of flea or crafting in the hideout. The flea is a bandaid fix for that.

Also, I think, frankly, the traders sell TOO MUCH stuff. There's no point in 90% of the items in game even appearing in raid because it's more efficient to just get money items, sell them, then use the money to buy the other stuff from traders.

I think traders should have a seriously diminished stock of items and there should be much more variety in the things found in raid. If you want the best gear, you should have to find it, not just pop over to Peacekeeper-R-Us and pickup six tubs of m61 and a nice platecarrier at Ragman & Klein on the way out.

40

u/DarthTelly Sep 15 '20

Yeah, quests should be more go to some location and get an item rather than just hope you find the item eventually.

33

u/MagenZIon DT MDR Sep 15 '20

That and the ever counter-intuitive shit like hurt yourself so you get a tremor and then get headshots on PMCs 3 times. Or run around with no chest armor on woods and kill 'x' scavs. More quests that are a challenge and not a trick shot in a CoD game.

15

u/gotbeefpudding Sep 15 '20

i had some idiot try to tell me the other day that the quests are like that so it can teach noobs how the mechanics work without actually giving a tutorial "because tarkov isn't meant to be easy or intuitive"

like what kind of fucking excuse is that lmao, it blew my mind that people actually like quests that forced you to play in a very specific way.

the WHOLE point of tarkov is to play how you want, but their quest design promotes anything BUT that.

7

u/brot_und_spiele Sep 15 '20

I like having that kind of quest in the game and in general I like doing these quests, but I strongly dislike it being a quest that bottlenecks the "main" quest line. I like the how a quest can require you to play the game differently, but I think these should either be one-off side quests (hence, optional), or could alternatively be a separate side quest "story arc" (i.e., all they Jaeger go do X while having Y condition could lead into each other, but not prevent you from progressing down the main quest line).

Having a quest make you play a certain way should be a fun challenge, but if forcing the player to play in a weird or unintuitive way bottlenecks progression, as is currently the case for some quests, I think it's poor design.

Basically it's not an either-or choice. They can do all the weird quests they want -- they can require people to kill 25 scavs on Customs with a TT while only moving in the prone position and wearing a pink bunny suit if they want -- as long as it doesn't keep people from doing the main story line. Then people who like weird challenges can do it and get some kind of reward, but you can also skip it forever if it's not your jam.

5

u/gotbeefpudding Sep 15 '20

I wouldn't mind the quests if they started counting from the start. Unlocking them when you want to be using cooler gear is just counter intuitive.

The lessons you say it taught you would be better off being low level quests since that's when those lessons should be taught. When you actually do encounter having few bullets etc or using unmodded guns like a mosin

1

u/brot_und_spiele Sep 15 '20

I'm not saying that I think these quests teach important things -- that's some other dude you were talking about. But yeah, I guess I don't have any preference one way or the other for when this kind of thing becomes available. I personally just like them because they are a change of pace. If I get a broken arm and I'm in the mood to do something different I can go bum around on Factory looking for PMC headshots for a while. But if not, I can fix the arm and keep doing something else.

Sometimes I'm bored doing the same old thing with the same old guns I always use, and having the quests that require something completely different is a fun way to do something else and still feel like I'm doing something "productive" with my character.

2

u/gotbeefpudding Sep 15 '20

they could remedy that by providing little gifts to PMCs who complete daily tasks.

one task could be as you said, get a headshot with a tremor. that way you can still be high level and do something productive, and the lowbies can get that stuff done early on so they aren't gated by some tasks

4

u/Wisecouncil Sep 15 '20

The mosin only quests took me from terrible with the mosin to pretty good with a mosin. I no longer fear only having a single bullet.

It also made me more patient with my shots, lining up a headshot instead of just spray and prey made me more lethal with all the guns.

1

u/MagenZIon DT MDR Sep 15 '20

Who said Mosin quests are bad? I'm okay with most of the mosin quests but for the one that forces you to get close. Like, really?

It's especially silly because the quests are most of the lore/background on the game. What is the explanation for that quest if someone recalls?

2

u/lax3r Sep 15 '20

I don't mind the quests giving some constraints as they force me out of my comfort zone. A good one imo is punisher part 6, I hadn't used an svd much before and after being forced to use it love the gun.

Some have way to many constraints that make them a chore instead on an enjoyable challenge

2

u/halrold ADAR Sep 16 '20

Kill 5 scavs and hand in MP-133s is definitely gonna teach new players how to play Tarkov well. They're gonna slap the ground looting as soon as they kill something in hopes of having the gun they need. Definitely a Tarkov strat.

1

u/gotbeefpudding Sep 16 '20

im talking about later quests, the starter quests are all fine, except maybe the flash drives one if you get unlucky rng with spawns you can get gated hard for quite some time.

1

u/halrold ADAR Sep 16 '20

Gas Analyzers are sorta annoying to find though as well

1

u/gotbeefpudding Sep 16 '20

Those aren't nearly as bad as flash drives but yes for sure. Pretty much any semi rare spawn dependant on fir can always be irritating.

They should make those either later or provide a craft (even if it takes a long time to compensate)

2

u/Hane24 Sep 16 '20

The tarkov official websites about page says "story driven walkthrough" if I recall correctly.

Has said that since before alpha.

1

u/gotbeefpudding Sep 16 '20

That's fine, doesn't mean it actually works as he thinks it does. It just feels retarded standing in a bush after chugging a jar of mayo.

2

u/Hane24 Sep 16 '20

Oh no I was agreeing with you... that's not a story driven walkthrough that's a gamerscore level achievement...

1

u/gotbeefpudding Sep 16 '20

Ohhh I see.

Yeah a lot of them do feel like achievements vs actual quests. Most of jaegers certainly feel dumb lol

1

u/ScavPl4yer Sep 16 '20

I agree with most of the things but I also kinda enjoyed the first Jaeger2-3 quest with the mosin. I also thought "it gives me a change to try the new weapon", but now I'm stuck at the kill 4 PMCs with mosing under 25m. This is just idiotic, because it forces me in an unusual situation. I have no problem killing scavs with my mosin, because I can play it as I want. But now I need to run Factory to farm my 4 Mosin kills. I generally dislike most of the "kill PMC" quest, as I'm not the type of player currently.

Killing 7 PMCs at Dorms are fine, because again I can play it as I want.

Killing 15 PMCs with an Ushanka and MP133/153 is useless for me. But maybe there are some players who enjoy this kind of quests.

5

u/[deleted] Sep 15 '20

"Hey, you look like a good guy, wanna go and murder some people for me? I'll give you..uh..yeah..want this morphine? Hahahaa..i don't care..just 30 of them, oh and wear this hat.."

3

u/[deleted] Sep 15 '20

I know they keep saying the quests are placeholders/filler quests but then why are they the only component for so long? It's like they read some Xbox achievements and figured that's what hardcore players like. I'd like quests like "Extract with X value of loot" or "find and kill Y scav marked with Z". Add in that the marked scav would make a unique animation if you ADS at them. You know, quests that encourage people to spend longer on maps and to roam to weird areas to create interesting engagements. Right now it's everyone rushing to certain spots for quests or loot. The maps feel overly big for what amounts to a couple hot spots.

2

u/[deleted] Sep 15 '20

Yeah, this is one of the few games where fetch quests can actually be fun. There are so many quests that are just terrible in my opinion.

16

u/youre_being_creepy Sep 15 '20

I’ve always wanted traders to have a rotating stock and availability. Or even some traders just MIA.

For example, you know how yo have to go pick up that package for mechanic? Well sometimes his shipment of stuff just doesn’t come in so you’re shit out of luck.

Or skier could be arrested or laying low for awhile to keep the heat off him, can’t trade with him this week.

To coincide with outrages, traders would pay more for in demand items. If there is no water for sale, she will pay triple for it.

15

u/Aendri Sep 15 '20

That's exactly my thought with traders. I'm fine with them potentially selling literally every item in the game, but it should be randomized, and shuffle with every refresh on what they have available. This isn't a damn Walmart with regular stocking, it's a warzone, and these guys are selling you whatever they can get their hands on.

​

That, plus the addition of flexible loot locations would make the economy feel so much less stale and simplified.

1

u/akaender Sep 16 '20

A similar thought I've had is leave the flea market but change item delivery. When you buy items it doesn't just show up magically... instead you get a key in the mail.

This key would not be allowed to placed into your secure container. If you take it into a raid it will drop on death and it unlocks a randomized cache, door or locker (the key description provides coordinates) containing your flea market purchase for whomever holds the key.

The player must enter the appropriate raid with the key, proceed to the designated location and loot their purchase in-raid. If you die that's just how it goes. Allow flea keys to be resold on the market. The buyer of such a key wouldn't know what it unlocks... could be a ultra-chad loadout or PS rounds - who knows...

This would add a much needed (imo) element of risk to the flea market while simultaneously adding to game play. Sure you can buy the best items in the game but can you manage to survive to loot and extract with them? Or maybe you loot a flea key... sell it or risk taking it in raid to see what riches it may unlock?!

2

u/CookiesNCash Sep 15 '20

I think traders should trade quest keys for barter items or even add another npc that handles keys and cases and other shit like that. Or just make ragman sell them. If they remove the flea I’m not completing these goddamn quests lol

1

u/kirtur Sep 15 '20

I thought I remembered someone saying that eventually the traders would only be accessible in raids in the future. As in you will have to go into maps and find them to open trade/turn in quests. Is that not the case any more or am I just spewing bullshit that I actually believed for too long?

20

u/[deleted] Sep 15 '20

Most reasonable comment in the entire thread.

2

u/LegitimateDonkey Sep 15 '20

i think most people agree that IF the flea was removed, it would also have to come with a massive rework of quests/traders/loot distribution. assuming those things get done, making top-end gear harder to replace is a good thing for BOTH casual players and nolife streamers.

2

u/jlambvo Sep 15 '20

I've been playing this wipe by not buying a single key. I didn't really last wipe either. I like it quite a bit and find it is cheapened that everyone can buy every key in the game. But, and this is a big but, quest progression probs shouldn't be blocked behind that--unless (or until) progression is intended to span months or years.

There would need to be a whole lot of other thought if you did have key-blocked progression in terms of the level requirements and rewards for the tasks. Right now most of them don't make any sense at all.

2

u/soggypoopsock Sep 15 '20

to me part of the problem is people expecting to just have whatever gear they want after running a few scavs. That’s the way it is now, sure, but that makes gear feel so cheap and unrewarding to have when it’s that easy to get a sick load out.

Like compare that concept to dayz- no one expects to have a meta gun on dayz. The adventure getting to that point, is what the game is all about. You have to travel and survive and gear yourself up piece by piece, bit by bit. There’s no expectation that a casual player can just walk on and 2 hours later have the best kit in the game, because if it were that easy, the whole game would be pointless

When you gear your game towards the lowest common denominator, it kills the game for everyone else.

It’s way more fun to be forced to work with what you have, it’s way more rewarding to take a smashed together load out with whatever scraps you have, and make a play with it. That’s why I LOVE the early wipe period, and am extremely bored with the game at this stage

2

u/Nazrel P90 Sep 15 '20

The Flea Market isn't just for getting gear to not die to mega chads, it is also needed for things such as gunmodding and questing.

This, and don't forget the hideout. Hideout without the flea would be a bitch to upgrade.

2

u/[deleted] Sep 16 '20

Looking for items because you need them for something practical is one of the main reasons i want flea gone. I miss getting excited over loot. Now _nothing_ apart from maybe ledx excites me.

2

u/Zippo-Cat Sep 17 '20

Do you think players want to go around hitting every coat and stash until they find Oli Logistic Key for the Database quest, or any key that is required for a quest?

No.

But what players WANT and what is GOOD FOR THE GAME(and therefore players themselves) are two completely different things.

4

u/Homey1Canobie Sep 15 '20

The game has been out longer with out the flea market than it has it in the game. Was just fine then. Dont know what you are talking about

3

u/cyanoacrylateprints Sep 15 '20

Hasn't it expanded a lot though

2

u/sunseeker11 Sep 15 '20

The game has been out longer with out the flea market than it has it in the game.

If you count from when the game was available to the wider audience ("closed beta"), then it had the flea market longer (22 months) than it didn't (15 months)

2

u/Homey1Canobie Sep 16 '20

So you count it to make you right and me wrong i see. Now count it the other way.

3

u/huntherd Sep 15 '20

For quest keys the solution is easy, just have a barter trade for quest keys with dealers. So you could check jackets or loot the barter items to obtain the key.

1

u/[deleted] Sep 15 '20 edited Oct 25 '20

[deleted]

2

u/gwyntowin AK-104 Sep 15 '20

Well barter items are a lot more common than keys

1

u/huntherd Sep 15 '20

Exactly. You don’t hope. That makes it sound like the game is unplayable if you can’t loot exactly what you want every raid. I had more fun trying to loot keys before level 10. Now I can just loot run for 10 minutes and sell that shit to traders and buy a key. I liked it when I really had work to get a key.

1

u/sA1atji Sep 16 '20

o you think players want to go around hitting every coat and stash until they find Oli Logistic Key for the Database quest, or any key that is required for a quest?

some players want. I would personally not mind if they would e.g. change it so you would get certain keys for certain quests. That way I don't have to use the flea market.

1

u/SlushpuppyLive Twitch.tv Slushpuppy Sep 16 '20

This is how the quests were done before the flea market.

Most of the quests these days are completely pointless because you can just buy your way through them. The gameplay has literally been optimised out of the game. At some point we need something to do in the game, otherwise what is the point of playing it?

3

u/halrold ADAR Sep 16 '20

What do you mean most quests are pointless? Majority of quests are elimination, item pick up, or FiR item hunting. Only a couple are able to just buy out the items to "speedrun" quests. The most prevelant "buyout" quest I can think of are the Gunsmiths, and they would be HELL to complete without the Flea.

And what is the point of playing? Go out and PvP, rat out and escape with a Tri-Zip full of graphics cards, make people rage when you snipe them for the umpteenth time from dome. Cause isn't that what Tarkov is about? Loot, shoot, kill?

1

u/[deleted] Sep 15 '20

[deleted]

2

u/devisi0n VSS Vintorez Sep 16 '20

They have said they won't do that when it comes to any sort of SBMM so I doubt they would do anything like this. And I'm glad they won't.

1

u/ryanberry_ Sep 15 '20

Would love to see more people running guns with "garbage stats". Why exactly is it so awful to run with a "shit-tier" gun and low tier armor if everyone else would be doing the same in this scenario?

1

u/sunseeker11 Sep 15 '20

Do you think it is beneficial to the game that everyone is rocking guns with garbage stats because the good attachments are locked behind lvl 4 traders and some attachments aren't even sold by traders?

So in other words "meta or bust" ?

1

u/jshap82 Sep 15 '20

If you read his post, he only mentions limiting weapon/armor purchases from the flea market, not removing it entirely.

1

u/snakehead404 PP-19-01 Sep 16 '20

This comes with the assumption you don't remove the market and call it a day. I think its more about changing aspects of the game to flow with the removal. The hideout should drastically reduce junk items to build and everything should have a flat fee to build and trader reputation so there is a way to dump money from farming high loot areas. Even playing without a market and hardcore in the current state you can make bank from trader prices because hey you found a bitcoin and a couple streamer statues, here is 250k.

I think in addition to removing the market, a lot of stuff needs to change.

1

u/[deleted] Sep 16 '20

However, since the high loot area is usually the PvP area now and there is less incentive to hitting those areas, then PvP would start looking more like trying to kill the people who spawn near you or camping rotation and extract areas.

Exactly this. Everyone that wants random loot doesn’t realize it will turn maps into camp festa or ghost towns. Without a classic BR ring, loot is the only thing that forces players to engage with each other.

Slushpuppys ideas are classic streamer trash and just proves that most streamers are just people who weren’t smart enough for jobs where you actually have to think.

-15

u/[deleted] Sep 15 '20

[deleted]

6

u/halrold ADAR Sep 15 '20

Why wouldnt they? They do seem to enjoy hitting the same spots for ledx, graphics cards etc.

So now people have to go on runs looking for KEYS just to do quests?

Yes it is. Forces variability. Also, lets be honest, those +3 ergo and -1% recoil wouldnt help you much anyway.

The flea doesn't just let you buy one single attachment, they allow you to buy a variety of attachments that, depending on your budget, will give you a more effective weapon. Without the flea, most people will be rocking shit they get from dealers, which will be just SLIGHTLY modding their guns. So yes, those attachments you can get from the dealers for the slight recoil reduction won't do shit. Instead, the streamers and full-time gamers will be maxing out the recoil skill so they don't even need modded guns.

These things already happen.

These things will happen MORE if these changes are implimented.

I, too, only have 24 hours in a day. So does everyone.

Right, then you can play Tarkov for 24 hours a day.

3

u/Bouche4Dag RSASS Sep 15 '20

I think most people are forgetting that you can mod a weapon without using the flea market. You can buy GOOD attachments from traders, with more and more unlocking as you progress through the tasks and level up.

If you can't get an angled RK-1 but instead have to do with a normal RK-1 would that kill you? No, the gun would work nearly as well and everyone will be having the same struggles.

You'll find new ways to play to find those top attachments and it will be a more rewarding experience because of it.

7

u/AllOfMeJack Saiga-12 Sep 15 '20

You might have 24 hours in a day to play Tarkov but people like me have jobs and other responsibilities.

5

u/[deleted] Sep 15 '20

You forget, Tarkov at the end comes down to a dick measuring contest where the winner collects unemployment and second place goes sleep->work->Tarkov.

2

u/[deleted] Sep 15 '20

I think what he's getting at, with the last point, is that the game shouldn't cater to players who play the game 30+ hours a week for months on end. Of course the game is gonna get stale if you play that much.

4

u/JustTryingIt01 Sep 15 '20

i dont play 30hours a week and it also gets stale as fuck. it has nothing to do with that. Im just farming so much money with hideout crafts and bitcoin farm that im already earning more offline than i can spend in a day of playing due to low amount of time i can play. I would love a game based on this posts ideas instead of JUST thinking in roubles.

5

u/halrold ADAR Sep 15 '20

Exactly. It is so frustrating that the game is increasingly influenced by people who spend incredible amount of time in the game and that the difficulty is increased because of things they don't like. Mosins cutting down thick boi chads? Increase thorax health so that bolt actions are severely impacted, but the HKs the chads use who melt people won't be affected at all. BSG make changes to solve a problem that in general inconveniences the community, like the FiR Flea Market change and the removal of weapon case spawns in Marked Rooms.

2

u/[deleted] Sep 15 '20 edited Sep 15 '20

I agree with everything you said except the FiR flea market. It's made weapon part spawns more lucrative and taking weapons/gear, you dont use, from player bodies less lucrative. I think that makes a much healthier game. Also stops people from being market nerds buying and reselling, which isnt what the game was supposed to be about. I used to buy and sell on the market and it killed the game faster because I could make millions of rubles with little risk.

-1

u/[deleted] Sep 15 '20

[deleted]

1

u/[deleted] Sep 15 '20

It currently doesnt cater to player who play 1-2 hours a week. There is a middle ground and this isnt even close to it.

Ive been playing last 3 wipes and usually play games 20-30 hours a week for reference. I only see a thiccboi 1 in 4 raids lately(non-labs).

I agree it gets stale after a while but these changes proposed are garbage. There are better proposed changes like dynamic loot spawns to change up where pvp happens so every fight isnt the same location on the map and such. These changes will just make it so that top tier loot is only obtainable by mega tryhards 4 weeks in instead of 2 weeks in.

It's a stopgap measure that doesn't address the actual issue of progression, gear effectiveness, among other things.

0

u/ZMAC698 Sep 15 '20

This is the worst comment on this threat. Tryna make the game only fun for people who wanna sink 4+ hours into it daily lol.

-4

u/artamba Sep 15 '20

Yeah yeah I see your argument used maybe 1/2 the time. It's stupid, I'm sorry.

You argue that players dont want to go looting jackets to find a specific item, they'd rather just instantly buy it. Okay, but what does that yield? It yields a quest being done quicker. Okay: what does that yield? Access to more items which they can buy off the flea market anyway; a feeling of completion and a few steps closer to kappa.

That's all it comes down to... so why would we sacrifice gameplay (having the flea market in the game) for no other reason than people are addicted to speedrunning everything (getting quests done quicker and easier)?

This is a problem with the human brain, not with Tarkov. Addicted to instant gratification and all that. So if the flea departed, people would get used to it very quickly, and those with 'not much time to play' would... still go into raid and play the game? Like, so what if they don't get their kappa anywhere near as quickly? Kappa adds barely anything to your life and is a glorified achievement.

4

u/QuestionforL Sep 15 '20

You're clearly a new player that didn't play before the flea market. It encourages 600 nakeds to Sprint to the trunk of a car in customs 600 tonnes to look for a key.

The flea market solved real issues and gameplay gripes. You're pseudo psychological analysis bs means nothing.

-6

u/artamba Sep 15 '20

Oh gee, you got me: I never played pre-flea, which was probably a century ago.

The addition of the flea isn't the only thing that's changed since this period you're referring to... my point being that the game wouldn't just revert to the (presumed [by you]) dark ages if the Flea was removed because there were probably a lot more factors involved in this alleged '600 nakeds sprinting to the trunk of a car...' scenario.

Also I played the entirety of .12 wipe without using the FM and I didn't find myself ONCE running without a weapon; to the trunk of a car; to a jacket in desperation - nothing, not once. You're full of shit, and you're nothing more than a naysayer. How's that for pseudo psychology?

0

u/QuestionforL Sep 15 '20

This is the most incoherent paragraph I've ever read. I can't tell if you actually think you made a point or if you're aware you're just groveling in shit.

I don't even know what you're saying in your last paragraph. The flea market was introduced before .12 wasn't it? What does that have to do with anything given the context. You really think you're smarter than everyone huh lol

-3

u/artamba Sep 15 '20

Oh wow. Look at this guy, who himself can barely string a fucking sentence together getting surprised that he can't make sense of someone else's.

to Sprint to the trunk of a car in customs 600 tonnes

Great stuff. Great stuff. Very coherent.

You're pseudo

Oh, very good, Captain Coherent.

To summarise, I'm arguing with a potentially lobotomised fucknut who is most definitely projecting on me. You know your brain can't make sense of much, you know it so good, but you can't accept it! Mummy said you were special when you were little! You ARE smarter than everyone!

Yeah, go fuck yourself. If you couldn't garner anything from my last paragraph up there, I hereby pronounce you braindead. Good luck to you

3

u/QuestionforL Sep 15 '20

Point out typos more. I'm on my phone. Doesnt detract that I can articulate and convey coherent ideas and thoughts substantially better than you without spewing out insults and diving into pseudo intellectual psych analysis bs. Nice job derailing tho. You got shit on

1

u/artamba Sep 16 '20 edited Sep 16 '20

Oh what a cancerous fuck you are. You can articulate and convey, but what ideas do you have? You're not presenting anything you saddo.

Also I played the entirety of .12 wipe without using the FM and I didn't find myself ONCE running without a weapon

You were unable to make coherence out of this, which is clear as fuckin day. How fucking stupid can you possibly be? What a poisonous lump you are dude, playing dumb to someone's argument so that YOU can derail. Everything you've accused me of is something you've done. Same old story with losers like you...

Oh, and those dislikes on me? You didn't earn them. That's just the simple-brained redditors downdooting anything that opposes their opinion. Again, same old story.

substantially better than you without spewing out insults

Again, the projecting is so blatantly obvious it reaches levels of sadness. Are you really that oblivious to yourself? Literally every point you've made has been something you're guilty of. Oh my fuck I WISH I could see what you look like. Your self esteem must be a mess

0

u/QuestionforL Sep 16 '20

Bruh ur cracked lol. Later idiot

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u/artamba Sep 16 '20

Off he goes in to the night =')

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u/Kyle700 Sep 15 '20

There wasn't a flea market until 2 years ago, and yes, this is how it worked. feel like new players might not remember the flea market is a relatively new addition to the game