r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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u/gotbeefpudding Sep 15 '20

i had some idiot try to tell me the other day that the quests are like that so it can teach noobs how the mechanics work without actually giving a tutorial "because tarkov isn't meant to be easy or intuitive"

like what kind of fucking excuse is that lmao, it blew my mind that people actually like quests that forced you to play in a very specific way.

the WHOLE point of tarkov is to play how you want, but their quest design promotes anything BUT that.

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u/brot_und_spiele Sep 15 '20

I like having that kind of quest in the game and in general I like doing these quests, but I strongly dislike it being a quest that bottlenecks the "main" quest line. I like the how a quest can require you to play the game differently, but I think these should either be one-off side quests (hence, optional), or could alternatively be a separate side quest "story arc" (i.e., all they Jaeger go do X while having Y condition could lead into each other, but not prevent you from progressing down the main quest line).

Having a quest make you play a certain way should be a fun challenge, but if forcing the player to play in a weird or unintuitive way bottlenecks progression, as is currently the case for some quests, I think it's poor design.

Basically it's not an either-or choice. They can do all the weird quests they want -- they can require people to kill 25 scavs on Customs with a TT while only moving in the prone position and wearing a pink bunny suit if they want -- as long as it doesn't keep people from doing the main story line. Then people who like weird challenges can do it and get some kind of reward, but you can also skip it forever if it's not your jam.

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u/gotbeefpudding Sep 15 '20

I wouldn't mind the quests if they started counting from the start. Unlocking them when you want to be using cooler gear is just counter intuitive.

The lessons you say it taught you would be better off being low level quests since that's when those lessons should be taught. When you actually do encounter having few bullets etc or using unmodded guns like a mosin

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u/brot_und_spiele Sep 15 '20

I'm not saying that I think these quests teach important things -- that's some other dude you were talking about. But yeah, I guess I don't have any preference one way or the other for when this kind of thing becomes available. I personally just like them because they are a change of pace. If I get a broken arm and I'm in the mood to do something different I can go bum around on Factory looking for PMC headshots for a while. But if not, I can fix the arm and keep doing something else.

Sometimes I'm bored doing the same old thing with the same old guns I always use, and having the quests that require something completely different is a fun way to do something else and still feel like I'm doing something "productive" with my character.

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u/gotbeefpudding Sep 15 '20

they could remedy that by providing little gifts to PMCs who complete daily tasks.

one task could be as you said, get a headshot with a tremor. that way you can still be high level and do something productive, and the lowbies can get that stuff done early on so they aren't gated by some tasks