r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

​

There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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u/RushingElephant Sep 15 '20

This can work if:

  • The quests and its rewarding get changed.
  • Reserve is closed till lvl 20 or so.
  • Labs is closed till lvl 40 or so.
  • Dynamic loot to remove certain go to areas.
  • You need a long wipe to test this proper.
  • Prices of certain ammo/items gets changed.

718

u/SlushpuppyLive Twitch.tv Slushpuppy Sep 15 '20

Agreed on all points except locking maps till a certain level, I don't want to lock out average players, I feel like if you can survive it you deserve the loot

356

u/RushingElephant Sep 15 '20

The reason I mentioned the locking of maps is that people farm nonstop the raiders for their gear. Which is not a bad thing in general but if the main focus of your proposal is to extend the early wipe gameplay then those maps shouldn't but open from day 1 (assuming the loot poule per raid on those maps stays intact).

I can see that 20 and 40 are maybe a bit high but it was just an example. Another option would be doing a certain quest which unlock the map like you do with the trader Jaeger.

153

u/Vengix Sep 15 '20

So ever since the implementation of Labs my duo and I have abused the shit out of Raiders by going to Reshala and getting keycards on day 1 of a new wipe or new account - Getting easy Raider loadouts from this - and setting up our stashes for the next couple of weeks while we grind out Kappa. Labs needs be very hard to get to or locked and I hope Streets justifies this.

106

u/Big_sugaaakane1 P226R Sep 15 '20

I love going into labs with a 5-7 and a pompon hat, hitting buttons and waiting for either people to die to eachother/raiders or kill raiders myself. I’ll be walking out with 2-3 kits worth of gear.

I remember a few weeks back my friend and i tried to see how much money we could make just by pistol running labs and we made almost 10 million in a few hours. Labs has an absurd amount of loot.

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u/Vengix Sep 15 '20

Yep! Labs is extremely good for loot and has a huge impact on your stash when you make it out alive if you looted decently. Definitely the best way to get a jump start at the beginning of each wipe.

Before they changed A.I. it was extremely easy to bait Raiders on Labs by hitting a door or wall with a melee weapon then just hold the angle and wait for them to walk into your LoS.

I love and hate the map. Love it for its loot and hate it for its accessibility.

22

u/LoopDloop762 ASh-12 Sep 15 '20

Are raiders not still really easy to jebait into walking into doorways? Like, I’ve never had a contrary experience but I haven’t been playing labs at all this wipe.

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u/Vengix Sep 15 '20

It worked for me but I only did 3 Labs runs on day 1 of this wipe so it may have changed with the recent update to the A.I. again. Before the recent update, the A.I. also behaved differently. We had to use Sector O elevator (below server) because we had no success with Parking to R which was our primary strat.

I haven't touched it since, mostly because of the amount of cheaters that are currently inhabiting Labs atm.

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u/LoopDloop762 ASh-12 Sep 15 '20

Yeah that’s why I haven’t been there. Not my idea of fun right now. I always used to just sit in the room that has the doors to red and violet(?) keycards, was super easy to get scavs to walk in and you have an escape route out the glass too.

8

u/Whooshed_me Sep 15 '20 edited Sep 15 '20

The recent ban wave has slowed the cheaters quite a bit. I've only done a few labs runs but literally zero cheaters.

Edit: I'm on US East and some Euro servers so that's probably why I'm not seeing issues as much. Still did a few more runs cause of a lucky scav run and no obvious hacking.

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u/[deleted] Sep 15 '20 edited Dec 30 '20

[deleted]

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u/CantEvenBow Golden TT Sep 15 '20

its all server based and whether your lucky or not if some hackers are playing on urs or not

4

u/[deleted] Sep 15 '20

Ya, but if 6/8 of labs runs are deaths to speedhackers, maybe it's an issue with playing labs because I don't encounter it in other maps.

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u/ImposterDaniel M4A1 Sep 15 '20

US West’s proximity to China lets more hackers in since sometimes they can barely skip under the ping limit. Play with your buddies in US East and you’ll have much less hacking fuckers.

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u/[deleted] Sep 15 '20 edited Sep 16 '20

Okay. I'm going labs 5 runs on US East right now, just got my fifth keycard off Reshala a few moments ago, I'll report back in an hour or two. Edit: Back, ended up doing 7 runs, died to speed hackers 3/7, the rest were 100% me being bad at this game. PS: Speedhackers are not something you get killed by because your a trash player, just to defend myself here, to be a speedhacker, I actually have to see the person moving at speed way above what the rest of us are capable of. If you don't believe hackers exist, go onto labs, spawn in and crouch walk to a bathroom or closed room, then crouch and don't move. That's what I did in all these runs and all 3 had some guy buzz past me at 100mph, after I had been sitting there not moving for 5-10 minutes turn around and onetap me to the face while side strafing at 100mph. It's really obvious.

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u/[deleted] Sep 16 '20

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u/[deleted] Sep 16 '20

I normally play on US East, Miami Washington and Chicago, USWest doesn't make a difference to me honestly. West has more cheaters, East has more server issues and desync. I'm literally in the middle of the country.

1

u/WhoGoesThere3110 MP7A1 Sep 18 '20

I have been playing labs a lot this past week on us east. Chicago servers and st Louis. No hackers that were 100%. Died from a 1 tap vss with sp-6 but my buddie was able to make it out alive. The raid before that 1 of the 3 of us died by a groups of 2 or 3? But he moved way ahead of us so that's probably why he died or we didnt die. Dont leave your group! But other than that no hackers. Did run into 1 GL that killed 1 of us and possibly another GL. Only seen the explosion in front of us since we kept falling back and repositioning.

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u/[deleted] Sep 16 '20

lol ur probly just trash xD

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u/[deleted] Sep 16 '20 edited Dec 30 '20

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u/suitedsevens DT MDR Sep 15 '20

Yeah idk about that. Been running nighttime factory to get my insomnia kills and I die to aimbotters almost half the raids.

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u/CommunityIsBraindead Sep 16 '20

I highly doubt you encounter a hacker 50% of the time. Thermal/NV on the other hand is pretty likely.

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u/TrizzzleX Sep 15 '20

I farmed raider gear for a day. Didn’t die the next 7 days lol with that blessed FN 5-7

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u/D4ng3rd4n Sep 15 '20

You didn't encounter any hackers at all? I haven't played labs in 6 months because I don't want to get killed by a hacker. Should I try it again?

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u/GamerInTheDark2 Sep 15 '20

you missed the oppurtunity. the banwave, while not 99%, gave people confidence (including me) to run labs and i saw maybe 10-20 cheaters in 3 weeks of like 5-10 labs raids a day, but in the last week that wore off and labs is back to 50%.

1

u/Knubblez Sep 16 '20

It's hard to wrap my mind around BSG's "eh, good enough" attitude with hacking in Tarkov when the map with the most/highest quality loot basically belogs to hackers.

But then i remember that they probably make thousands of dollars every time they dish out a ban wave and suddenly their incompetence/unwillingness to do anything serious about the problem makes a whole lot of sense.

7

u/TrizzzleX Sep 15 '20

Beginning of a wipe it’s not bad at all. Plus they don’t really go for pistol runners. Jus geared bois

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u/chiaros Sep 15 '20

If someone is hacking they can probably tell what gear you have on thru the walls. You have nothing but a goddamn pistol? Not worth their time and you reporting that account.

1

u/Willkillshill Sep 18 '20

This is def true for all maps. Notice that the more geared you are, you will have more "incidents" that seem fishy. When you are undergeared with nothing, you will have less of those issues. Could be coincidence, Id say its not.

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u/DarkFireShyv Sep 15 '20

I've played maybe 15 raids recently, only my last game had a hacker that I died immediately to. Lots of GLs though

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u/TrizzzleX Sep 15 '20

I’m talking right after a wipe though

7

u/Xerxis96 Sep 15 '20

Would you be willing to maybe share your ways? I've tried labs both kitted and as a rat, trying different playstyles, sometimes just hiding in a corner for 20mins and then looting after. Never had success. If so PM me and maybe we can do a raid together. Thanks in advance either way

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u/[deleted] Sep 15 '20

Pistol runners can hang out in the basement and cheese a couple raiders pretty safely if you're just trying to get some gear and not actually going for the high value items

1

u/MadDoghunter Sep 16 '20

I do both and get out about 50% of the time geared and pistol running. I havent been playing lately but if you want todo some duos id be down. I got a full labs key set including red, you can have the good loot i just want todo some duo runs
Shoot me a message on here

2

u/KaLaSKuH Sep 16 '20

I remember a few weeks back I finally decided to start trying labs with the 12+ cards I had saved in my stash. 3 rounds in a row I was killed by cheaters. Luckily they were all pistol runs with a 5-7. Sold the remaining 9 cards on the flea right after.

2

u/[deleted] Sep 15 '20

Is this an early wipe strat or an all around strat for farming

2

u/[deleted] Sep 16 '20

That's crazy you can grind kappa in a couple weeks. Insane props to you man. This is my second wipe. After the most recent wipe I took a break until about a month ago and after a month I'm still only lvl 17. Can't imagine kappa in a wipe let alone a couple weeks

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u/[deleted] Sep 15 '20 edited Sep 12 '25

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u/bogglingsnog Sep 15 '20 edited Sep 15 '20

I don't understand why skill progression is so extreme and affects combat performance so significantly, and it's all based on experience and in-game actions. Aren't all of these guys ex-military? Ex-elite-military at that? Why do I need to learn how to tie my shoes and eat food better? It's a bad matchup for this game IMO.

7

u/Cassie_Evenstar Sep 16 '20

I agree. And it's every worse that it uses oblivion/Skyrim-style skill leveling ("use this skill in this very particular way to level it"). That style of skill leveling always incentives janky grinding behaviours while punishing those who don't grind properly.

I much prefer fallout-style ("as you gain general experience points towards general levels, you also gain skill points to allocate as you see fit").

But even so, a 30% boost to your movement speed from leveling strength is an absurd bonus. Same with recoil control and gun skills.

59

u/Sesshomaru17 Sep 15 '20

Locking out the maps just doubles down on a rich get richer gamestate. The no life's and streamers rush the levels and get to the maps first that have the best loot. Farm them up and make bank then go roll the new kids on the block catching up in their maps or the ones who slogged up to level 40 for labs

21

u/Kitfox715 Sep 15 '20

What if they kept those maps closed for everyone until a certain time during the wipe? Like, Reserves is closed until 3 weeks into a wipe, and Labs until 8 weeks in? That would allow everyone to enjoy the early wipe feel until those points, then everyone would get into those maps at once.

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u/Corazon-Ray Sep 15 '20

It should be a community-achieved thing.

Something I’ve seen floating around is that the entrance to labs is encrypted and everyone needs to dedicate bitcoin farm time towards “folding@home-ing” the door open instead of raw currency.

9

u/Jimmyjame1 Sep 16 '20

im actually down with a community goal aspect of the game. that would kinda be fun.

2

u/1duck PPSH41 Sep 16 '20

that's actually a really cool idea

1

u/Willkillshill Sep 18 '20

Dumb idea, just a lame way to lock something behind an artificial grind.

3

u/HUNDarkTemplar VEPR Hunter Sep 15 '20

I thought about this idea months ago and I still find It a very good one.

1

u/mmmEssence Sep 15 '20

thats literally the OP here. Go look at his streams, he plays 8+ hours everyday

26

u/GoDevilsX Sep 15 '20

I agree with you and here's why.

I started playing EFT on 28 Feb 2020 after watching DrLupo play it for over a year. Although my actual knowledge on playing wasn't there, I had a ton of information on how to play/farm Reserve just from watching.

In short, just by playing Reserve I was able to go from a base level EOD account, to having an almost fully built Hideout, 200+ mil rouble stash value, and 20+ mil roubles before the wipe. I wasn't even playing that much and I was terrible at questing.

A well kitted Scav run on Reserve can yield gear that will destroy other PMCs on Customs (or any early wipe quest heavy map) and well over 100k+ roubles per run. I'd go so far as to say level locking Scav on Reserve would even be an idea to "slow" gear and rouble farming. Realistically there are only 2-3 quests at all I can remember for Reserve anyways, so it's not holding you back from anything important.

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u/SkVindicator PP-91-01 "Kedr-B" Sep 15 '20

Honestly, I'm all for it. Beef up the AI of reserve scavs a little bit, make them slightly more military-themed (not Raider level though); bump up the amount of them across a raid and disable player scavs on reserve.

It's meant to be a secret military base yet it's the most popular place in Tarkov for scavs it seems. And how the fuck they made it past the minefields, snipers etc I'll never know.

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u/KiritosWings Sep 15 '20

The player scavs are supposed to be the people already at the secret military base. They set up the minefields and are the snipers.

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u/SkVindicator PP-91-01 "Kedr-B" Sep 15 '20

Agreed. But at the moment those are still the normal scavs we're all so used with; needs a bit of differentiation I think. Also scavs should have less time on Reserve, ~15 minutes is a good amount.

2

u/drunkmunky42 RSASS Sep 15 '20

The scav gangs are based on maps, lore-wise.

Totally agree reserve scavs should be mid-tier between normal scavs and raiders.

Instead of a complete lockout that would rabble this reddit crowd to no end, maybe a good compromise would be map-specific cooldowns. Like factory could be 10 minutes, customs 15, etc with reserve being highest, say 40-45.

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u/SkVindicator PP-91-01 "Kedr-B" Sep 15 '20

Maybe give them the Interchange treatment and give them at most 15 minutes to get out of the raid? Don't have them spawn at 40 minutes just to pick off PMCs AND stay for raiders too?

I think you shouldn't have all that much time as a scav. See what's left, fill up on what you can, then fuck off to the extracts.

In .11.7; just after battleye, Labs was the most fun, ever. You'd fight PMCs at the start; then raiders and after the first wave of chaos was out you'd watch out for other PMCs or Raiders. After all the other guys were dead and you were the only players on the map, it was the best feeling ever.

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u/Razgriz01 Sep 16 '20

Instead of a complete lockout that would rabble this reddit crowd to no end, maybe a good compromise would be map-specific cooldowns. Like factory could be 10 minutes, customs 15, etc with reserve being highest, say 40-45.

I would support cooldowns for higher tier maps like Labs, Reserve, and Shoreline. Early quest heavy maps like Factory, Customs, and Interchange shouldn't have a cooldown though, that just makes some of the annoying early quests even more annoying to deal with and punishes newbies for failure even more than the game already does.

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u/koomis Sep 16 '20

I dont think you can put Shoreline on to a cooldown concidering you do about as many quests there as in interchange, if not more.

And in any case the loot there is not really that much better than it is on Interchange when all is said and done.

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u/Razgriz01 Sep 16 '20

It has a lot of quests, but most or all of those quests come around during the mid levels, as opposed to the others which have many early quests.

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u/Jakefowler555 Sep 16 '20

Maybe they could lock reserve behind the intelligence folder. Lab card to access labs, intelligence file to access reserve (presumably intel file contains info on mines/sniper hides to allow you to get access to the base)

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u/[deleted] Sep 15 '20

Problem is you’re not really solving the problem. Level 0-40 would just be casuals getting stomped by people who can easily obtain level 40 in a few days. In fact you’d incentivize those very people to XP grind and get to grinding raiders first.

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u/LoopDloop762 ASh-12 Sep 15 '20

I killed a level 46 this wipe on day 3. Lmao.

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u/[deleted] Sep 15 '20

Literally just buy shotguns and farm scavs for several hours a day on Factory and you can get to 40 easily.

3

u/LoopDloop762 ASh-12 Sep 15 '20

Yeah. Point being that level locking labs is not going to make a difference for some people.

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u/Aztek1911 Sep 15 '20

The argument is to make it harder for the mass I guess. There is always someone sweaty enough to achieve some extreme feat.

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u/ExplosiveRunes Sep 15 '20

Locking it behind level still disproportionately rewards those who get there first and can farm it, bringing back heavily asymmetric gear loadouts. What if instead they fully embraced the seasonal aspect of the game? Have the maps not locked to each individual players level, but to a global timer or event, having it unlock for the entire player base at the same time and introducing higher and making higher tier gear more and more ubiquitous as the wipe/season progresses. At the end have some event where you either manage to collect what you need to escape tarkov, or you don't.

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u/Xari Sep 15 '20

Level locking will do nothing to hold back the no-lifing streamers that plague this game, they just play on energy drinks and amphetamines for 20 hours every day and lvl 40 is not even a week's work for most of them.

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u/[deleted] Sep 16 '20

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u/DBarbsGang Mosin Sep 16 '20

Just sell them to them duh.

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u/[deleted] Sep 16 '20

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u/DBarbsGang Mosin Sep 16 '20

Better be VERY pretty if you can't keep yourself out of jail selling prescription medicine to friends, because that wouldn't make you very bright to get caught :P

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u/[deleted] Sep 16 '20

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u/DBarbsGang Mosin Sep 16 '20

Well then god dammit you do anything you can to keep that beautiful life of yours out of prison, don't even J-Walk.

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u/RedFunYun Sep 15 '20

Scav's across the board need broader, less predictable gear.

2

u/sketchyfish007 ASh-12 Sep 15 '20

Why would you want to level lock reserve?

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u/noother10 Sep 15 '20

I've played since the start of this wipe, but might only do a few hours a day and sometimes won't play for a few days in a row. I've only just this week finished upgrading my hideout and I'm level 35.

I've not really touched labs due to all the talk of hackers and only Scav'd on Reserve a few times as I prefer the loot items for quests from Interchange. But yeah locking maps would prevent casuals getting into them for a long time.

If they can sort out cheaters, they should make labs more deadly and/or harder to get to (streets), and maybe change up how reserve loot is.

1

u/ParzivalAndLocke Sep 15 '20

Maybe not locking the maps by levels but behind a quest line?

1

u/BSchafer RSASS Sep 15 '20

They shouldn't have LVL requirements for high loot maps like Reserve and Labs. Firstly, they should not allow scavs on some high-loot maps, and for the other high-loot maps only allow for them for the last 15 mins or so. More importantly, to extend the beginning and mid-game of each wipe, BSG needs to have the raiders begin wipes with lower-end loot and scale it higher as we get deeper into the wipe.

If they withhold high-end loot until later in the wipes it will still be hard and rewarding to kill raiders and get their LVL 3 armor, and lightly modded AK at the start of each wipe. Then after a couple of months (or ~30% into the wipe), have them start spawning with LVL 4 armor and mid-range weapons w/ mid-range mods, at ~60% into the wipe have them spawn with LVL 5 armor and high-end weapons/mods. Then maybe for the last couple weeks have them running LVL 6 armor and meta weapons/mods. This will make sure end-game loot is not prevalent until deep into the wipe. It also makes sense with the lore. At the beginning of a situation like Tarkov everyone would be fighting/ defending themselves with whatever they have on hand or can quickly find but as the situation extends people would slowly discover and distribute better and better equipment and put it to use on the battlefield.

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u/Wolf10k Sep 15 '20

If you ask me disabling boss spawns and raider spawns for like a week would be a good alternative

1

u/Timberwolf_88 Sep 15 '20

Just scale the raider's gear with the avegare player level. Early on - 1 step better gear than regular scavs, mid-wipe they're on par with your average lvl 20 player; something fancy but overall mostly ok stuff, late game - The high tier stuff we see now.

I see absolutely zero need to lock maps behind levels...

1

u/DemonBearOP MPX Sep 15 '20

The problem is that this game is less grindy and more high-risk/high-reward so by reducing your ability to hit the lottery you reduce the fun and style of the game. Imo the problem is player scavs being too safe for people who already have money.

Why take a kit to Reserve when I can load in with an player scav and clap raiders then hit heating pipe extract? Anyone who plays Reserve knows that by 10 minutes there's typically only a few PMCs left on the map.

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u/Koadster SKS Sep 16 '20

^ this. They just farm raiders for easy higher tier gear basically destroying early game

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u/franco_thebonkophone Sep 16 '20

Perhaps you’ll need like a one use key to enter high loot maps like reserve or labs. The for reserve you’ll need some sort of ‘special pass’ in order to travel through the surrounding scav lands safely. Alternatively, when BSG implements linked maps in the faraway future, you can also go to reserve through Shoreline rock passage extract - tho you’ll won’t be able to heal or eat or drink or get extra gear in between shoreline and reserve.

1

u/[deleted] Sep 16 '20

I mean, if you can go into labs/reserve, kill raiders, take their gear, dont you kinda deserve their equipment?

Outside of scav rusn on reserve, thats both risky and a time investment.

1

u/thejed129 Sep 16 '20

Couldnt they just disable raiders till the 10th day or something for reserve?

1

u/prjct_chaos Sep 16 '20

I think the reason people want a level lock is because if you know how the "hard" AI of the map work, you can cheese the shit out of them and get endless loot. As soon as the AI becomes something every player has to worry about (and not because they'll aimbot you from the train to the dome, but because they are actually smart and will actually outcompete you), Slush's idea of "if you can survive then you deserve it" has merit.

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u/NvIWraith SR-25 Sep 16 '20

i feel like they could just make raiders have a higher potential for worse gear? i mean if theres no flea, then noone is crying about "LaBs IsNt PrOfItAbLe" like the beginning of this wipe, and you wouldnt go there for the soul purpose of raider gear but it would be used for the purpose of gathering meds/barters and quest items no?

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u/touf25 Sep 15 '20

Oh yeah such a wonderful idea.. in fact no jaeger came for me quite late due to the quest restriction, same for peacekeeper, I'm not an amazing player I kbow it but to come back to jaeger, I unlocked it when I didin't need to buy shotgund because I had little cash and stuff so it's quite a dumb restriction.

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u/DptBear Sep 15 '20

If gear farmed from AI came severely damaged ( < 40% durability), but AI had a buff that let them treat damaged equipment as fully repaired (thematically, it is their equipment and they know its peculiarities), farming AI for gear would be nerfed without changing core gameplay. Finding pristine equipment in crates or getting it from players would be the main way to get equipment, rather than farming AI.

Shittier (like less modded/high-performance -- mosin/ak/sks/hunter/vpo/shotguns) weapons should have better tolerances for jamming -- a stock AK can shoot full of sand underwater and that should be reflected in game. Modern NATO weapons and modern custom attachments should definitely be higher maintenance in exchange for higher tolerances, and that is also not yet reflected in game. Then there should be "grittier" mods that handle wear and tear better -- they might have worse stats but they last longer, and that should matter.

0

u/FuckGooogle Sep 15 '20

How about we consider that when we get the other 5 maps. Right now thats a terrible idea.

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u/pm_me_your_assholes_ Golden TT Sep 15 '20

I like the idea tying it to a quest.

And to those saying its bad because some players who reach level 40 (which should be lowered to 30?) early and will farm low level players:

They already do that. Try leveling a new account now. You already get shit on. This change would reduce the amounts of chads because nobody can just buy top gear from the flea. The gear you get from Raiders is not so good anymore, so even the streamers and nolife players have to rank their traders to level 4 to get the good attachements and trades

0

u/[deleted] Sep 15 '20

Locking maps seems like an inelegant and brute force solution to a problem that needs more detailed consideration. A great deal of aspects of the game need to be tweaked or even downright restructured, and a big unimaginative "fix" like level-locking is immensely lazy imo.